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Old 06-13-2021, 12:12 PM   #71
maximara
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Default Re: Can we have a powerstone quirk thread?

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Originally Posted by Fred Brackin View Post
There aren't enough people involved for it to be worth Kromm's time. Everybody else can go back to thinking up Powerstone Quirks.
As I said before Mana Pool and Mana Vortex point the way to the solution. For either to work per RAW there must be some part of the Powerstone enchantment that is independent of any mana level over No mana.

Of course if Paul Talismans are an option then any wizard with any degree of sense will have these on his person.

They "charge" much faster than Powerstones without the mana pool quirk in low mana areas. Based on the RAW all the doses (energy points) are available at the end of the "recharge" period making these things more useful than all but the smallest powerstones.

Being able to use a 6 energy (dose) Paul Talisman every 1.42 days (~34 hours) is a lot better than waiting around 6 days for your 6 Energy Powerstone to fully recharge.

Ideally I would limit Paul Talismans to high level cinematic campaigns because they are effectively munchkin material by the RAW.
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Old 06-14-2021, 02:12 AM   #72
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Default Re: Can we have a powerstone quirk thread?

Once, the GM let my wizard character find a huge powerstone with possibly hundreds of energy. When used, the powerstone inflicted Megalomania. Much to the GM's disappointment, I gave it away unused. We only learned about this "quirk" once the new owner started using it.
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Old 06-14-2021, 09:41 AM   #73
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Default Re: Can we have a powerstone quirk thread?

I previously mentioned a powerstone that had to be soaked in a liquid in order to function. Here are some "fun" liquids to require:
  • blood
  • milk
  • ink
  • ichor
  • lard
  • honey
  • alcohol
  • oil
  • spit
  • pus
  • snake venom
  • fresh sea water
  • fresh well water
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Old 06-14-2021, 01:26 PM   #74
maximara
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Default Re: Can we have a powerstone quirk thread?

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Originally Posted by ericthered View Post
I previously mentioned a powerstone that had to be soaked in a liquid in order to function. Here are some "fun" liquids to require:
  • blood
  • milk
  • ink
  • ichor
  • lard
  • honey
  • alcohol
  • oil
  • spit
  • pus
  • snake venom
  • fresh sea water
  • fresh well water
An idea i had for how items are recharged in Dungeon Fantasy is the "powerstones" there all have the quirk "must be soaked in paut elixir to access recharged energy".
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