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#21 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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But one guy is taking a Wait, the other is not. That makes it not equal anymore. GURPS chooses to hand the advantage to the Waiting fighter, since he's given up a lot of options in order to attack first if someone sets off his trigger and moves within the range he can attack within. I think that's fair. 3e made it a contest of skills, which had the effect of making Wait useless against highly-skilled opponents because they went first anyway, so you really gave up your advantage by trying it. You could go back to that, but to me that's going back to a less accurate and more inherently unfair rule, which says "skill trumps all" instead of "Wait trumps the person you're waiting for."
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#22 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The two-handed spearman has essentially every advantage over a foe with a one-handed, Reach 1 weapon:
His opponent's main advantage is being dominant in close combat, if he can get there without being stabbed and then grapple the spearman to keep him there without the spearman retreating and parrying. Letting the fighter with the shorter weapon have the initiative if he takes a Wait and if the spearman ignores this Wait is the game's way of making that last tactic possible. Without it, spears become overpowered. As it stands, they're rather good . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#23 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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And that's the thing. Wait is basically a short-weapon-user's best hope against a long-weapon-user. It's specifically a move to try to neutralize the Reach advantage. It's hardly a magic bullet . . . if the guy with the Wait does step and Attack as the long-weapon-user moves into range, so what? The long-weapon-user is allowed to parry and retreat as his defense, maintaining the distance, and then conclude his attack.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#24 |
Join Date: Jun 2013
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Perhaps there is place for middle ground? I don't know how difficult it is (in real life) to manage closing with a person wielding a longer-reach weapon, and waiting for them to try to attack so you can slip in does seem a legitimate, if potentially risky, action. My issue here is that "giving" the Wait to the swordsman goes too far, as it allows the swordsman to reliably hold the spearman at bay! After all, in a one-on-one battle, the spearman must step into a threatened hex to attack the swordsman (due to the swordsman being able to Step and Attack).
I'll assume that making it a straight contest of skill gives the spearman an unrealistic advantage - that is, for two equally skilled combatants, the Waiting character with the shorter weapon should have an advantage over the Attacking character with the longer weapon. How much of a bonus would be necessary to represent this? Would +2 in the contest be sufficient? |
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#25 | |
Join Date: Jul 2008
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If you let the swordsman come out of their Wait with a Committed Attack, then reach 3 isn't enough either. But basically, yes. One yard reach advantage doesn't hand you easy free hits in a one-on-one fight on open ground.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#26 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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If the spearman really wants the reach advantage, he should be using a long spear.
Or, instead, carry a bunch of spears, get far enough and throw them. |
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#27 |
Join Date: Jun 2013
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AoA (Long) is indeed an option the spearman has but the swordsman lacks, but it isn't a particularly good one. The swordsman is going to defend normally, and the spearman is going to leave himself open to an All-Out or Committed attack next round. If he has the ability to reliably withstand said counterattack, I'd say he isn't held at bay simply because the swordsman isn't skilled/strong enough to actually cause him harm. The +8 to hit (or +4 with +2 damage, or +4 with two attacks, or +4 but maintaining the ability to defend) is a huge advantage for the swordsman.
There's also the oddity that the spearman can just set a semi-arbitrary Wait ("If he so much as twitches, I'll step and attack him!" - no combatant is going to be standing stock-still in this situation, so the Wait will activate almost immediately) in order to activate Cascading Waits, in which case he has a huge advantage thanks to his Reach, thus invalidating the whole point (to give the shorter-reach guy a chance) of the "swordsman goes first" ruling. |
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#28 | |
Join Date: Jan 2010
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#29 | ||
Join Date: Jul 2008
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The better way to get that extra yard is a long spear. Quote:
I don't really see why any such Wait conditions are stupid. I would definitely say that a Retreat, an active defense, or a free-action glance to obtain situational awareness should all be legitimate Wait triggers. And it also is often reasonable for a wait trigger to be something other than an action by the target.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#30 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Tags |
maneuver, reach, wait |
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