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Old 12-08-2014, 01:45 PM   #951
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

PSYCHO-MAN

Real Name: Unrevealed.
Occupation: Former technologist, now renegade scientist.
Identity: Secret on Earth; known to the authorities of Zebulon.
Legal Status: Exiled citizen of Zebulon with a criminal record; would be considered an illegal alien on Earth.
Other Aliases: None.
Place of Birth: City of Nef, planet of Zebulon, Microverse.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Sometime partner of the Molecule Man.
Base of Operations: Mobile.
History: The man now known as the Psycho-Man was born in the extradimensional realm known to Earth as the Microverse, on the planet Zebulon (see Microverse). The future Psycho-Man was a genius in the heretofore unexplored field of psychotronics, but found that his work was often being suppressed by politicians in the Alliance, the main interplanetary government of Zebulon's star system. When he attempted to protest this treatment of his work, he was told that his work had no practical applications. Several weeks later, he was fired from his post and all of his work confiscated and reportedly destroyed by Alliance officials.

Upset at this treatment, he fled Zebulon to one of the system's outer space stations, where he used the technology there along with the notes he was able to recover to create his first psychemagnetron. Using this development, he goaded the station's technicians to develop a series of humanoid-piloted combat robots equipped with psychemagnetrons installed, planning for the eventual conquest of the Alliance, replacing it with a technocracy, with him in charge. It was apparently at this time he started to call himself the Psycho-Man.

The Psycho-Man discovered an unlikely ally in the Molecule Man, who had been exiled to the Microverse by Reed Richards of the Fantastic Four (see Fantastic Four; Mister Fantastic; Molecule Man). The Molecule Man convinced the Psycho-Man to lure the Fantastic Four to the Microverse, where the two attempted to turn the Four against each other. Upon their failure, the Psycho-Man was turned over to the authorities on Zebulon.

It is not known how the Psycho-Man escaped from the Alliance, but he was later spotted bringing one of his advanced combat robots to Earth. Now at a height of just under a foot tall (though whether this was a conscious choice or a side-effect of the transit from the Microverse is unknown), with his combat robot standing six and a half feet tall, he has begun plotting the destruction of the Fantastic Four. How he intends to do this is at present unknown.
Height: 5' 9" (in the Microverse); 11" (on Earth).
Weight: 175 lbs (in the Microverse); 7.13 oz (on Earth).
Eyes: Brown.
Hair: Black.
Uniform: Metallic white body armor with green trim, green gloves, and black boots. The combat robot possesses the same color scheme.
Strength Level: On his native Zebulon, the Psycho-Man possesses the normal human strength of a man his age, height, and build who engages in regular exercise. On Earth, he possesses the proportionate strength of a humanoid of his build and adjusted height, which enables him to bench-press roughly six and a half pounds. His combat robot presumably has suitable strength to engage the Thing in combat (see Thing).
Known Superhuman Powers: None.
Other Abilities: The Psycho-Man is skilled in many scientific fields, but is best known for his work in psychotronics, technologies related to psionic abilities.
Weapons and Paraphernalia: The Psycho-Man's primary weapon is what he calls a psychemagnetron, a device which can create and amplify various emotions in humans and those with similarly advanced brains. The primary settings on the psychemagnetron induce and amplify feelings of fear, rage, doubt, and hate, though he has been known to use a setting which can suppress violent emotions with feelings of peace and tranquility.

The combat robot he pilots stands six and a half feet tall on Earth, and he has adapted it to possess a humanoid face for operations on Earth. This combat robot carries a giant mock-up of a psychemagnetron with settings displayed for "Fear", "Doubt", and "Hate"; in reality, a psychemagnetron with more than just those three settings is built into the robot's head. The robot is durable enough to withstand a few blows from the Thing before suffering significant damage. The Psycho-Man's cockpit is embedded in the robot's chest, not the head, as that is the best-protected area.

In addition, the Psycho-Man has made extensive use of a universal translator common in his native world.

