Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-03-2021, 04:53 PM   #631
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: [RPM] Post your rituals here

Finely chop lettuce, tomatoes and green onions.
Place torilla breads in foil in oven on low.
In a large skillet, cook 1lb of ground beef while adding seasonings.
...
What? Oh, I thought it said post your VICTUALS here.
Donny Brook is offline   Reply With Quote
Old 06-03-2021, 06:16 PM   #632
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by Steen View Post
Working on a cyber-sorcerer kind of character, and I'm a little in doubt of how to model a ritual that halts the energy flow in the circuit of any mechanical device. This is it so far:

Short Circuit
Spell effects: Lesser Destroy Energy
Inherent Modifiers: None
Greater Effects: 0 (x1)

This ritual forces the target mechanical device within 10 yards to shut down, if it depends on an energy circuit to operate.

Typical Casting: Lesser Destroy Energy (5) + Range, 10 yards (4) + Subject Weight, 300 lbs (3) + Duration, 10 minutes (1). 13 Energy (13x1)

This seems to me like a simple and straightforward ritual, but I can't figure out whether it would apply to robots as well. Would it need to be a separate ritual with the Affliction, Unconsciousness (40) modifier? It seems weird to have to separate the ritual into two, despite essentially doing the same thing. But from a balance perspective, I could see why, since knocking a robot unconscious for 10 minutes with a simple 13 energy ritual seems rather broken.

Maybe it would be a Lesser ritual against non-sentient devices (radios, surveillance cameras, etc) but a Greater ritual against IQ 6+ targets? But that would still separate the ritual into two distinct rituals.
You would need to add the Unconsciousness modifier via affliction and would apply to anything with electrical circuits.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 10-11-2022, 08:59 AM   #633
Cursed_Lich
 
Cursed_Lich's Avatar
 
Join Date: Apr 2011
Default Re: [RPM] Post your rituals here

Hello there! I'm new to the RPM system so I have a few doubts.

• Does the ritual Duplicate Object (Thaumatology: RPM p.42) suffers the penalty described on p.16 in the Crafting Penalties Table? Isn't the Lesser Sense Matter included to "scan" the object?

• I understood reading here that I can enhance a gun damage by using bestow a bonus and apply a +1/die for each 2 bonus, but how do I enhance the bullet's damage? Make the ammunition a charm, sure. But the damage doesn't start from zero. If I understood correctly, if I add damage it will be linked damage that need to penetrate the DR on their own. How do I add damage directly to the bullet damage? For example, a 12d bullet out of a revolver.

• Btw, how do I actually summon stuff? If I want to summon/create a Shīsā or an Elemental. What's the point per energy ratio of those summons? Instant summon/creation of a creature, not compelling one to come at their pace.

And I'll leave my own ritual for review here:

Fox-Fire
Spell Effects: Greater Create Energy.
Inherent Modifiers: Damage, External Burning (Homing; Accurate (Acc +2); Rapid Fire (RoF 15); Increased 1/2D Range).
Greater Effects: 1 (×3).
This spell creates numerous wisps of fire that once locked to the target, they all advance simultaneously automatically. This attack has Acc 5, Range 50/100, RoF 15, and Rcl 0.5. Roll against 18 (10[Base] +5[Acc] +3[RoF]) to hit.
This Casting: Greater Create Energy (6) + Damage, External Burning 4d+2 (Homing, +50%; Accurate (Acc +2), +15%; Very Rapid Fire (RoF 15), +110%; Increased 1/2D Range, +10%) (37). 129 energy (43×3).

That part underlined is my doubt about it. In this case, with the Homing enhancement, does it shoot itself by normal homing rules or would be better to use the Golden Rule (p.24) and use the path skill to hit with it since it's not you who is throwing it?
__________________
No matter what is the problem, it's just a matter of time.

Last edited by Cursed_Lich; 10-11-2022 at 06:12 PM. Reason: Adding one more question.
Cursed_Lich is offline   Reply With Quote
Reply

Tags
ghostly movement, magic, ritual path magic, rpm, thaumatology

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:28 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.