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Old 01-31-2010, 11:16 AM   #401
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

and a redo for everyone's friendly, neighborhood

SPIDER-MAN

Real Name: Peter Benjamin Parker.
Occupation: College student with a chemistry major, freelance photographer, costumed crimefighter.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: Spidey, "Tiger" (Mary-Jane's pet name for him), "Web-Head".
Place of Birth: New York City.
Marital Status: Single.
Known Relatives: Ben Parker (uncle, deceased); May Parker (aunt); parents (names unrevealed, deceased).
Group Affiliation: None.
Base of Operations: New York City.
History: Peter Parker was orphaned at a young age when his parents were killed in a terrorist bombing. He was then raised by his loving Aunt May and Uncle Ben in Queens, who raised him as they would have done had he been their own (see Parker, May; Deceased: Parker, Ben). A frail, studious youth with terrible nearsightedness, Peter was picked on and bullied nearly every day throughout middle school and high school, particularly by the school's resident bully, Flash Thompson. His only friend during this period was Harry Osborn, who stood up to Flash and helped Peter gain a modicum of self-respect (see Osborn, Harry; Thompson, Flash).

Following his high school graduation, Peter was accepted into the Undergraduate Bioengineering Program at Empire State University. While on a tour of the labs during his orientation, he was bit by a genetically-engineered spider that had escaped from its cage. This spider was genetically unstable, and transferred some of its own DNA code into Peter's bloodstream, in a manner not unlike that of a retrovirus used in gene therapy. The spider's DNA combined with Peter's, changing him on the genetic level. (Because Peter's DNA was altered in this manner, he does not qualify as a "mutant." Mutant scanners will show him as an anomaly outside the human norm, but not as a true mutant.) A side effect of the spider's changes was the correction of his vision.

At first, Peter attempted to use his powers as an amateur wrestler in order to earn money to supplement his income at college. Tragedy struck one night, however, when a thief stole much of the earnings from the arena. Peter had the opportunity to stop the thief, but did nothing as he felt the thief was beneath his notice. Less than an hour later, he learned that his Uncle Ben had been shot and killed by a carjacker. Trailing the police cars and landing on his uncle's stolen car, he found himself face to face with the same thief he'd let go. At that moment, Peter realized that if he'd acted sooner, his uncle would still be alive. He left the thief unconscious, hanging by his webbing from a lamp-post for the police to apprehend.

Since that time, he has made it a point that no one else was going to die because of his failure to act.
Height: 5' 10"
Weight: 165 lbs.
Eyes: Hazel.
Hair: Brown.
Uniform: Black shirt with a red-with-black-spider-web design on the chest and outside of arms, black pants, large black spider logo on the chest, red cowl and full-face mask with white eyes and a black spider-web design, red with black spider-web design gloves, red with black spider-web design boots, red with black spider-web design belt.
Strength Level: Spider-Man possesses superhuman strength enabling him to lift (press) 10 tons.
Known Superhuman Powers: Because his body was mutated by the genetically-enhanced spider that bit him transferring some of its own DNA into his body, Spider-Man possesses a number of spider-related powers.

Spider-Man's entire physiology was altered by the spider bite. His strength and agility are many times that of a normal person's. His fingers and toes have tiny, microscopic claws which enable him to cling to most surfaces, and his leg muscles have been altered to enable him to leap tremendous distances. This enhanced musculature also gives him a perfect sense of balance.

Perhaps the most extensive change to Spider-Man's physiology is his ability to shoot webbing from his wrists. This webbing is almost identical to the webs created by common household spiders, except that Spider-Man's webbing is much stronger, proportional to that of a man-sized spider. He often travels quickly above the crowded streets of Manhattan by swinging on strands of webbing which attach themselves to lamp-posts and taller buildings. He also uses the webbing to bind criminals he catches in the act. The webbing tends to dissolve into a powder within two hours.

