02-15-2023, 09:20 AM | #21 | |
Join Date: Jun 2006
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Re: [Basic] Advantage of the Week: Resistant
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Essentially it doesn't define exactly what you can suffer from instead. Notionally there should get a discount for those (and in some cases, like Electrical, there is), but in others like the effect of really high levels of radiation on electronics, or extreme heat or cold or pressure or gravity or whatever that aren't defined as actually damaging attacks, the effects are unaccounted and basically up to the GM depending on the "fluff" of the thing that is "immune".
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-- MA Lloyd |
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02-15-2023, 09:46 AM | #22 |
Join Date: Jun 2006
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Re: [Basic] Advantage of the Week: Resistant
On other resistances, you seem to have omitted several of from Dungeon Fantasy that I've seen getting a fair amount of play lately. Resistant to Evil Supernatural Powers and Resistant to Death Effects.
Resistant to Mind Control has turned up a lot in some of my games, though its usual effect is just the mind controllers target a different party member. As for other supernatural variants I've had Transformations (Shapechange etc.) on offer at [10] but I don't think anybody took it. Curses [15] works, but expect argument about what is and isn't a curse. Immunity to Harmful Effects of Recreational Drugs [5] is a not particularly realistic ability but one I'm more than willing to allow for PCs who really want to play a druggy without being debilitated. Edit: Oh, and one big one Immunity to [one specific drug or poison] [1]. Ethanol and cinematic truth or sleep drug are popular, but I can recall capsicum, ecstacy, urushiol, and rattlesnake venom being taken too. I've allowed Resistant to [one skill] [5] several times - mostly for Detect Lies, though I play that a bit differently from the RAW in the first place. Likewise to one monster special ability, IIRC I've seen Medusa Gaze [5] is something official even. Immunity to Pain [30] as a major upgrade to High Pain Threshold, has been taken once or twice. I've tried Resistant to Deception, but never quite gotten a clear handle on what it would represent and what it should and shouldn't do. Resistances are great traits for players who aren't rules experts because they are so simple - if there is a bad thing you can make a roll to avoid you can buy a resistance to add to the roll. And you don't need to think about when to use them, the GM reminds you by asking you to make the defensive roll.
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-- MA Lloyd Last edited by malloyd; 02-15-2023 at 10:11 AM. |
02-15-2023, 09:50 AM | #23 |
Join Date: Jun 2013
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Re: [Basic] Advantage of the Week: Resistant
Well, unless you pour Mountain Dew (or similar sugar-water mixture) into the gas tank, which has an effect somewhat like an ingested poison. Honestly, Immunity to Metabolic Hazards sort of breaks down if you think about it too hard... and I would count the interpretation (official though it may be) that it doesn't apply to general heat/cold and ionizing radiation (heat/cold/radiation intense enough to cause outright damage it obviously doesn't defend against) as "thinking about it too hard."
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02-15-2023, 10:00 AM | #24 | |
Join Date: Jun 2006
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Re: [Basic] Advantage of the Week: Resistant
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Radiation in particular I think is vastly overcomplicated for no good reason, probably just because it is has clearer measuring units than most kinds of damage. I half expect somebody to publish a similar complex system for percentage burn coverage, the other sort of measurable injury out there but so far GURPS has resisted that. Seriously establish a rads to HP ratio and define some radiation flavored special effects for being reduced to HP/3 or suffering a crippling injury or mortal wound from it and be done with it.
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-- MA Lloyd |
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02-15-2023, 10:12 AM | #25 | |
Join Date: Jun 2013
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Re: [Basic] Advantage of the Week: Resistant
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GURPS Overhaul |
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02-15-2023, 10:25 AM | #26 | |
Join Date: Jun 2013
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Re: [Basic] Advantage of the Week: Resistant
Apologies for the double post, I had originally intended to respond to this part in my original one but forgot.
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02-15-2023, 11:31 AM | #27 | |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: Resistant
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Resistant (Natural Aging) is modeled by Longevity. Extended Lifespan effectively gives you more "hit points" vs. both natural and unnatural aging. ("My elf with Extended Lifespan 5 laughs at your puny Steal Youth spell.") It's not dissimilar to the relationship between Temperature Tolerance and Resistant (Cold/Heat Injury). Unaging is Immunity (Natural Aging & "Physical Chronomanipulation"). Assuming that Resistant (+3, Natural Aging) is worth 1 point, Resistant (+8, Natural Aging) is worth 2 points, and Immunity (Natural Aging) 5 points, that makes Immunity (Unnatural Aging, etc.) worth 10 points, so Resistant (+3, Unnatural Aging, etc.) is worth 3 points, and +8 is worth 5 points. Resistant (+3, All Types of Aging) is 4 points, +8 is 7 points, and Immunity (AKA Unaging) is 15 points. Last edited by Pursuivant; 02-15-2023 at 11:36 AM. |
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02-15-2023, 12:03 PM | #28 |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week: Resistant
Except in terms of game mechanics. The current mechanics for Longevity give much better benefits than+3 or +8. Even +8 doesn't give you the Crit Fail manipulalion.
Also, there's the issue that at higher TLs everyone is already getting very substantial benefits from TL (+5 at TL8). People already seldom buy Longevity. It just ends up on some Racial Templates because it "should" be there. Weaken it and you'll see even less use.
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Fred Brackin |
02-15-2023, 01:36 PM | #29 | |
Join Date: Sep 2004
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Re: [Basic] Advantage of the Week: Resistant
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As it is, aging hardly has enough game impact to justify it as a perk in most game. The only games where it's really come up in the dozens I've played in were time travel and as an attack. I'd suggest any potential GM price it accordingly for the campaign based on how useful it will be (as an unusual background, preventing attacks, avoiding rolls). |
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02-15-2023, 05:02 PM | #30 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Advantage of the Week: Resistant
That would be because ionising radiation is not merely a metabolic hazard. Radiation kills electronics quite handily too.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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advantage of the week, immune, immunity, resistant |
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