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#71 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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While terrain destruction rules are optional rules (so it's easy to justify them not being in the game), it's usually _all_ terrain destruction, not pick and choose destruction.
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GranitePenguin Ogre Line Editor |
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#72 |
Join Date: Jun 2008
Location: Cheltenham, PA
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I want to second GP's assessment of terrain destruction. The ability to rubble town hexes to make it easier to hit INF is sometimes the only way to kill them with any reasonable certainty. It also affects GEVs and other units that can be disabled by rubble but not town hexes, not to mention the possibility of heavy tracked units getting stuck in rubble. I understand how terrain destruction can seem like it's especially pertinent to Cruise Missiles, but realistically it's a lot more important than they are.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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#73 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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CM != Terrain Destruction can be further illustrated by a couple facts about when they appeared in the rules
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GranitePenguin Ogre Line Editor |
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#74 |
Join Date: Jan 2005
Location: Minnesota
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#75 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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I think the closest you are going to get is if you make your own scenario for it (within the limitations of the scenario creator, of course). You can get a reasonable approximation in most cases that way (but it's not a trivial amount of effort).
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GranitePenguin Ogre Line Editor |
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#76 | ||||||
Join Date: Jul 2014
Location: Pennsylvania
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I'll be iterating QUAGMIRE and republishing a final version soon Thanks to this news. I planned keeping it pulled because I didn't know what would come of this "bug" and the uncertainty it caused. Quote:
If so, and it will persist unfixed, please put a note somewhere letting people who are about to export maps know the hex lines lack the integrity they should have when printing a map. Quote:
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Ok. Thanks for clarifying. Quote:
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Awesome. You're welcome, and Thank You for keeping those tread units rolling! Thank You for all the effort continuing to go into the game. You have restored my enthusiasm. You have a real gem here that just needs some polish and more funding to take it where we all know it can go.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 09-15-2018 at 02:45 PM. |
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#77 |
Join Date: Sep 2016
Location: Bristol, UK
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Sadly that stands as other content additions; we need to get more resources for the game first. Sorry :(
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#78 | |
Join Date: Sep 2016
Location: Bristol, UK
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Thanks, as ever :) |
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#79 |
Join Date: Sep 2016
Location: Bristol, UK
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Yes, when we have more funds for the game, we can start to look at what can be done. We'll, of course, let you all know before so it can be discussed and I can then give indications of what is possible within that... Thanks.
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#80 |
Join Date: Jul 2014
Location: Pennsylvania
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A friend just purchased OGRE on STEAM and played through the NIGHTFALL Campaign and really enjoyed it. He called up later and we played Ceasefire Collapse and Breakthrough. Had a fun time of it. We are planning a rematch soon.
However we hope to see more content become available. We are both disappointed Custom Scenario games cannot be played multiplayer online. The ability to do that would be a solid foot forward for the game as it would open up and encourage new Custom Scenarios to be made and played multiplayer online. This is the main component that can and will help grow the game and give it more replayability, thus also generating more interest and game play which will ultimately generate more purchased games as more people take a look and want to buy the game. We need the momentum this can generate. I know this has been discussed before and the answer is no more development until more sales and more funding...but let me just ask...what would it take to get Custom Scenarios playable as multiplayer online? This would be a clear and concise goal to achieve and implement.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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Tags |
ogre, survey, video game |
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