03-29-2015, 05:48 PM | #41 | |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: Pyramid's Combat Effectiveness Rating for Foes
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I love the ability this adds to GURPS. I think GURPS needed this badly. But this doesn't turn GURPS (even DF) into D&D and I think making comparisons to an iconic party is a step towards that. |
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03-29-2015, 05:59 PM | #42 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid's Combat Effectiveness Rating for Foes
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And it's not going to matter to begin with because every single delving party is going to be different. They are going to have different weapon choices, different spell choices, different armor choices, and whatever else. I know it seems like knowing what a "average" delving party might look like is helpful, but it's not. It's quicksand. If you throw out such a metric, then every GM is going to be comparing their delving party against it, and some are going to say, "No, you need at least a CER 55 to be a helpful wizard - redesign your character." We've all seen it happen in other systems and I think GURPS has enough perceived bagged without adding more to it. I'm not going to stop anyone from trying to create or tally such a yardstick - but I doubt I'd endorse it (not that that need matter either!). I think this is where such systems have bogged down in the past - people try to measure what a "archetype" might do against its opposition. But that's not helpful because each group is going to have something that while may not be wildly different from said archetype will be different enough that I doubt it would matter. It's kind of like saying "I want to describe what the perfect grains of sand look like." You can do that. On the outside they all look the same, but if you put it under a microscope you'll quickly see how wrong you are.
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03-29-2015, 06:55 PM | #43 |
Join Date: Apr 2013
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Re: Pyramid's Combat Effectiveness Rating for Foes
To what extent is it possible to equate a CER value with a Mass Combat TS?
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03-29-2015, 07:01 PM | #44 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid's Combat Effectiveness Rating for Foes
It follows a similiar premise and I'm writing it as fast as I can (along with some more stuff for hacking Mass Combat for your games).
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03-30-2015, 06:08 AM | #45 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Pyramid's Combat Effectiveness Rating for Foes
OK, I'm not looking for "generic," "iconic," or "typical" here. I just want someone to take ANY 250-pt. template-created fully equipped DF character and calculate CER, showing their work. Preferably a wizard or other spellcaster (since I'm quite sure that would be the most challenging). I don't have time to do it myself at the moment, though if I find time at some point I will start to do this for some of our past characters to see how they measure against each other and/or monsters they've faced.
Perhaps we should include this disclaimer: DISCLAIMER: This is not to be the basis of a yardstick, litmus test, or any other measure by which to compare future DF characters, parties or enemies. This is purely an exercise to help understand how CP and $ spent in a sample case contributed to CER. Individual results may vary. The writer is not responsible for any cakewalks or TPKs resulting from this exercise, etc., etc. |
03-30-2015, 08:36 AM | #46 | |
Join Date: May 2008
Location: CA
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Re: Pyramid's Combat Effectiveness Rating for Foes
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03-30-2015, 02:09 PM | #47 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid's Combat Effectiveness Rating for Foes
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The least bad way of handling this would be someone to make up a character based on each listed lens for each template in DF1, equipping each based on the loadouts in DF13, and calculating the ratings based on these. Use nothing other than Basic, Magic, DF1, DF2, DF3 (for the races), DF13, and that issue of Pyramid with Kromm's updated spell lists, and stick to 250 points. You'll have a range of values, and can make up a few sample parties to see where totals lie. You'd have to make sure the parties are playable as a group so you don't have a party of three wizards and a druid. |
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03-30-2015, 02:52 PM | #48 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid's Combat Effectiveness Rating for Foes
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03-30-2015, 03:02 PM | #49 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid's Combat Effectiveness Rating for Foes
Gnome's issue (which has been discussed in another thread) is that he's having a hard time adjudicating the CER of casters with certain spells and/or abilities. Again, I'm not going to stop you from creating your iconic party - but it's not going to help in a meaningful way. Furthermore, I probably wouldn't endorse such a thing as it sends GMs the wrong message. I'm going to stop talking about that topic at this point because my position is pretty well-established. If someone wants to carry this over to PM with a fresher perspective or point, I'm willing to entertain such questions there.
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11-15-2015, 06:37 PM | #50 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Pyramid's Combat Effectiveness Rating for Foes
I didn't see a rule against thread necromancy in the FAQ or general forum, and these are small questions in the realm of CER, so I thought it was more appropriate to post them here than start a new thread:
Thanks, friends.
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