2,031 points
Attributes:
ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0]; Dodge 8.
Languages: English (Broken) [2]; Zebulonian (Native) (Native Language) [0].
Cultural Familiarities: Microverse (Native) [0].
Advantages: Alternate Form (Combat Robot) (Difference in Point Cost: 2,005 pts; Accessibility: Only While On Earth, -20%; Non-Reciprocal Damage, +50%) [1,825]; Alternate Form (Micro-Sized) (Accessibility: Only While On Earth, -20%) [12]; High Manual Dexterity 3 [15]; High TL 2 [10]; Psychotronicist 3 [15]; Wealth (Wealthy) [20].
Perks: Efficient (Electronics Repair (Psychotronics)) [1]; Energizer [1]; Off-Screen Reload [1].
Disadvantages: Callous [-5]; Compulsive Scheming (12) [-10]; Jealousy [-10]; Low Pain Threshold [-10]; Overconfidence (9) [-7]; Pacifism (Reluctant Killer) [-5]; Selfish (9) [-7]; Social Stigma (Criminal Record) [-5]; Status 0 [-5*].
Quirks: CRS (Can't Remember Minor Details) [-1]; Imaginative [-1]; Mild OCD [-1]; Never Smiles [-1]; No Sex Drive [-1].
Skills: Administration (A) IQ-1 [1] – 13; Beam Weapons/TL10 (Pistol) (E) DX+0 [1] – 10; Beam Weapons/TL10 (Projector) (E) DX+2 [4] – 12; Brawling (E) DX+2 [4] – 12; Current Affairs/TL10 (Science & Technology) (E) IQ+0 [1] – 14; Driving/TL10 (Mecha) (A) DX+2 [8] – 12; Electronics Operation/TL10 (Psychotronics) (A) IQ+6 [12] – 20†; Electronics Repair/TL10 (Psychotronics) (A) IQ+6 [11] – 20†‡; Engineer/TL10 (Psychotronics) (H) IQ+6 [16] – 20†; Expert Skill (Psionics) (H) IQ+6 [16] – 20†; Gunner/TL10 (Beams) (E) DX+2 [4] – 12; Intimidation (A) Will+0 [2] – 14; Mathematics/TL10 (Applied) (H) IQ+0 [3] – 14‡; Piloting/TL10 (Vertol) (A) DX+0 [2] – 10; Psychologist! (WC) IQ+0 [24] – 14; Science! (WC) IQ+0 [24] – 14.
Starting Spending Money: $20,000 (20% of Starting Wealth).

* Includes +1 to Status from Wealth.
† Includes +3 from Psychotronicist.
‡ Defaulted from Engineer (Psychotronics).

Alternate Form: Micro-Sized
-90 points
Attribute Adjustments:
ST -8 [-80];
Secondary Characteristic Adjustments: SM -4; Basic Move -4 [-20].
Advantages: Catfall [10].

Alternate Form: Combat Robot
2,005 points
Attribute Adjustments:
ST +150 [1500]; DX +2 [40]; HT +2 [20].
Advantages: Damage Resistance 45 [225]; Machine [25]; Mind Control (Area Effect: 64 yds radius, +300%; Emotion Control, -50%; Superscience, -10%) [170]; Radiation Tolerance (PF 50) [25]; Sealed [15]; Vacuum Support [5].
Disadvantages: Electrical [-20].

Role-Playing Notes:
Psycho-Man revels in the power he gains from his machines. He has a cruel sadistic streak that is at its worst when his victim is completely helpless. He only directly confronts a foe when he feels he is in an unbeatable position.

Design Notes:
1. Follow my math on this for his micro-sized ST and Weight:
11 inches = 0.9167 feet = 0.3056 yards
Growth/Shrink ST = 5 * (height in yards) (p. B58).
ST = 5 * 0.3056 = 1.5278, round up to 2 for the Alternate Form.
ST = 2 * CUBEROOT(Weight) (Update, p. 3)
Weight = (ST/2)^3
Weight = (1.5278/2)^3
(1.5278/2)^3 = 0.4458 lbs. = 7.1328 oz.
Clear as mud?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 12-08-2014, 01:57 PM   #952
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

PUPPET MASTER

Real Name: Phillip Masters (his legal name since immigrating to the United States; his birth name is unrevealed).
Occupation: Sculptor, professional criminal, former biologist.
Identity: Known to the authorities.
Legal Status: Naturalized citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Dragonin, Transia.
Marital Status: Widowed.
Known Relatives: Marcia (wife, deceased), Alicia (step-daughter).
Group Affiliation: None.
Base of Operations: New York City.
History: Phillip Masters was born in the small Balkan nation of Transia, which at one point was part of the nation of Yugoslavia, and spent his early childhood on the slopes of Mount Wundagore, which sits on the border between Transia, Romania, and Latveria (see Doctor Doom). For unknown reasons, the clay and wood from the trees found on this mountain appear to have mystical properties. As a child, Masters and his parents, ethnic Serbs, immigrated to the United States to avoid one of the many "ethnic cleansings" that were sweeping through the Balkans since the collapse of Soviet oversight; Masters brought along a sizable amount of Wundagore's clay. As a child, his cultural differences and personality made him a social outcast.

As an adult, Masters pursued a degree in biology. While in college, he met Jacob Reiss and Marcia Deaton, who became his first real friends. Reiss and Deaton soon married, and Masters was the best man at their wedding. Masters and Reiss pooled their resources after graduating to establish a small biochemical research firm. Over time, however, Masters became jealous of his friend's success at life, and came to desire everything Reiss had for himself, including Marcia and young daughter Alicia (see Masters, Alicia). To this end, Masters arranged for an accident to occur in the lab. Unfortunately, Marcia and Alicia happened to be visiting at the time the lab exploded, robbing Alicia of her sight and poisoning Marcia. Feeling guilty over his part in the accident, Masters married Marcia and adopted Alicia, and gave up his interest in biology to return to his first passion, sculpture. Moving to New York City, Masters opened an art studio in Greenwich Village and enrolled Alicia in schools for the blind; Marcia died of cancer a few years later.

