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#61 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#62 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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I thought after I hit "Submit Reply" that maybe you were thinking of Stop Thrust, but that's not a contest, it's just longer weapon wins. That's a case where I think it's hard to do a Step and Wait with Stop Thrust because, when are you bracing it Mr. I Took A Step? ;)
So I wouldn't let Long, say, do a Step and Wait w/Stop Thrust and try to claim he's first with his long weapon . . . I wouldn't allow the Step in the first place.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#63 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#64 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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I hear rumors the next Melee Academy might talk about using Reach.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#65 | |
Join Date: Jan 2006
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The spearman just declares a "I step and attack if the swordsman so much as breathes." Swordsman eventually blinks or twitches, spearman steps, which triggers the competing wait, and the competing wait rules go into effect, with the spearman looking at some bonuses from having a longer weapon and the opposing wait needing a step (he needed a step too, but that is already done, by definition). Not that there's anything wrong with step and wait. |
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Tags |
maneuver, reach, wait |
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