![]() |
![]() |
#941 | ||
Join Date: Jun 2006
Location: On the road again...
|
![]() Quote:
Reflexive and/or wildcard are probably the way to go. Quote:
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
||
![]() |
![]() |
![]() |
#942 |
Join Date: Aug 2004
|
![]()
Not sure why you would slap Reflexive on the Control Matter power when you have a Cosmic Corrosion attack sitting right there! 3dx5 damage will parry a hell of a lot, and Cosmic Corrosion should stop pretty much everything, possibly even traditionally "energy" attacks like lasers (which Control Matter has no chance of stopping, unless you allow it some form of power parry). If surprise attacks are the issue motivating Reflexive, Danger Sense is the real answer.
That said, at a Power Parry of 8 (for the Corrosion Attack) or Power Block 9 (for Control Matter), hes going to need Enhanced Defense or some power talent to make it reliable. I think Id vote for a Force Field if his defense are reliable enough that he holds off cosmic entities with it...
__________________
My GURPS stuff |
![]() |
![]() |
![]() |
#943 | |
Join Date: Jun 2006
Location: On the road again...
|
![]() Quote:
I'm actually thinking DR (Force Field; Requires Active Defense) might be a better choice, thematically. Thoughts on that? (Mind, I don't plan to have him going up against cosmic entities at any point; at least no one above the level of the Silver Surfer. Certainly not the Beyonder, Galactus, or the Quesada....)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
![]() |
![]() |
![]() |
#944 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
![]()
Always remember that how it looks in world does not have to be anything like how it's written up in Gurps.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
![]() |
![]() |
![]() |
#945 | |
Join Date: Aug 2004
|
![]() Quote:
Force Field w/Active defense would work fine too, though again he's going to need something to up his defense roll. Molecule Man is not a paragon of skill or attributes :) Also all of these solutions leave him painfully vulnerable to ambush and sniper shots. Really, the go to way of beating him would be to distract him with something shiny (Spider Man, say) and then bean him in the back of the head with something that drops him immediately (and at HT 10, even a Taser might do. Certainly an electrolaser whipped up by Mr. Fantastic). I didnt read a lot of FF, but seems like he was able to hold his own a little better than that? If so, straight Force Field might be best. Danger Sense and Power Parry with lots of Talent and/or Enhanced Parry could work too (requiring opponents to stack up enough attacks to wear down his Parry roll, rather than just brute force through a big DR shield).
__________________
My GURPS stuff |
|
![]() |
![]() |
![]() |
#946 |
Join Date: Sep 2006
Location: Luxembourg
|
![]()
PK suggest, on his houserules page, that each level of control could be used to give DR1 over an area. Double on a successful power block. It can be a start for a 'low-power' MM. The secret war one is basically Dr Manhatan on steroid , and I think a wildcard reflexive control matter should best handle the reality warping. Still, a bit of forcefield DR against a surprise attack couldn't hurt.
Celjabba |
![]() |
![]() |
![]() |
#947 |
Join Date: Jun 2006
Location: On the road again...
|
![]()
Updated Molecule Man with a DR 60 (Hardened 1) force field.
Quick question before I go about posting the next few. Molecule Man has "Matter Shaping (H) IQ+3 [2] – 16 (includes +4 from Matter Control Talent)" as one of his skills, which is used for his Control Matter advantage. Is there anything in any of the books or Pyramids which would enable him to build a Power Block using that skill rather than basing it off a raw attribute?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
![]() |
![]() |
![]() |
#948 | |
Join Date: Aug 2004
|
![]() Quote:
__________________
My GURPS stuff |
|
![]() |
![]() |
![]() |
#949 | |
Join Date: Nov 2008
Location: Yukon, OK
|
![]() Quote:
__________________
My GURPS publications Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
![]() |
![]() |
![]() |
#950 |
Join Date: Jun 2006
Location: On the road again...
|
![]()
I looked there first, actually, and didn't see a clause for active defenses based on the skills. Maybe I'm just blind; I'll check it again tonight when I have my book open in front of me.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
![]() |
![]() |
![]() |
Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
Thread Tools | |
Display Modes | |
|
|