Lost in his art, Masters recently discovered that by shaping his Wundagore clay into the form of a being, he could control their actions. As a test of this power, to see if he could force someone to do something they normally would not, he used the clay to force a cab driver to walk to his death off the Brooklyn Bridge. The cab driver was saved by the Human Torch, and could not remember anything about the incident before the Torch had saved him (see Human Torch). Curious about the Fantastic Four, he took control of another member of the team, the Thing, and used him to attack the rest of the team (see Fantastic Four; Thing). Alicia, however, had previously met the Thing at one of her art showings and confronted her father about his manipulation of the Thing; she was horrified to hear him refer to himself as the Puppet Master. Alicia knocked the figure of the Thing from his hand, breaking his control over the other man. Masters was arrested, but soon released due to a lack of admissible evidence.

Since then, the Puppet Master has come into conflict with the Fantastic Four on one other occasion, and has assisted them without their knowledge against the Dragon Man, who was then being controlled by the Wizard; the latter incident was to save Alicia's life (see Dragon Man; Wizard).
Height: 5' 6".
Weight: 150 lbs.
Eyes: Brown.
Hair: Bald; brown facial hair.
Uniform: None.
Strength Level: The Puppet Master possesses the normal human strength of a man his age, height, and build who engages in no regular exercise.
Known Superhuman Powers: All of the Puppet Master's so-called powers derive from the special magical clay collected from Mount Wundagore. This clay possesses a minute fraction of the magic of a powerful, currently unnamed demonic entity, enabling the Puppet Master to take mental control over whoever the models look like while he holds them. (The Puppet Master himself does not attribute the clay's powers to magic but to radioactivity. However, as many biophysicists would point out, "radiation does not work like that"; any scientist who studies the clay will look for another answer, though most will reject the concept of magic.)

While holding and concentrating on the effigy in his hand, the Puppet Master is able to see and hear what his subject does, from the subject's point of view. There is apparently no limit to the range of the
Other Abilities: The Puppet Master is a master sculptor and a skilled, though uninspired, biologist.
Weapons: The Puppet Master has a number of models made from a clay found on Mount Wundagore in the Balkans.

134 points
Attributes:
ST 9 [-10]; DX 9 [-20]; IQ 12 [40]; HT 9 [-10].
Secondary Characteristics: Dmg 1d-2/1d-1; BL 16 lbs.; HP 9 [0]; Will 15 [15]; Per 12 [0]; FP 9 [0]; Basic Speed 4.50 [0]; Basic Move 5 [5]; Dodge 7.
Languages: English (Native) (Native Language) [6]; Serbian (Native) (Native Language) [0].
Cultural Familiarities: Eastern European (Native) [0]; Western [1].
Advantages: Gifted Artist 3 [15]; High Manual Dexterity 4 [20]; Mind Control (Cosmic: Does Not Need To See Target, +50%; Gadget/Breakable: DR 0, -20%; Gadget/Breakable: SM -5, -10%; Gadget/Can Be Stolen: Thief Must Win a Quick Contest of DX or ST, -30%; Link (w/ Mind Reading; Can Be Used Separately), +20%; Long-Range 2, +100%; No Memory, +10%; Preparation Required: 1 hour, -50%; Puppet, -40%; Reliable +5, +25%; Requires Concentrate, -15%; Magical, -10%) [65]; Mind Reading (Gadget/Breakable: DR 0, -20%; Gadget/Breakable: SM -5, -10%; Gadget/Can Be Stolen: Thief Must Win a Quick Contest of DX or ST, -30%; Link (w/ Mind Control, Must Be Used Together), +10%; Long-Range 2, +100%; Preparation Required: 1 hour, -50%; Sensory Only, -20%; Magical, -10%) [21].
Perks: Doodad 3 [3]; Efficient (Artist (Sculpting)) [1].
Disadvantages: Appearance (Unattractive) [-4]; Bad Back (Mild) [-15]; Jealousy [-10]; Loner (12) [-5]; Pacifism (Reluctant Killer) [-5]; Sense of Duty (Alicia, stepdaughter) [-2].
Quirks: Careful [-1]; Chauvinistic [-1]; Crotchety Old Man [-1]; Delusion (Radiation is responsible for the clay's properties) [-1]; Dual Identity [-1].
Skills: Area Knowledge (Greenwich Village) (E) IQ+1 [2] 13; Artist (Drawing) (H) IQ+2 [2] 14*; Artist (Sculpting) (D) IQ+4 [8] 16*; Artist (Woodworking) (H) IQ+3 [4] 15*; Biology/TL8 (Earth) (VH) IQ+0 [8] 12; Jeweler/TL8 (H) IQ+2 [2] 14*; Photography/TL8 (A) IQ+2 [1] 14*; Puppeteer (H) Will+2 [12] 17; Sewing/TL8 (E) DX+3 [1] 12*.
Starting Spending Money: $4,000 (20% of Starting Wealth).

