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#1 |
Join Date: May 2010
Location: Berkeley, CA
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If luck holds, I may have a chance this summer to play Ogre with two or three other players. I'd love to get us all playing one game together.
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#2 |
Join Date: Jan 2005
Location: Minnesota
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"Salvage" is a capture the flag style battle for up to nine players. It can run three or four players on a single GEV or Shockwave style map.
http://www.sjgames.com/ogre/scenarios/salvage.html |
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#3 |
Join Date: Jun 2007
Location: Hex G1-1508
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"End Game" by J.D. Bell, findable in The Ogre Book, is a three player scenario with very unusual rules. Actually played this recently, the Alliance seemed to dominate easily, but that might be because we didn't fully grok the strategic complexities.
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#4 | |
Join Date: May 2012
Location: Austin TX
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For standard Ogre games, play the two Mark IIIs attacking scenario. Give the newer players the ogres, and the veterans the conventional units (make sure to use the updated defending force, not the units as given in the original rulebook!*).
Or if you have the GEV rules, play Ceasefire Collapse, but with two (or more) players per side, each with a certain amount of points. If you have two of the green maps to put together, even better. Or make up an asymmetrical scenario: the side with fewer players is the defender, with lots of city hexes to hide in and plenty of towers and turrets for support. The attackers with more players have more points to start out with. Give each side a couple of hidden objectives as well. *See ODE errata v. 1.01 (21 June 2014): Quote:
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My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought Last edited by Desert Scribe; 06-27-2023 at 04:57 PM. Reason: found citation |
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#5 |
Join Date: Mar 2009
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Exercise K is an all-Ogre scenario for up to 12 payers on four teams.
I suppose for four players you could just give each player a team of three Ogres. |
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#6 |
Join Date: May 2010
Location: Berkeley, CA
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Thanks for all your suggestions! If I do get a chance to play three- or four-sided Ogre, I'll post any takeaway lessons.
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#7 |
Join Date: May 2010
Location: Berkeley, CA
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Alas, I didn't have the chance to play proper three- or four-player Ogre, but I did get in a couple of games with Ogre newbies, including two games with kids younger than 12. Here's to enlightening the next generation.
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#8 |
Join Date: Jan 2005
Location: Minnesota
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It's always great to hear about people getting the game on the table.
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#9 |
Join Date: Mar 2010
Location: Northern NJ
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I usually split the Combine and PE forces into two each, and let the commanders split the points as they wish.
Recently, I've latched onto the idea of having each player take a unit out of the tables of organization, so one player would have a PE luftpanzer company, another would have a Combine heavy armor company, etc. Maybe let each player have two, juggling the point values to make things roughly equivalent. It would be interesting to group the units together like that, give a feel of unit identity and cohesion. Joe / GG www.greyhawkgrognard.com |
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Tags |
ogre, ogre scenarios, three-player |
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