04-26-2017, 02:37 PM | #21 | |
Join Date: Sep 2011
|
Re: [Basic] Time to learn familiarities
Quote:
For example, you have Driving (Tracked) and are familiar with operating heavy construction machinery: bulldozers, backhoes, maybe forklifts. Now someone plunks you down in a tank and wants you to drive it. You have a familiarity penalty (maybe). There’s the right tiller bar, left tiller bar and brake. So, the basic controls for moving it about are all there. You didn’t usually make pivot turns with your construction equipment because it tears up the sod but you did it once by accident, so you know the basic principle (pull back on one tiller bar, so that track is reversing while pushing forward on the other tiller bar, so that track is moving ahead. Ideally, you match speeds on both tracks); and now they want you to do it on purpose. The gauges are mostly the same but moved around a bit and up; you push a button, rather than turn a key to start; there’s a blackout setting on your headlights and they’ve added a big handle in red to flood the engine compartment in the event of fire. After eight hours of driving a tank, you should be fine. If they drop you into an APC after and ask you to drive it, you shouldn’t suffer a familiarity penalty at all. OTOH, you don’t have Gunner skill at all. You can’t spend 8 hours familiarizing yourself with the tank’s gun and expect to do anything with it. Same for the driver’s machine gun, separate operating skill. Now let’s consider maintaining your firearm. It doesn’t really matter whether you’re dealing with a light machine gun, rifle or pistol, the basics remain the same, scrub out the barrel, the chamber and the gas tube (if the weapon has one); run a cloth through the barrel, chamber (and gas tube) to pick up what you scrubbed off; check to make sure it’s clean (you got it all); if not, repeat until it is; once it’s clean, run an oily cloth through it to oil the barrel, chamber (and gas tube). You use the same kind of cleaning tools for all those weapons: a cleaning rod to scrub with (and maybe for the cloths); one or more bronze brushes for scrubbing the three parts out (depending on whether the parts are different sizes); a slotted jag to hold the cloth; a bottle or vial of gun oil; a packet of cloths; and maybe a cord pullthrough to substitute for the cleaning rod. The primary difference will be the length of the cleaning rod, which may unscrew into shorter pieces to conserve space. The box magazines all strip the same way and they all need the same items cleaned. The only maintenance familiarity you need is in field stripping the weapon so you can get at the barrel, chamber (and gas tube) to clean them. Most militaries can teach the actual field stripping and assembly in ten to fifteen minutes, even for land-based artillery pieces; the rest of the time is practice. I don’t have any problem believing 8 hours would remove the familiarity penalty. By the time you’ve spent eight hours field stripping a weapon, you can usually do it blindfolded. In some militaries, stripping, cleaning and assembling the weapon while blindfolded is the qualification test. It’s a similar thing for switching between guns [artillery pieces]. Going from a 105mm towed to a 155mm self-propelled gun required less than 8 hours familiarity training for me. Okay, the traversing telescope is physically bigger but otherwise unchanged; the elevating mechanism is exactly the same; turning the handwheel moves the turret as well as the barrel, interesting but no difference for me doing my job; the cradle locking strut has been replaced by the cradle locking strut, okay bigger, heavier, swings the opposite way and I have to unclamp and unclamp the ring to get it around the barrel but not that different to operate; loading, okay, loading’s a problem. The barrel has to be level in order to load, two men to load the projectile because it is heavy, mechanical rammer to shove the projectile home, load the propellant separately, elevate the barrel and the commander loads the primer. Definitely different, but nothing 8 hours practice won’t take care of. Just touring a Leopard tank though, I was reasonably sure that I could operate the gun: set bearing here, set range there, elevating and traversing handwheels there, open breech this way, load as per usual, lanyard for firing there. The big thing familiarity would do for me there is: “Watch out for the recoil. It’s cramped in here. If you don’t want the breech imprinting you, stand here or crouch there when you fire.” Anything that takes more than eight hours to switch between is probably a different skill rather than a familiarity of a skill you know. Going back to firearms, cleaning a flintlock musket isn’t going to require a different kinds of cleaning tools or a different principle of cleaning than an M16. It will probably require more elbow grease because black powder residue really sticks to the barrel and you may have to settle for what you’d consider ”dirty” in an M16 when you’re finished but it’s still the same thing, even allowing for the difference in TL. OTOH, Beam Weapons is an entirely different skill. Operating it is still probably line up the sights and squeeze the trigger, so I can fire it (once anyway) but if I try disassembling the “guts” of it, I’m probably lost. Someone with Beam Weapons skill only has familiarity penalties because he knows, at least in principle, what he is looking at: “Okay, power source here; capacitor; um, collimating tube?, I think; focusing unit; sealing lens. Looks like the focusing unit is tilted a bit and the sealing lens is cracked, should be no problem. Give me three minutes.” even if he’s looking at a blaster rather than a laser. If blasters are different enough in operating principle from lasers, it may be: (looks inside), What the H-E-double hockey sticks is this this stuff?” Which is why familiarities are optional. |
|
04-26-2017, 02:39 PM | #22 | ||
Join Date: Sep 2011
|
Re: [Basic] Time to learn familiarities
Quote:
While the model of bookshelf shouldn’t be a familiarity, building a different kind of furniture probably should count as a familiarity: beds, seats (stools, chairs, benches, sofas, swings), shelves, cabinets (cupboards, counters, bookcases, desks), tables, chairs and rocking chairs, would be my breakdown (and yes, rocking chairs are a separate familiarity from chairs, even professional chairmakers find rocking chairs difficult the first time out, because it presents a new set of problems). |
||
04-26-2017, 03:32 PM | #23 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: [Basic] Time to learn familiarities
Quote:
Carpentry is a TL skill and requires equipment. You don't get familiarities for the equipment used in Carpentry. You don't use familiarities for being able to build particular things (because the skill description doesn't say so). Mechanic is a TL skill and requires equipment. You don't get familiarities for the equipment used as a Mechanic. You DO use familiarities for being able to repair particular things (because the skill description says so). |
|
04-26-2017, 04:01 PM | #24 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: [Basic] Time to learn familiarities
Ooh! Non-technological familiarities exist too. For example, different accents are familiarities of the Acting and Mimicry skills (p. B24). And I suppose Cultural Familiarities are just familiarities applied to skills dealing with social customs.