* Includes +3 from Gifted Artist.

Role-Playing Notes:
Masters is a lonely, bitter man who only wants what he feels is best for his adopted daughter. However, his ideas and her ideas about what is "best" for her vary significantly. Masters doesn't realize that the clay has part of the essence of a powerful demonic entity, who has been subtly influencing his thoughts.

The Puppet Master is normally encountered as a mastermind, manipulating people and events through his collection of clay models. If threatened with violence, he will attempt to escape or, should that not be an option, surrender and beg for mercy.

Design Notes:
1. The Puppeteer (Will/H) skill is the skill he uses rather than his base Will for controlling people via his puppets. The listed skill level does not include the Reliable +5 from the Mind Control advantage, which would normally be added on.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 12-08-2014 at 02:02 PM.
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Old 12-10-2014, 05:25 PM   #953
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

A little something I cooked up last night. :)

BLUE AREA OF THE MOON

The so-called Blue Area of the Moon is a region on Earth's moon which through advanced alien technology maintains a breathable atmosphere with enough atmospheric pressure to enable people from Earth (and similar worlds) to survive without needing pressure suits or carrying air with them. The Blue Area sits in the Luther crater in the Mare Serenitatis and is visible from Earth through binoculars or a telescope, though it does not have a blue tint to it when viewed from Earth; the name "Blue Area" comes from the fact that the sky in this area of the moon appears blue during the two week long "day" (due to having a similar chemical makeup as Earth's atmosphere).

Over twenty thousand years ago, the alien Kree discovered Earth and the fledgling human species (see Kree). Presumably it was the Kree who created the Blue Area, as they built a watch-post there which grew into a small city. At this time, Kree scientists took a tribe of humans and performed experiments on them, turning them into the Inhuman sub-species (see Inhumans). At some unspecified point after this, the Kree abandoned the Blue Area, though they left a sentry robot in standby there to alert them if and when humans would discover the ruins.

The Blue Area was first charted by humans during the Apollo 9 and 10 missions, which orbited the moon without landing. It wasn't until the Apollo 13 mission when people first landed, only to be attacked by the Kree sentry (the failure of the Apollo 13 mission has since been the subject of a NASA cover up, which was reported as being a problem while en route). The Apollo 18 mission was scheduled to land just outside the Blue Area and explore it on foot, but the mission was scrapped by NASA officials reviewing the Apollo 13 footage of the area. Instead, both NASA and the Soviet Space Agency sent unmanned probes to study the area, collecting data on the air there.

It wasn't until the 1980s that the existence of the Blue Area was admitted to exist by space agencies across the world. Despite a push to explore (and colonize) the Blue Area, it remained a scientific curiosity rather than a subject of serious study. (Many have accused the government of being too afraid to acknowledge the implications if it was indeed artificial.) It was only the recent migration of the Inhuman city of Attilan to the southeast corner of the Blue Area, recorded by astronomers across the world, that spurred serious scientific interest in the Blue Area.

The first people to visit the Blue Area besides the Inhumans were the Fantastic Four, who flew their starship there on behalf of NASA (see Fantastic Four). While the Four noted the city in the distance, they were more interested in the ruins of the older city that dominated the crater. The Four accidentally activated a Kree sentry robot, which tried to capture them; it was not prepared for their powers, however, and was swiftly defeated. The Kree's response to the sentry's defeat is unknown, but has likely spurred Colonel Yon-Rogg to accelerate his own timetable to conquer the planet for the Kree (see Yon-Rogg).

Other than the Inhumans, the entity known as Uatu the Watcher makes his abode in the Blue Area (see Watcher). It is not known whether humans will attempt to colonize the Blue Area.




So, thoughts? Anything that strikes you as blatantly scientifically wrong?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 12-10-2014 at 05:59 PM.
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Old 12-10-2014, 10:10 PM   #954
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031 View Post
Design Notes:
1. Follow my math on this for his micro-sized ST and Weight:
11 inches = 0.9167 feet = 0.3056 yards
Growth/Shrink ST = 5 * (height in yards) (p. B58).
ST = 5 * 0.3056 = 1.5278, round up to 2 for the Alternate Form.
ST = 2 * CUBEROOT(Weight) (Update, p. 3)
Weight = (ST/2)^3
Weight = (1.5278/2)^3
(1.5278/2)^3 = 0.4458 lbs. = 7.1328 oz.
Clear as mud?
I think you're making this too complicated. He's basically 1/6 scale outside of the microverse (so to speak) so if he's got realistic scaling for ST, he would have 1/6 his normal size GURPS ST. Remember, realistically ST for biological creatures scales at a 2/3 power of weight, GURPS ST is quadratic, so ST scales to the cube root of weight or directly to height.

