06-17-2021, 02:47 PM | #1 |
Join Date: Dec 2012
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[Path/Book Magic] Dreaming as a core skill
I haven't seen this done in GURPS, but it seems to me that Dreaming (Basic Set p188; it's the skill for lucid dreaming, as well as recalling them better) could work as a core skill for some Path/Book styles. A style that's focused on the Dreamlands, or philosophically associates the realm of dreams with the realm of spirits, or similar things, could fit this concept pretty well. The sacred space would probably contain a bed or bedroll, or maybe just a pillow, with the symbols and material components places around, or held on a shelf above the head of the bed (even if you have Path/Book Adept for Space, you might still want a place to put objects to be turned into charms or fetishes). Paths would almost certainly include the Path of Dreams, and probably the Paths of Knowledge and Spirit, but depending on the style's philosophy/mythology, might or not include too many others. Path of Health could fit due to historical beliefs that illnesses were caused by evil spirits, for example, or the Path of the Elements might involve bringing things from the Dreamlands into the Waking Lands.
Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 06-17-2021 at 04:10 PM. |
06-17-2021, 10:26 PM | #2 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: [Path/Book Magic] Dreaming as a core skill
The Dreamwalk ritual basically does what Dreaming skill does, so I wouldn't expect a magician with Path of Dreams to ever learn Dreaming unless required. I wonder if Dreamwalk would have been included if GURPS Voodoo had contemplated a separate Dreaming skill. -GEF
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06-18-2021, 10:47 AM | #3 | |
Join Date: Dec 2012
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Re: [Path/Book Magic] Dreaming as a core skill
Quote:
That's a good point, though. 'Dreaming' in 3e was the Dream interpretation skill (which is a branch of Fortune-Telling in 4e). There was a separate 'Lucid Dreaming' skill in 3e, but I'm not sure what book introduced it, and thus whether it was available when GURPS Voodoo was written.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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dreaming, path/book magic |
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