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#1 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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So I've built a sentient elephant template, and was discussing it with Tantric who is also building one, and the issue of nutrition came up. Elephants spend about 14 hours a day browsing for food, but I don't know that they spend every waking moment eating in those 14 hours. Presumably they also socialize, have sex, look for water, dig for water, fight lions who want to eat their babies, and so on, in addition to eating.
There's more about elephant nutrition here: http://forums.sjgames.com/showthread.php?t=28566&page=4 I gave my elephants Increased Consumption 1, Slow Eater, and Increased Life Support (Massive) which means they need 6 meals a day and each meal takes 2 hours. This allows for the slow digestion rate of a non-ruminant herbivore, but I don't think it is enough to cover the huge amount of food elephants actually eat. The problem is that the amount you can eat is not only determined by the time spent eating, but also by the size of your mouth, hand(s), stomach, etc. How is the Increased Consumption calculated, especially when interacting with Slow Eater? Is it based on how much time you spend eating, translated into number of meals? Or is it based on sheer mass of food, compared to how much a human needs? Both the time taken and the actual resources consumed can matter, depending on which is in short supply during an adventure. |
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#2 | |
Join Date: Aug 2004
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#3 | |
Join Date: Sep 2004
Location: Canada
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The baseline time to eat assumes a human-style omnivorous diet (relatively energy dense) and a mouth and throat scaled to your bulk at a ratio similar to that of a SM 0 human. Creatures that have small mouths relative to their size (Kif, from C.J. Cherryh's books), or need to chew up tough food (termites eating wood), or can only absorb nutrients via osmosis by sitting quietly (I have no idea) would have Slow Eater. Creatures that eat food with a low energy density, and therefore have to make up with bulk, would have Increased Consumption (Food only). Creatures with a high metabolism would have Increased Consumption (no limitations). Creatures that only eat rare and/or expensive foods (koalas only eat one of 7 types of eucalyptus, cheetahs will only eat the best part of animals they have recently killed themselves) have Restricted Diet (probably with Substitution, like the Cheetahs do). This can be combined with the other disadvantages - I don't think Koalas are Slow Eaters, but they could probably qualify for Increased Consumption - they avoid starvation by spending most of their day asleep to keep calorie usage down to a minimum. But, GURPS doesn't have enough detail in the starvation rules to cover the option of doing bupkis to keep food requirements down, nor the need for active people to eat more food (American soldiers on patrol in Afghanistan are eating ~5000 calories daily, most professional athletes in active training eat 3500-4500 daily).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 05-29-2009 at 12:06 PM. |
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#4 | ||||
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Thanks for the replies!
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EDIT: found the thread you mentioned: http://forums.sjgames.com/showthread.php?t=38535& Quote:
So it doesn't cover slow digestion? I think it was treated that way in 3E Uplift. Quote:
I don't entirely understand what Not Another Shrubbery suggested, but I could create a half-level of Slow Eater that makes each meal last 1 hour. Or did Not Another Shrubbery mean that the price of Slow Eater should be based on the total number of hours they lose per, not the length of each individual meal, when combined with Increased Consumption? However, if they can do other things while they digest, then I shouldn't use Slow Eater at all? Last edited by Vaevictis Asmadi; 05-29-2009 at 01:43 PM. |
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#5 | |
Join Date: Aug 2004
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#6 | ||||
Join Date: Sep 2004
Location: Canada
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You're more accounting for the effects of being an Elephant in the specific than the general case of herbivore, but yes :D Quote:
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I'd say not. If they can do light work (study spellbooks, work on a tactical plan, write the Great Elephantine Novel) but not adventure, I'd call it half price as a random GM ruling (no basis in rules as written at all there).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Now say I want a race to spend about 6 hours a day eating. That's 6 one-hour meals, or 12 half-hour meals.
Increased Consumption 2 (Food Only) costs -10 but Increased Consumption 1 (Food Only) -5 Slow Eater (+4.5 hrs/day) -10 totals -15, and only covers the time taken, not the volume required. |
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increased consumption, slow eater |
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