Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-12-2014, 11:23 PM   #11
Zorgophlats's Avatar
Join Date: May 2007
Location: South of Atlanta, GA
Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Originally Posted by hcobb View Post
Will this need a note in "5.07 ... A bridge hex is like any other road hex. A unit which moves from a road to a non-road hex, or vice versa, is affected by the underlying terrain." to indicate that a road-out hex is not a non-road hex?

I.e. road-out destroys roadness into the hex, but not out of it? A stream bridge is a "roadness" indicator for the hexside, which is independent of road-state in the two connecting hexes.
The only benefit I can see to the hex side bridge is to cross streams. No need to muck up the rules with "bridge is like a road" type clarifications. If one side has a Road Cut and the other doesn't, and the bridge isn't out, then you can cross the bridge, but you wouldn't receive road bonus.

I'm not sure where the confusion is here.
Ogre Nightfall
Paid: Dec. 2013
Location: Atlanta, GA
Status: Waiting

I over-analyze things. Don't take it too seriously.
Zorgophlats is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 10:13 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.