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Old 09-12-2018, 03:16 AM   #18
AurochDigital
 
Join Date: Sep 2016
Location: Bristol, UK
Default Re: Survey: Top Priorities for Ogre VG Improvement

Quote:
Originally Posted by offsides View Post
I totally understand that there's not really money for development at this time, but I"m concerned that one of the things that is passively hindering the ability of the game to grow beyond a certain point is the missing core units (IIRC, that would be LGEVs and GEV-PCs), which are needed to recreate a number of "classic" and more recent scenarios, especially the ones in the scenario books. I'm curious as to what level of development would be needed to actually add them since I would think that simply adding additional unit types should be relatively simple, though I acknowledge that not knowing the ins-and-outs of Ogre development it's probably more complicated than I realize.
Of of the units that we didn't get time to add in, most are pretty straightforward to add yes. They need 3D models creating from the AutoCAD files, a bunch of connectors and textures adding so they work with the game system. More the issues that that it still takes time, which costs.

Some of the units - for example the cruise missile - are not complex 3D models, but do need a new game system, which in turn takes code time and then in turn takes testing time for how it integrates into the main system (SP and MP).
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