Spider-Man's senses have been enhanced by the spider's DNA merging with his own. Because of this, his reflexes are greatly enhanced. His senses are attuned in such a way that he is able to perceive bullets in flight, enabling him to dodge them if he is far enough away. He also has a type of danger sense, which he calls his "spider-sense", which enables him to detect imminent danger; although the sense does not tell him the nature of the danger, he can tell the severity and immediacy of the danger by how strong the sensation is.
Other Abilities: Peter Parker is a skilled chemist with a solid grounding in other physical sciences. He is also a skilled photographer.

Ben Parker: "With great power comes great responsibility." – Amazing Fantasy #15

883 points
Attributes:
ST 22/112 [20‡]; DX 12 [40]; IQ 14 [80]; HT 12 [20].
Secondary Characteristics: Dmg 2d/4d (12d/14d); BL 97 lbs. (2,509 lbs/1.25 tons); HP 22/112 [0]; Will 14 [0]; Per 14 [0]; FP 20 [24]; Basic Speed 8.00 [0]; Basic Move 8 [0]; Dodge 15.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: Ambidexterity [5]; Binding (Webbing) 20 (Sticky, +20%; Biological, -10%) [44]; Brachiator [5]; Clinging (Passive Biological, -5%) [19]; Danger Sense (ESP, -10%) [14]; Daredevil [15]; Enhanced Dodge 3 [45]; Enhanced Time Sense (Super, -10%) [41]; Extra DX +6 (Super, -10%) [108]; Flexibility [5]; High Pain Threshold [10]; Injury Tolerance (Damage Reduction */10; Limited: Crushing Attacks, -40%; Super, -10%) [75]; Perfect Balance (Super, -10%) [14]; Super Jump 2 (Biological, -10%) [18]; Super ST +10/+100 (Super, -10%) [360].
Perks: Acrobatic Kicks [1]; Climbing Line [1]; Skintight [1]; Swinging [1].
Disadvantages: Charitable (9) [-22]; Code of Honor (Comics Code) [-15]; Dependent (Aunt May; No More than 10%; Loved One; Frequency: 9 or less) [-26]; Guilt Complex [-5]; Low Self-Image [-10]; Pacifism (Cannot Kill) [-15]; Secret Identity (Imprisonment) [-20]; Selfless (12) [-5]; Unluckiness [-10]; Wealth (Struggling) [-10]; Weirdness Magnet [-15].
Quirks: Prattles Incessantly In Combat [-1].
Skills: Acrobatics (H) DX+2 [8] – 20*; Area Knowledge (New York City) (E) IQ+1 [2] – 15; Astronomy/TL8 (H) IQ-2 [1] – 12; Biology/TL8 (Earthlike) (VH) IQ-3 [1] – 11; Carousing (E) HT+2 [4] – 14; Chemistry/TL8 (H) IQ+0 [4] – 14; Computer Operation/TL8 (E) IQ [1] – 14; Criminology/TL8 (A) IQ-1 [1] – 13; Current Affairs/TL8 (Headline News) (E) IQ+1 [2] – 15; Current Affairs/TL8 (Science & Technology) (E) IQ+1 [2] – 15; Escape (H) DX+1 [1] – 19†; First Aid/TL8 (Human) (E) IQ [1] – 14; Geography/TL8 (Political) (H) IQ-2 [1] – 12; Innate Attack (Projectile) (E) DX+2 [4] – 20; Mathematics/TL8 (Applied) (H) IQ-2 [1] – 12; Mathematics/TL8 (Pure) (H) IQ-2 [1] – 12; Photography/TL8 (A) IQ+1 [4] – 15; Physics/TL8 (VH) IQ-3 [1] – 11; Research/TL8 (A) IQ-1 [1] – 13; Shadowing (A) IQ [2] – 14; Stealth (A) DX+1 [4] – 19.
Techniques: Acrobatic Stand (Acrobatics) (A) def+6 [6] – 20; Breakfall (Acrobatics) (A) def+5 [5] – 25; Jump Kick (Acrobatics) (H) def+4 [5] – 20; Kicking (Acrobatics) (H) def+2 [3] – 20; Sweep (Acrobatics) (H) def+3 [4] – 20.
Starting Spending Money: $2,000 (20% Starting Wealth).

* Includes +1 from Perfect Balance.
† Includes +3 from Flexibility.
‡ Includes +10/+100 from Super ST.