|
04-26-2017, 04:32 PM | #25 | |
Join Date: Sep 2011
|
Re: [Basic] Time to learn familiarities
Quote:
Let me clarify a couple of points, bulb-shaped handles vs. pistol grip handles and pull vs. push saws are not "every woodworker" can use tools in the sense that every woodworker will automatically have both kinds in his shop. It is more usual to find only one choice in a shop, using either pull or push saws exclusively, similarly for handle grips, and if you use one type, you do face a not very steep learning curve in switching over, which is best modelled as a familiarity penalty. Being more familiar with woodworking, I might cut the penalty to -1 and call four hours enough to eliminate the penalty in some, but not all, cases, but as a generic rule for people who are vaguely aware of the differences, a blanket -2 and 8 hours will work. I'm not advocating the position that you should take a familiarity penalty every time you need to switch tools, not even if you change brands and sometimes not even when the tool has a change in form. But, there are times and situations where assessing a familiarity penalty is exactly what's needed to represent the situation. Granted, it's because woodworking is my hobby and I do have a big enough tool collection to have an awareness of the problems that I do feel familiarity can be both the problem and the solution. If it's not something you do, you can say that the blanket skill with no familiarities is fine. I won't stop you but I don't think you can categorically state that I'm wrong when I do choose to do so. I expect that other people who have expertise in other skills, may have similar views of skills they're familiar with. Familiarity is a questionable thing. My father was a farm machinery mechanic, not a patternmaker or an engineer. Nonetheless, one day when he got particularly frustrated about having a four-hour job that he could do in just fifteen minutes, if only he could get in there to take the nut off, he grabbed a socket, a metal bar and welded the bar to the socket at an angle and then put the bar in the vise and gave it a couple of bends in just the right places and bang, done in fifteen minutes. Maybe it was familiarity with that line of farm machinery or that particular make of machine, but making a new tool to get the job done isn't what you usually associate mechanic with. Nonetheless, I don't see what other skill you could say he was using. In fairness, he was also a trained blacksmith, but he was welding with a propane torch, not working at a forge (and I did see him do smithwork at a forge once, making a hook and chain.) |
|
04-26-2017, 07:12 PM | #26 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: [Basic] Time to learn familiarities
Quote:
"Any skill used to operate equipment... takes a penalty when you are faced with an unfamiliar type of item." Carpentry is not a "skill used to operate equipment." It's a skill that makes use of equipment, but it is not "used to operate equipment." That phrase means the reason you use the skill is to operate the equipment. You don't use Carpentry to operate tools. You do use Driving to operate vehicles. Quote:
|
||
04-26-2017, 08:22 PM | #27 | |
Join Date: Sep 2011
|
Re: [Basic] Time to learn familiarities
Quote:
|
|
04-26-2017, 08:33 PM | #28 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: [Basic] Time to learn familiarities
But familiarity isn't just invoked when you operate equipment; it's invoked when you use a skill to operate equipment. The reason you have problems with familiarity is because you won't acknowledge this.
Quote:
|
|
04-26-2017, 09:02 PM | #29 | |
Join Date: Dec 2007
|
Re: [Basic] Time to learn familiarities
Quote:
|
|
04-26-2017, 10:30 PM | #30 |
Join Date: Mar 2005
Location: Republic of Texas; FOS
|
Re: [Basic] Time to learn familiarities
I just gotta say I work on semiconductor manufacturing machines worth about $3M and it takes about 2 weeks for me to train someone that knows how to work on similar machines and have them be comfortable with troubleshooting and repair on my specific model.
Cool ballpark estimate! For maintenance, take cost, divide by $1000 and round up. That gives us a number with a range between 1 and a few thousand. Apply that to the linear measurement column of the speed/range table, read off a speed/range penalty, take its absolute value and add 1. That's the number of days you need to acquire maintenance familiarity, so that's 1 day for things costing $2000 or less, 2 days for $3000, 3 days for $5000, and so on. An $8M helicopter is 21 days. An $18K speedboat is 7 days. This is looking vaguely plausible.
__________________
Our decades-old & rarely updated CarWars blog & Hotwheel conversion tutorial: North Texas Autoduel Association |
Tags |
basic, familiarity, skill |
Thread Tools | |
Display Modes | |
|
|