03-03-2022, 11:42 AM | #21 | |
Join Date: Jun 2008
Location: Boston area
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Re: Two-weapons and club
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To be fair, the fact that a club can do *better* damage than other weapons at low ST (when wielded two-handed) is worth pointing out. I've decided club expertise is right out, that a club is too crude for that. However, I've decided to allow Two Weapons at a cost of 3 talent points, where the extra point involves the extra work to become skilled with the crude weapon. |
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03-03-2022, 03:00 PM | #23 | |
Join Date: Oct 2015
Location: New England
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Re: Two-weapons and club
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03-03-2022, 05:05 PM | #24 | |
Join Date: Dec 2021
Location: Indiana
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Re: Two-weapons and club
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It's a club. A nice one but it's a club. Just like a good baseball bat. A martial artist can incorporate just about anything to be a weapon. |
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03-03-2022, 08:23 PM | #25 |
Join Date: Oct 2015
Location: New England
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Re: Two-weapons and club
That's exactly my point. Weapon Mastery should be allowable with any weapon for which one bought the talent, even if that weapon is just a stick.
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03-03-2022, 09:40 PM | #26 | |
Join Date: Jun 2008
Location: Boston area
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Re: Two-weapons and club
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Surely, it's a lot easier to master a weapon which was purposely designed and made for wielding, twirling and stabbing than to master a found hunk of wood. I mean, can someone become an expert at wielding a bit of flotsam? Sure, but not for the same effort as a fella with a "real" weapon. (And, to be clear, I'm still sticking with RAW, so there is no club talent. Of course, I could still allow weapon expertise, with or without requiring an extra point for clubs, but I haven't done it. If anyone raises a fuss, I may reconsider.) |
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03-04-2022, 06:03 AM | #27 | |
Join Date: Oct 2015
Location: New England
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Re: Two-weapons and club
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03-04-2022, 08:08 AM | #28 |
Join Date: Sep 2018
Location: North Texas
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Re: Two-weapons and club
My bias is the same as @Shostak. I prefer to define clubs in my game as intentional, not improvised, weapons. Some may be primitive and crudely made (and for those I apply adjustments similar to those for inferior bronze metal weapons), but at the end of the day they are designed to be a weapon... unlike a broken table leg or other "heavy chunk of wood". I realize this conflicts with the RAW definition, but it opens up more character options by treating 'clubs' the same as any other weapon.
How else can I create my dual-wielding escrima stick master? ;)
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
03-04-2022, 09:01 AM | #29 | |
Join Date: Oct 2015
Location: New England
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Re: Two-weapons and club
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03-04-2022, 09:42 AM | #30 |
Join Date: Sep 2018
Location: North Texas
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Re: Two-weapons and club
Heh, that's exactly what I do. Using an 'improvised weapon' (i.e. an object that wasn't explicitly designed to be a weapon) is always a 4d roll vs DX unless the character has the BRAWLING talent.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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