Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-11-2021, 02:04 PM   #9
ravenfish
 
Join Date: May 2007
Default Re: Fantastic Dungeon Grappling & Technical Grappling

Quote:
Originally Posted by DouglasCole View Post
Sensible! But the book is written in the context of larger-than-life fantasy exploits based on a specific ruleset, in this case the Dungeon Fantasy RPG.
Do you have a list of differences between the rules for GURPS and the DFRPG in regards to grappling somewhere? They're very similar, but it's when things are very similar that I start overlooking differences, because I assumed I knew how things work.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.
ravenfish is offline   Reply With Quote
 

Tags
dungeon grappling, martial arts, technical grappling

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2022, vBulletin Solutions, Inc.