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#11 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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I believe I've posted a fanfic snippet addressing this ... (goes and looks) ... yes, here it is.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#12 |
Join Date: Aug 2008
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All Im saying is a strong Symphonic Connection, will be a LOT more useful with some servants then others.
Like I DOUBT theirs many orders (That a servitor of Dominic, or Laurence would ever be likely to give) That someone who'd accepted a place in their service would ever be likely to disobey. And, I admit, Im pretty sure, even Baal, if you killed a soldier for something short of blatantly selling out, would probaly respond with something like "Hmmmmn, am I to understand you believe that 6 force Mortals grow on TREES? Im afraid that they dont it may take a while, try to be patient.." Last edited by PenitentDemon; 12-11-2010 at 04:53 PM. |
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#13 |
Join Date: Apr 2010
Location: South of the Town across from the City by the Bay
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Ah, now that's a role playing aesthetics question. Those are totally dependent not upon canon, but upon the relative mood, contrast, and levity of your game world. If you do play such austere interpretations of each of those Superiors, then yes, you can probably get away with a lot more role playing action that does not depend on Servant Level.
However, it's always a good idea to know canonical mechanics in case the GM ever needs to pull a string. PCs can get quite lazy if they think their threats will always work on their minions/Servants. Reminding them that there is a value to purchased servitude, just like purchased roles, is a healthy way to control power creep in your game. (***plug for Liber Servitorum***) |
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#14 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Depending on the Servant, they can do RIGHTEOUS damage to a Celestial.
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#15 |
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
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I'm missing a trick here. Do you mean physical--which doesn't last, especially against a Malakite. Trauma is serious, true. Or do you mean something more subtle, like exploiting resonances? Say, kicking some poor cherub's attuned to get the cherub's attention?
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Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)
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#16 |
Join Date: Oct 2009
Location: Boston, MA
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Doesn't have to just be physical damage. Servants can learn Celestial Light as well as anybody else. The key is that the GM has to be wary about what it's likely for a demonling or a soldier to have learned. If the GM doesn't specifically say "no" (I learned the hard way), it's pretty easy to craft a Servant that acts as an extension of the PC's Song and Skill set. On the surface, it ends up looking much more points-effective to give your PC all the roleplaying-oriented Songs, Skills, and Attunements she needs, and then just buy a bodyguard with Corporeal Shields 6, Dodge 6 (to dodge INTO blows targeting the PC), and Numinous Corpus Tail 6, which my player calculated is the NC song with the greatest damage per turn potential...
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#17 | ||
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Quote:
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#18 |
Evil Game Master For Hire
Join Date: Aug 2004
Location: Jacksonville, FL
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True, for *any* of my campaigns, regardless of specific game system used. ;-)
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Franklin W. Cain Evil Game Master For Hire -- Have Dice, Will Travel SJG MIB # 9808; Net.Rep.: Chez G* and Frag |
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#19 |
Join Date: Oct 2009
Location: Boston, MA
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I did mean demonlings, and they are even cheaper to create than soldiers as servants. As I said, though, I learned the hard way not to let my players pull this kind of thing...
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#20 |
Join Date: Apr 2010
Location: South of the Town across from the City by the Bay
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The likely reason why servants can cause a lot of problems to their masters is very simple -- most masters usually have servants that complement their resource set. Essentially more valuable servants bring something new to the table. If not so, the servant would still be useful (everyone can use a gofer), but mostly redundant in more important situations.
So it would likely be a corporeal bodyguard to help a corp-lite celestial, and vice versa. And naturally all PC characters get a look over by the GM before play (including servants, who serve a mixed NPC-PC relationship) . In fact, I do find the optional guideline to restrict any resource to a max 3-4 levels on character creation a good rule of thumb. Anything hitting around 5-6, though not strictly forbidden, should receive considerable more scrutiny. Them human players are crafty! ;) But human servants and the like are no slouches, if GM'ed creatively. It doesn't even have to be a successful confrontation, either. For the Malakim example, a servant would usually only balk if a) the relationship is so sour the servant hates the Malakim OR b) the request goes too far against their moral code. (Damned servants, or in the process of becoming so, would most likely be already dead long before it could rebel against a Malakim master.) In situation B a Malakim has little recourse to "enact Heaven's vengeance" upon someone who is being true to their code of honor (especially in the face of death). Oh, they could still kill them, yes. However, you'll have a lot of explaining to do to your Superior if word gets out... and blessed souls are about impossible to silence in Heaven (Pax Dei, baby). They will likely get audience w/ your Superior quite quickly. Malakim going rabid is a concern for Heaven, that's why they are policed/police themselves so strictly... |
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resources, servants |
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