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Old 03-29-2020, 01:14 AM   #1
Say, it isn't that bad!
 
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Default What needs to be set, in the Full Edit Window, for a damage mode to appear?

What needs to be set, in the Full Edit Window, for a damage mode to appear? I am trying to add the multiple damage modes of a HEMP grenade (UT155) to a modified regular 64mm Hand Grenade.
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Old 03-29-2020, 06:06 AM   #2
johndallman
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Default Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?

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Originally Posted by Say, it isn't that bad! View Post
What needs to be set, in the Full Edit Window, for a damage mode to appear? I am trying to add the multiple damage modes of a HEMP grenade (UT155) to a modified regular 64mm Hand Grenade.
The easiest way to learn this is to add a weapon that already has multiple damage modes, such as a knife, and look at that in the Full Edit window.

You may need to add the "mode" tag to weapons that start with only one mode.
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Old 03-29-2020, 12:23 PM   #3
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Default Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?

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Originally Posted by johndallman View Post
The easiest way to learn this is to add a weapon that already has multiple damage modes, such as a knife, and look at that in the Full Edit window.

You may need to add the "mode" tag to weapons that start with only one mode.
Thanks; was rather tired last night.
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Old 03-29-2020, 03:19 PM   #4
Armin
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Default Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?

Note that you can go into Modifiers, and there should be one modifier each for adding either a new Melee mode or Ranged mode to an item--it will ask a ton of questions, but you can leave almost all values set to the defaults, then change them later if desired.
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Old 03-29-2020, 06:56 PM   #5
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Default Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?

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Originally Posted by Armin View Post
Note that you can go into Modifiers, and there should be one modifier each for adding either a new Melee mode or Ranged mode to an item--it will ask a ton of questions, but you can leave almost all values set to the defaults, then change them later if desired.
Thanks.

I think we can call this question closed.
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