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03-29-2020, 01:14 AM | #1 |
Join Date: Dec 2013
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What needs to be set, in the Full Edit Window, for a damage mode to appear?
What needs to be set, in the Full Edit Window, for a damage mode to appear? I am trying to add the multiple damage modes of a HEMP grenade (UT155) to a modified regular 64mm Hand Grenade.
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03-29-2020, 06:06 AM | #2 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?
Quote:
You may need to add the "mode" tag to weapons that start with only one mode.
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03-29-2020, 12:23 PM | #3 |
Join Date: Dec 2013
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Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?
Thanks; was rather tired last night.
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03-29-2020, 03:19 PM | #4 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?
Note that you can go into Modifiers, and there should be one modifier each for adding either a new Melee mode or Ranged mode to an item--it will ask a ton of questions, but you can leave almost all values set to the defaults, then change them later if desired.
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03-29-2020, 06:56 PM | #5 | |
Join Date: Dec 2013
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Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?
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I think we can call this question closed. |
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Tags |
attack, equipemt, weapon |
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