03-25-2023, 08:11 AM | #41 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Fashion Sense
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If I were going to redesign Fashion Sense, I would look at turning it into a Talent, with the transferable reaction bonus as an alternative extra benefit.
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03-25-2023, 05:04 PM | #42 | |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Fashion Sense
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I imagine a straight MoS would be too much. I could see something like "any success is +1, MOS 5+ becomes +2, critical success is +3, critical failure and you don't realize how bad you messed up giving -2 without you noticing". Having Fashion Sense be a talent sounds good, but I do wonder exactly what skills would fall into it and how you would determine what reaction bonus you get. |
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03-25-2023, 06:55 PM | #43 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Fashion Sense
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As for skills, I think Connoisseur (Fashion), Makeup, and Sewing would be obvious; I expect a couple more could be added to round it out. Professional Skill: Barber/Hairdresser might work. I wouldn't apply it to Savoir-Faire, Sex Appeal, or Streetwise; the reaction bonus would already help those.
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Bill Stoddard I don't think we're in Oz any more. |
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03-25-2023, 10:18 PM | #44 | |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Fashion Sense
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As for those three skills, a reaction bonus only help when they are used as Influence skills. At least for Savoir-Faire I feel like other uses of the skill could be affected by this.= |
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03-30-2023, 12:22 AM | #45 | |
Join Date: Oct 2022
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Re: [Basic] Advantage of the Week: Fashion Sense
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- as social chameleon but only for visible status (and importantly, no "this is a cinematic advantage" label) and avoiding reaction penalties for high CF accessories in an otherwise low status outfit - you can be extempt from the material cost when gathering material to put together a higher status outfit. Especially the former imho is more an advantage kind of benefit |
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03-30-2023, 06:09 AM | #46 |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Advantage of the Week: Fashion Sense
You could do Fashion Sense as some kind of skill or skills combo or modified version of Charisma, but this is one of those situations where the perfect is the enemy, not only of the good, but of GURPS's reputation. That approach is potentially complex, whereas a 5-point tag is a nice simple way of saying "This character is a snappy dresser, always looks insufferably cool, and could land a job in the fashion business if that's what they want." It's a character type with whatever modest but useful game-mechanical benefits are judged appropriate by the GM.
cf. Single-Minded, Versatile, Magery 0...
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03-30-2023, 07:29 AM | #47 | |
Join Date: Jul 2007
Location: West Virginia
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Re: [Basic] Advantage of the Week: Fashion Sense
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