In addition, I'd make the reduced ST and Move his default form and give him an Alternate form with the greater Size Modifier, ST and Move and an Accessibility limitation "Only in the Microverse."
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Old 12-21-2014, 03:52 PM   #955
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

For this week's offerings, I'm going to toss out a little fan-fic (still a work in progress) and then a single relevant entry.

REBOOT

The Living Tribunal, surveyor and ultimate authority over a several thousand timelines, stood next to Uatu the Watcher in the latter's lunar domicile.

"You are sure about this?" Uatu asked.

"Without a doubt," the Tribunal replied. "This timeline and all that have diverged from it have suffered greatly by forces beyond even my/our control. I/we have consulted with my/our spectral counterpart, and there is no doubt in his mind nor in mine/ours. The entire multiverse is threatened by this one."

"What of the others?" There was another question in Uatu's mind which remained unvocalized; he knew the Tribunal would answer in his/her/its/their own time.

"Earth-6160 will remain, though it requires closer observation. The Loeb caused much turmoil there, but it does not threaten other realities. Yet. Earth-199999 is far enough removed from the threat that it, too, will remain. Others, too, are relatively untouched by the threat. But to remove this one requires that dozens of others be removed as well."

"Why tell me?" Uatu asked.

"Because you have a connection, not only to this universe but to all the universes. You may be one of the few entities that survive as an anomaly, where your fellow Watchers probably will not. Then again, you may not. I/we offer you the choice of turning an uncertainty into a definite."

Uatu turned to one of the screens on his wall, one showing a certain foursome. "I accept."

* * *
On Earth-616, the heroes once again, for the sixth time that year, stood facing off against each other.

"This is getting tiresome, Cyclops. There has to be a better way."

"It can't be helped, Captain. Once again..."

"YES, IT CAN," stated a voice, interrupting Cyclops in mid-sentence. Everyone stopped and turned to look at the figures appearing from thin air above them. There was a general rumbling from the assembled heroes.

"Leave this to me," Doctor Strange told everyone, then levitated to meet with the Living Tribunal. "Greetings, Tribunal. Watcher."

"Sorcerer Supreme. I/we are here to make a final announcement. Things have gone unchecked for too long."

"'Final' announcement?" Strange asked.

"Oh God, we're being canceled permanently," She-Hulk muttered.

"Jen, what have I told you about talking that way?" Hulk told his cousin.

"Quiet, you."

"Forces among you threaten the multiverse," the Tribunal stated. "It was not an easy decision, but this world and many connected to it will soon cease to exist. Make your peace with each other, for you will soon be replaced."

"Replaced?" Strange asked, concern on his face.

"I/we have spoken. Next time I/we appear, it will be for the last time." The gaze of the Tribunal's central face fell upon one of the heroes in the crowd. "For most of you." The Living Tribunal faded from view, but Uatu stayed behind long enough for them to see a single tear fall from the Watcher's face before he, too, faded from view.

"Now that's ominous," Spider-Man quipped. "Let's just call this one a day, folks, and go home to our wives and loved ones?"

"Works for me, web-head," Wolverine commented. "I need a beer."

"Well, as we're all dying anyway," Ben Grimm stated, pulling out a cigar, "smoke if you got 'em."
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 12-21-2014, 03:57 PM   #956
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

WATCHER

Real Name: Uatu.
Occupation: Observer, chronicler.
Identity: The Watcher's existence is not known to the people of Earth.
Legal Status: None.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Unknown, possibly inapplicable.
Known Relatives: Ikor (father, removed from existence).
Group Affiliation: None.
Base of Operations: The Blue Area of the Moon.
History: The Watcher is one of a handful of entities known to predate the Universe itself. Once, before the destruction of the previous universe and the creation of the current one by the cosmic entity known as the Living Tribunal, Uatu was a member of a race of Watchers, a species which due to guilt over their actions had developed a code of strict non-interference with regards to other species and events in the universe (see Living Tribunal). Uatu, who had at some point in the distant past been assigned to monitor Earth, was considered the equivalent of a "juvenile delinquent" of his people due to his many covert actions in aiding and guiding humans, usually by pointing them in a given direction or allowing them to view his monitoring equipment while he was recording certain events; the Watchers' strict non-interference policy prohibited even these actions.

When the Living Tribunal destroyed the old timeline to create the current one, the entity offered Uatu the opportunity to survive in order to help chronicle the new timeline. According to the Tribunal, there was a very good possibility that Uatu – unlike his fellow Watchers – would survive the transition without assistance; the Tribunal merely changed the circumstances from a possibility to a certainty.

It is currently not known whether the Watcher's people exist in the new timeline, or if Uatu is the only one. Even Uatu seems uncertain as to whether his people exist.

