08-21-2014, 10:33 AM | #27 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: Allies and Ally Group
Quote:
So to amend my earlier statement, merging Allies with Patron may we can eventually combine Ally Group in there as well, or it may require Ally Group is expanded to handle "Patron Group" as a separate Advantage or at least separate-but-related Advantage. The fact that Patrons can be one individual or an entire group is one of the distinctions between Ally and Patron, but if its worth differentiating for Allies, perhaps it is worth doing so for Patron as well. I also wanted to address something; you may have noticed I'm not posting a model for what I've been discussing. Simply put I feel I am too raw as a 4e player/GM to make a serious attempt. The best I can probably do on my own are very vague guidelines (such as suggesting a Modifier without knowing an appropriate percentage value)... and that might also be the worst approach for me to take. Given some of the discussion I've witnessed on the board, I am still holding out hope someone has even some house rules (even if they didn't ultimately work) to share.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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Tags |
advantage, advantage of the week, allies, ally group, aotw, basic, familiars |
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