09-07-2020, 04:42 AM | #101 | ||
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
At supper, Day encourages Pothi to tell his stories about the Pooka-Pooka to the others at the table, and using that as cover, will again try the filch/holdout combo to get the contaminated food off the table and concealed. [42] 20-09-07 12:35:06 CEST Filch to remove contaminated food from table 3d6 <= 13 1 + 1 + 1 = 3 ... success Critical success! [43] 20-09-07 12:35:55 CEST Holdout to conceal filched food for disposal 3d6 <= 14 3 + 6 + 1 = 10 ... success OOC: In post 96, you said it would be one more meal until Day has 90% of his powers back. Although I'd like that to be correct, I'm not sure it is; in post 85, you said it would be 27 points by lunchtime, so it should be about 36 by supper, and 54 by breakfast on Tuesday, so fully restored by early afternoon on Tuesday. Quote:
[44] 20-09-07 12:38:10 CEST Stealth to avoid waking anyone leaving his bunk for the rendezvous 3d6 <= 14 4 + 5 + 1 = 10 ... success If he meets anyone in the halls who questions while he is out on his own, he'll initially try his influence schtick (Confident Salute) to use Savoir-Faire (Military) "without conversation, contact, or appreciable time." If that fails, then he'll resort to Suggestion. [45] 20-09-07 12:41:39 CEST Savoir-Faire (Military) - Convincing Nod (that should be Confident Salute) 3d6 <= 15 3 + 1 + 3 = 7 ... success
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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09-07-2020, 08:46 AM | #102 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Each floor store is on a different floor, but its possible to make buddies in the general area of each of them. Floor 19 also serves as a informal "lounge zone" as it empties of hydrogen bricks. You could hang out there, or try and make a friend there. you will soon have a "friend" in the form of Daymar... Though I don't know how public you want to make that.
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09-08-2020, 12:10 PM | #103 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Quote:
Daymar makes it to the location at the right time, but no one is there. On his way back he sees a few people, but his hurried disposition and confident salute let him proceed without being stopped. TGLS: Your shift is during the first meeting time. Please make a plan and rolls to make the second meeting time, or say that you won't be able to make it.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 09-08-2020 at 12:14 PM. |
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09-08-2020, 04:12 PM | #104 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Day, knowing that the other Dreadstormer may have been unable to get away, is undeterred by being 'stood up', and quietly returns to his bunk to get a bit more sleep.
He is feeling positive about his returning powers. At breakfast, he'll use Suggestion 5 to have one of his table mates spill his or her beverage, and use the distraction to Filch and Holdout the contaminated food. [46] 20-09-09 00:09:03 CEST Suggestion to tablemate to spill his/her drink 3d6 <= 16 5 + 2 + 5 = 12 ... success [47] 20-09-09 00:09:39 CEST Filch food off table 3d6 <= 13 5 + 2 + 1 = 8 ... success [48] 20-09-09 00:10:23 CEST Holdout to remove contaminated food unobserved 3d6 <= 14 1 + 5 + 2 = 8 ... success The next meeting time is, 9:42, which will be early in Day and Pothi's shift. Day will look for an opportunity to slip away. What kind of work are they doing this morning?
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
09-08-2020, 08:44 PM | #105 | ||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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09-09-2020, 08:04 PM | #106 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
One floor down, on the sixth, is one of the two places you can actually look outside, and that attracts a number of visitors. Its there because the primary control center (the bridge) is on that level, and captains in the past demanded the ability to send someone to go look outside and confirm what the sensors where saying. The location is very close to one of the elevator shafts, if you want to "accidentally" get off on the wrong floor. Hua could just make up an event she heard was happening on that floor and then go looking around for where everyone was. Let me know which option she goes with. Quote:
He is successful in avoided the contaminated portions of breakfast. At this point, he's beginning to see an increase in his appetite, because he's been skipping out on portions of meals.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-09-2020, 08:36 PM | #107 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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09-09-2020, 08:47 PM | #108 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
That's what they'll be doing unless the shield crew or the drive crew find something wrong... Is he just looking for a moment to leave when Pothi isn't looking?
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09-10-2020, 04:00 AM | #109 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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09-10-2020, 07:32 PM | #110 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Pothi proves difficult to shake. After Daymar thinks he's left, he hears the clang of a bulkhead door behind him. Pothi says "Hey! whats the big idea! We're not done!"
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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