08-22-2020, 01:06 PM | #61 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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Dump the food on collision 3d6 <= 16 6 + 3 + 3 = 12 ... success [23] 20-08-22 20:02:21 CEST Acting roll to make it look convincing 3d6 <= 14 4 + 2 + 3 = 9 ... success [24] 20-08-22 20:04:37 CEST Savoir-Faire (Military) to leave the scene in comparatively good graces 3d6 <= 15 1 + 6 + 2 = 9 ... success Day's plan seems to go off well - food dumped, rushes off to get cleaned up and (hopefully) no one the wiser... Figuring that he's gone 48 hours without the psi-suppressors, after a couple of hours he begins experimenting with reaching for his psi-powers. He figures it will take a bit before he can begin using them, but once he can it will make life a lot easier!
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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08-22-2020, 01:54 PM | #62 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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08-22-2020, 03:05 PM | #63 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Its the evening now, and the powers will start returning mostly in bed. Pothi says the gambling games down on deck 19 will have started by now, and he wants to head down there himself, though he seems less interested in the wagers than the company. By the time breakfast rolls around Daymar will have access to 18 points of powers. He will have mental surgery 1 and suggestion 1, though suggestion 2 will be only a few hours (or maybe a little bit of work) away. Quote:
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Yes, the navy mostly uses energy weapons, mostly so that they don't get steam-rolled by TK. Making the energy weapons inoperable... I suppose it depends on how bad you wanted to mess with them and how stealthy the sabatouge would be. You could unaligned the battery contacts, smear oil on the lenses, put dents in the triggers so they won't fire, drill holes in the energy cells... what did you have in mind, and does she have the armory skill or something else that's applicable here?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-22-2020, 07:06 PM | #64 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Could I use Spacer or something to find a hidey-hole for contraband? I do have Armoury (Small Arms). Is there some kind of analogue to a firing pin that could be removed or something? |
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08-23-2020, 07:11 AM | #65 | ||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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In two of the three stores, the flour is actually pretty close to the sewage treatment plant (which can take stuff all the way back to food, but still). On those same two floors the flour is near the water tanks as well. Not hazardous, but useful for wrecking flour. Air reclamation and Temperature control are also down there, for the record. Quote:
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*you do have access to the floorplans?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-23-2020, 04:59 PM | #66 | |||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Yes. Trying to figure out whether the flour is the small teal squares or the small teal circles. Quote:
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-> Start a fire near one of the flour stores -> Cause a big flood to trash the flour -> Depending on how compartmentalized the ship is, rig things up so the doorway gets blocked? Like the avalanche plan but no one can get in either? Building on this, maybe spill all the flour manually and stage an accident? Quote:
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08-24-2020, 07:32 AM | #67 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-24-2020, 11:32 AM | #68 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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08-24-2020, 04:35 PM | #69 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Right now I'm thinking: Floor 19: Staged Collapse: toss all the flour out of the boxes and then cause all the shelving to collapse. Floor 18: Flood Food Storage: if the flour box sets are water permeable, then it should be just a matter of keeping the door open and pumping the water in. Floor 17: Arson: in a high traffic area (there's an elevator there), it's probably best to do something that won't take a real long time. Could I use Observation or something to check whether there's a higher degree of fire suppression, at least near the food stores? |
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08-25-2020, 09:23 PM | #70 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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One ship's tradition is to bet on things that will happen, and one fellow, a short guy from transport, is taking bets on how long until the ship sees combat. Pothi is scoping things out and making small talk. There seem to be spacers from all over the ship, but there are no officers. There ARE a few folks from morale, and one guy from security.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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