The Watcher was first seen viewing the launch of the Fantastic, the first faster-than-light craft designed by humans, though to many his face appeared as a cloud formation in the Florida sky (see The Fantastic). He has since been spotted personally observing many other significant events, including but not limited to the formation of the Avengers, the X-Men's first battle against Magneto, Captain Marvel's first public appearance on Earth, Tony Stark's escape from captivity in Afghanistan as Iron Man, and the first transformations of Bruce Banner into the Hulk and Johnny Blaze into the Ghost Rider (see Avengers; Captain Marvel; Ghost Rider; Hulk; Iron Man; Magneto; X-Men). Whether he permitted anyone involved in these incidents to see him is up for debate. In each of these instances, he only uttered one phrase, which may or may not have been heard by key bystanders: "And so it begins."

Recently, the Watcher has appeared before the Fantastic Four, summoning them to his abode in the so-called Blue Area of the Moon (see Blue Area of the Moon; Fantastic Four). His motives for doing so are currently unknown.
Height: 20'.
Weight: 2.5 tons.
Eyes: White, glowing.
Hair: None.
Uniform: None, tends to dress in a manner reminiscent of a Roman toga.
Strength Level: The Watcher possesses the normal superhuman strength of a humanoid of his height and build, though he does not engage in regular exercise, relying mainly on his formidable psionic prowess. Without using his psionic power to bolster his strength, he is able to lift (press) roughly 1 ton.
Known Superhuman Powers: The Watcher is nigh-omniscient in regards to events surrounding the Earth. He is also able to project an image of himself anywhere in the world, representing his own point of view for the events in question, though he often disguises his face in some way so outsiders aren't sure of what they are seeing. He possesses the ability to alter the perceptions and memories of other sentient beings, usually used to hide or erase the memory of his presence. He can communicate with anyone he wishes to telepathically; his telepathy is such that his subjects automatically "hear" his voice in their native language. He also possesses telekinetic ability, the limits of which are unknown; he normally only uses his telekinesis to move equipment around his home or in self-defense. He is also able to teleport himself at will to anywhere within 500 light years.

Uatu is immortal and highly durable, being immune to all known and many unknown metabolic hazards, as well as able to shrug off much physical damage with impunity. He does not need to eat, drink, or even breathe, being immune to the rigors of space; he chose the Blue Area of the Moon as his home because he wants the occasional visitor to feel at least slightly comfortable.
Other Abilities: Uatu has a near-perfect recall of events he has witnessed in both this universe and the previous one.

34,510 points
Attributes:
ST 34 (Size, -30%) [168]; DX 9 [-20]; IQ 18 [160]; HT 18 [80].
Secondary Characteristics: SM +3; Dmg 3d+2/6d; BL 231 lbs.; HP 34 [0]; Will 20 [10]; Per 20 [10]; FP 18 [0]; Basic Speed 7.00 [5]; Basic Move 10 [15]; Dodge 10.
Languages: Ancient Watcherese (Native) (Native Language) [0].
Cultural Familiarities: Watchers (Native) [0].
Advantages: Affliction (Memory Alteration) 21 (Will-20; Disadvantage: Partial Amnesia, +10%; Malediction (Long-Distance Modifiers) +200%; Power Cosmic, +50%) [756]; Chronolocation [5]; Claisentience (Aware, +50%; Increased Range 500,000,000, +260%; Projection (Can Use Spells, Mental Abilities, and Maledictions on the Material World), +140%; Second Nature, +70%; Selectivity (Affects Aware, Projection, and Visible), +10%; Visible, 10%; Power Cosmic, +50%) [335]; Compartmentalized Mind 3 (Massively Parallel, +20%) [180]; Damage Resistance 2000 (Force Field, +20%; Hardened 5, +100%; Power Cosmic, +50%) [27,000]; Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Doesn't Sleep [20]; Empathy [15]; Enhanced Time Sense [45]; ESP Talent 4 [20]; Gizmo 3 [15]; High TL +4 [20]; Hyperspectral Vision (Extended High-Band, +30%; Extended Low-Band, +30%) [40]; Immunity to Metabolic Hazards [30]; Immunity to Psionics [30]; Invisibility (Electromagnetic Spectrum) (Affects Machines, +50%; Extended (All), +100%; Switchable, +10%; Power Cosmic, +50%); Microscopic Vision 10 [50]; Mind Probe (Invasive, +75%; Long-Range 2, +100%; Sensory, +20%; Universal, +50%; Power Cosmic, +50%) [79]; Mind Reading (Long Range 2, +100%; Multiple Contacts, +50%; Sensory, +20%; Universal, +50%; Power Cosmic, +50%) [111]; Mind Shield 20 (Always On, -10%; Profiling, +10%; Reflection, +100%; Power Cosmic, +50%) [200]; Parabolic Hearing 10 [40]; Penetrating Vision 10 [100]; Photographic Memory [10]; Pressure Support 3 [15]; Psychokinesis Talent 4 [20]; Psychometry (Directed, +50%; Visions, +50%; Power Cosmic, +50%) [50]; Regeneration (Extreme: 10 HP/sec) [150]; Regrowth [40]; Sealed [15]; Speak With Animals (Sapience, +40%; Universal, +20%; Power Cosmic, +50%) [53]; Subsonic Speech [10]; Supernatural Durability [150]; Telecommunication (Telesend) (Broadcast, +50%; Long-Range 2, +100%; Sensie, +80%; Universal, +50%; Video, +40%; Power Cosmic, +50%) [141]; Telekinesis 30 (Super-Effort, +400%; Power Cosmic, +50%; Wildcard Power!, 4) [3,300]; Telepathy Talent 4 [20]; Temporal Inertia [15]; Ultrasonic Spech [10]; Unaging [15]; Unkillable 3 [150]; Vacuum Support [5]; Vibration Sense [10]; Warp (Blind, +50%; Gyroscopic, +10%; Hyperjump: FTL, -25%; No Strain, +25%; Reliable +10, +50%; Telekinetic Carrying Capacity, +20%; Power Cosmic, +50%) [280]; Wealth (Multimillionaire 4) [150]; Xeno-Adaptability [20]; Xeno-Omnilingual [80].
Perks: Eye For Distance [1]; Fearsome Stare [1]; Fourth Wall Powers [1].
Disadvantages: Charitable (12) [-15]; Guilt Complex [-5]; Pacifism (Self-Defense Only) [-15]; Selfless (9) [-7]; Status 0 [-15*]; Vow (No Overt Interference) [-15]; Xenophilia (12) [-10].
Quirks: Attentive [-1]; Enjoys Narrating to an "Audience" [-1]; Nosy [-1].
Skills: Connoisseur (Literature) (A) IQ+0 [2] – 18; Encyclopedist! (WC) IQ+2 [48] – 20; Hidden Lore (Supers) (A) IQ+1 [4] – 19; Market Analysis (H) IQ-2 [1] – 16; Mental Surgery (H) IQ+2 [1] – 20†; Navigation/TL12 (Hyperspace) (A) IQ+0 [2] – 18; Observation (A) Per+5 [20] – 25; Scholar! (WC) IQ+7 [108] – 25; Stealth (A) DX+5 [4] – 14‡; Telekinetic Control (VH) IQ+7 [20] – 25.
Starting Spending Money: $4,000,000,000 (20% of Starting Wealth).

