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#11 | |
Join Date: Dec 2007
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If I had to guess: I'd say someone failed to carry a 1 in the third column somewhere (guilty as charged :) ).
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#12 | |
Join Date: Jun 2008
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I still noted a $50 discrepancy, but I suppose it depends on if you have a link between the RLs or rely on the LG link to TL to fire all 3 weapons. I suppose you might want a discrete link to allow firing of both RLs without using the laser (if there is smoke between you and the target). I wish the designs had been explicit in that regard, but there you go. I hadn't realised Combat Showcase was so old (and so flawed). I only bought it for completeness, I don't think I ever used it for a game. |
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#13 | |
Join Date: Dec 2007
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_CS_ wasn't flawed until the Gang Of Four started fiddling with the rules.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#14 | |
Join Date: Dec 2007
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#15 | |
Join Date: Aug 2011
Location: Snohomish, WA
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When you consider the behavior with multiple rocket weapons and a single laser and being able to fire different combinations of them (Laser + A, Laser + A + B, Laser + B, Laser + C), it becomes more apparent why the standard link isn't included in the LGL cost - what combination would actually be treated as linked?
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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#16 | |
Join Date: Dec 2007
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It was this sort of thing which led NOVA to stick with RRs, BCs, and VMGs -- the laser-guidance rules were such an utter hash, it wasn't worth the bother.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#17 | |
Join Date: Jun 2008
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Some interesting options here. Rocket A is not Laser Guided. Rocket B is on the same facing but is Laser Guided and tuned to Laser L (which is tuned also) Rocket A is linked to Rocket B with link AB. If you fire link AB then Rocket A is normal aimed fire and rocket B automatically misses as it is has no beam to follow. If you put in a link from Rocket B to Laser L then Link BL fires the laser and Rocket B only which benefits from laser guidance as normal. If you put a link between Rocket A and Laser L then link AL will result in Rocket A being fired as if on "Automatic" (i.e. straight out) and the laser being fired at the target selected (might be slightly useful in an edge condition). Rocket B does not fire. If you put a link between Laser L and link AB then Link ABL fires the laser, and both rockets. At this point per the ruling on linking non-identical weapons (CWC 2.5 p45) comes into play and the player decides which of the linked weapons is aimed. If he aims the Laser then Rocket B is laser guided and Rocket A is fired on "Automatic". If he aims Rocket A then the Laser L is fired on "Automatic" and Rocket B is Laser Guided to it. If he aims Rocket B, then he is an idiot, Rocket A and the laser are fired on "Automatic" however, as the laser was fired, Rocket B is still laser guided. However it will only hit whatever the laser was pointed at, not necessarily what Rocket B was aimed at. This is a sub-optimal strategy. If both Rockets are LG and are tuned to the same laser they can all be linked together with a single link ABL, however this removes the option of firing only a single rocket. If you want to option to fire Rocket A or Rocket B or both then you will need link AL, link BL and link ABL. In practice however it is hard to see a benefit to linking A and B separately and then linking AB to L (versus just linking A, B and L in a single link) as the cost of the extra AB link only provides you with the ability to fire two unguided rockets that automatically miss -though I suspect some clever armchair warrior will be able to cite an example where it might be beneficial (possibly to get rid of them both if the car catches fire). However since we are only talking about an extra $50 on a system that has already cost you at least $700 plus the cost of the laser and rockets, what's the diff :) I suppose technically you could have two linked lasers each tuned to a different rocket and make things really complicated :) Last edited by swordtart; 05-10-2023 at 06:58 AM. |
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#18 |
Join Date: Dec 2007
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That's why no one in NOVA used LG -- too expensive, and too complicated. Add to that the greater utility of RRs and such....
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#19 |
Join Date: Jun 2008
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I only tended to use LG with twin-linked AP HRs on tripods (with laser scope)*. The extra +2 for sustained firing the laser before letting rip was the prime benefit. After firing the tripod with laser scope was easily man-portable for a shoot-and-scoot. An extra $200 on a $300 AP HR is less profligate than $200 on a $53 RL round.
LG for smaller munitions made it all too expensive and if you are only getting 2d damage the cost of RL plus laser plus tunings is going to be higher than RR plus a HRSWC. For the Shogun 250 for example if you replace the RL with AP plus LG and the Laser with a RR with HEAT plus a HRSWC for example you save 50lb and $550 if my maths is correct. That gives you a base to hit of 5 with the RR vs a base to hit of 6 with the laser (and of course if the RR hits, it hits, you don't need a second roll of 4+). 1" of smoke or paint will knock you down to base hit 7 with the RR, but the laser is stopped dead and you will automatically miss with the RL. You also can't defeat RR with anti laser webs and the like. The only marginal benefit could be the ability to get sustained fire without using ammunition by dry firing the laser, but most people start firing live from the offing anyway so I suspect this is very situational and with 50lb and $550 is always useful. There is also the slight benefit of being able to use smoke rockets, but of you are using LG you don't want to be adding smoke to the battlefield. *This is set up to guard a long straight road. Painting the target at 150 yards gave 2 turns of sustained fire and meant 75% or better chance of hitting the front of a car moving at 60. Two such setup means 3 AP HR on the front with a likely D6 Hazard if the vehicle survived and even metal cars struggle to shrug off 3d6+6. |
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#20 | |
Join Date: Jan 2006
Location: London, UK
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