* Includes +3 to Status from Wealth.
† Includes +4 from Telepathy Talent.
‡ Defaulted from IQ.
Includes +4 from Psychokinesis Talent.

Role-Playing Notes:
Uatu believes that, even if the Watchers as a people do exist in the new timeline, his circumstances are such that he is no longer fully bound by the Watchers' Code. He follows the spirit of the Code, though not the letter, mostly out of ingrained habit and a belief that humans (and others) need to figure things out for themselves. He apparently has no problems with interacting with those who are not "cosmic" entities, as he has introduced himself to the Fantastic Four. He has also taken to using his advanced tech to observe events in the entire galaxy and its satellite galaxies, not just Earth.

The Watcher is one of a handful of entities who exhibits what can be called "Fourth-Wall Powers", able to perceive and talk directly to the "readers" or "audience" – extradimensional beings who through various means can view into the Reboot Universe to observe it – often acting as a kind of narrator, though he does not do so when others from his universe are around (unless they, too, possess "Fourth-Wall Powers").


(came up with this one last night, actually... put it off too long)
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Last edited by Phantasm; 06-11-2016 at 03:12 PM.
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Old 12-21-2014, 08:49 PM   #957
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I've got a few questions with regard to the Watcher.

In the past he's been shown to be able to selectively alter his appearance. Basically, his various artistic interpretations aren't just that, but a real "thing" he does. While he always seems to look like a giant human with an over-sized head, sometimes he's actually well built, sometimes he's quite slender, and often somewhere in between.

Also, not so sure about his Strength. Is he able to fake being super strong by using his other powers? I realize I am going by a vague recollection of a comic that came out 20 years ago and that (at best) I last read maybe 15 years ago, but he seems to be able to select his appearance... and given that the instance I am remembering is in What If? (Vol. 2, issue #41), where Uatu (of Earth-929) appeared in his more physically imposing "buff" form and (Spoiler!) fought Galactus on behalf of Earth. His physical Strength is actually supposed to be quite impressive but rarely used (and of course, when it is used, he's usually caught off guard and/or facing off against other "Cosmic" level beings). Plus his own fighting skills are characterized as "lacking", hence why even lesser beings can overwhelm him. Well, plus it is like he has reverse-plot Armor.

Of course I'm no expert and I realize you're sticking to Uatu as defined in a specific era, so I'm bringing this up in part because some of it I thought was still in effect then and some might be worth considering for your reboot project regardless. Oh yeah... is this Uatu's lack of family a matter of personal choice or because they are a later introduction? I remember Aron the Rogue from when I was younger, but looking it up there are quite a few others. Aron dates back to 1975 (though lacking details, this could be a merry Marvel retcon).
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Old 12-22-2014, 10:50 AM   #958
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Otaku View Post
I've got a few questions with regard to the Watcher.

In the past he's been shown to be able to selectively alter his appearance. Basically, his various artistic interpretations aren't just that, but a real "thing" he does. While he always seems to look like a giant human with an over-sized head, sometimes he's actually well built, sometimes he's quite slender, and often somewhere in between.

Also, not so sure about his Strength. Is he able to fake being super strong by using his other powers? I realize I am going by a vague recollection of a comic that came out 20 years ago and that (at best) I last read maybe 15 years ago, but he seems to be able to select his appearance... and given that the instance I am remembering is in What If? (Vol. 2, issue #41), where Uatu (of Earth-929) appeared in his more physically imposing "buff" form and (Spoiler!) fought Galactus on behalf of Earth. His physical Strength is actually supposed to be quite impressive but rarely used (and of course, when it is used, he's usually caught off guard and/or facing off against other "Cosmic" level beings). Plus his own fighting skills are characterized as "lacking", hence why even lesser beings can overwhelm him. Well, plus it is like he has reverse-plot Armor.

Of course I'm no expert and I realize you're sticking to Uatu as defined in a specific era, so I'm bringing this up in part because some of it I thought was still in effect then and some might be worth considering for your reboot project regardless. Oh yeah... is this Uatu's lack of family a matter of personal choice or because they are a later introduction? I remember Aron the Rogue from when I was younger, but looking it up there are quite a few others. Aron dates back to 1975 (though lacking details, this could be a merry Marvel retcon).
To be honest, I wasn't really sure how to stat "can alter his appearance but still be recognizable as The Watcher"; that may only be worth a perk, rather than full-fledged Shapeshifting.

And contrary to popular belief, I'm not sticking to any one specific era for any character; as the 'fic posted yesterday attests, he is the "current" Earth-616 Watcher, and presumably has all the powers of such, only brought into Earth-Reboot. His lack of a family is a conscious choice, given that he survived the destruction of Earth-616 (and all closely-related timelines, albeit with the Tribunal's help). There may in fact be other Watchers in the Reboot timeline, but they won't show up in Year One. You'll notice I've neglected to stat up certain popular folks - like Galactus, Silver Surfer, Mr. Sinister, and Apocalypse, to name a few - who may in fact be active, because their appearances would be slated for later chronicling. (I tried to hint at it in the Watcher's bio, but the reason he's summoning the FF to his abode is because the Surfer is en route at the start of Year Two.)

"Fighting skills being 'lacking'" is easily covered. He's not trained, fighting at DX when he has to engage physically; you'll notice his DX is 9 (mostly due to not having to do much physical exertion at all for many eons) and has no combat skills.

As for his apparent strength, I decided to go with enough ST to enable him to stand and bolster his ST with his TK. This may or may not be how it's shown in the comics; the last thing I read with the Watcher as an active participant was Earth X, which had him blinded and laying down the entire time, and that wasn't the mainstream Marvel U. You'll notice his TK has Super-Effort on it, giving him an effective ST 30/200K, and is listed as a "wildcard power", letting him do pretty much any TK power stunt you can think of with it, including substitute for his physical ST.

Clear as mud?
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 12-22-2014, 11:00 AM   #959
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Infornific View Post
I think you're making this too complicated. He's basically 1/6 scale outside of the microverse (so to speak) so if he's got realistic scaling for ST, he would have 1/6 his normal size GURPS ST. Remember, realistically ST for biological creatures scales at a 2/3 power of weight, GURPS ST is quadratic, so ST scales to the cube root of weight or directly to height.
I'm not a biologist, and to be honest to me the "average" person is about 6', 200 lbs (I grew up in a house of tall folks, the shortest was my younger sister at 5' 9"). I suck at estimating someone's or something's weight (which has led to back problems from trying to lift/carry far too much when I was younger).

And anyway, you're giving the same explanation for weight and ST I saw in the books, but I had no way to accurately calculate those stats without looking for the listed formulas.

Did I overthink it? Maybe. But I think we come up with roughly the same ST and weight for his size.

Quote:
Originally Posted by Infornific
In addition, I'd make the reduced ST and Move his default form and give him an Alternate form with the greater Size Modifier, ST and Move and an Accessibility limitation "Only in the Microverse."
I juggled the numbers here, true, but the reason I went with the Microverse size as his normal size is because a) he's a native to the Microverse, and b) he's primarily encountered in the Microverse during Year One, with behind-the-scenes transport to Earth and his shorter height at the end of it.

Clear as mud?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 12-22-2014, 01:42 PM   #960
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031 View Post
Clear as mud?
So... using Marvel's old stat system from the Trading Cards, Uatu has

Intelligence 7
Strength 7
Speed 7 (Possibly because he can teleport)
Durability 7
Energy Projection 7
Fighting Skills 1

Strength 7 means he can lift 100+ tons.

If your version can... s'cool. If your version can't... s'cool. Just verifying you're aware of this or making intentional changes. I'll be honest, the Watcher's Advantage list is rather overwhelming and so I am pretty sure I didn't understand most of it. I could if I had more time but... things keep coming up. ^^'
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