Designer's Notes:
1. Spider-Man's fighting techniques are all Acrobatics-based because he has received no training, formal or informal, in hand to hand combat. Still, his DX 18 and Acrobatics skill of 20 have proven quite formidable.
2. The "terrorist bombing" in which Peter's parents died is alluded to be one of the attacks on the World Trade Center. This may need to be revised as time goes on.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 10-29-2014 at 08:26 AM.
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Old 01-31-2010, 02:08 PM   #402
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I think Spidey does warrant a few extra hit points; he seems to really take some licks, and most versions suggest his muscle density is enhanced. His tendons are certainly more impressive than a normal human's. Also, I'd be inclined to give him Rapier Wit; more realistical versions might have Rapier Wit (Versus opponents with Bad Temper or Berserk only, -80%).
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Old 02-03-2010, 12:42 PM   #403
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I'm starting at the end and moving backwards, so I probably missed something important, but 13 seems like a VERY low dodge for spiderman who is kind of a dodging ninja.
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Old 02-03-2010, 12:46 PM   #404
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by kidbrock9 View Post
I'm starting at the end and moving backwards, so I probably missed something important, but 13 seems like a VERY low dodge for spiderman who is kind of a dodging ninja.
It's miscalculated, if you include the +6 Dex listed in the advantages, his basic speed becomes 10, making his dodge 17 (10 +3 +3 +1)

[EDIT] Also keep in mind that he would probably make nothing but acrobatic dodges anyway.

[BIGGER EDIT] Ooops, I miscalculated this time. 18+12 =/= 40. Some days I'm just not that bright. I agree, his dodge should be higher than 13.
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Old 02-21-2010, 08:51 PM   #405
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by aesir23 View Post
It's miscalculated, if you include the +6 Dex listed in the advantages, his basic speed becomes 10, making his dodge 17 (10 +3 +3 +1)

[EDIT] Also keep in mind that he would probably make nothing but acrobatic dodges anyway.

[BIGGER EDIT] Ooops, I miscalculated this time. 18+12 =/= 40. Some days I'm just not that bright. I agree, his dodge should be higher than 13.
Well, he's got DX 18, Basic Speed 7.5, Enhanced Time Sense (includes Combat Reflexes), and Enhanced Dodge 3. Plus, take into account that he'd be operating on Defensive Attack and All-Out Defense, for additional bonuses to Dodge (+1 or +2, respectively), and your remark that he'd be making Acrobatic Dodges gives another effective +2 to Dodge. So All-Out Defense (Increased Defense) with Acrobatic Dodge, gives an effective Dodge 17. A Defensive Attack with an Acrobatic Dodge would be a Dodge 16. A straight Attack with Acrobatic Dodge would be a Dodge 15. Quite formidable, if a bit showy. And even a straight Dodge 13 is higher than most of his opponents... and Spidey has taken a number of serious hits during his career; he's not avoiding every blow, just a super-majority of them.

(I'm assuming he's passing all of his Acrobatics rolls, given his skill of 20 in it. We've seen him critically fail those, however, quite spectacularly.)
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 02-21-2010, 08:58 PM   #406
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

STACY, CAPTAIN GEORGE

Real Name: George Stacy
Occupation: Police precinct commander.
Legal Status: Citizen of the United States with no criminal record.
Identity: George Stacy does not use a dual identity.
Other Aliases: None.
Place of Birth: Brooklyn, New York City.
Marital Status: Divorced.
Known Relatives: Gwen (daughter).
Group Affiliation: New York City Police Department
Base of Operations: New York City.
History: George Stacy was born and raised in New York City, the latest in a family tradition of police service stretching back into the 1860s. He has only recently been promoted to the rank of Captain in the police force. He is currently assigned to the precinct which includes Empire State University on the southern end of Manhattan.

George Stacy wanted his only child, his daughter Gwen, to follow in the family footsteps by joining the police force, but has resigned himself to the fact that she is pursuing a career in biochemistry instead (see Stacy, Gwen). He's hopeful that she'll join the force's Crime Scene Investigation unit after graduation.

Captain Stacy first encountered the crimefighter Spider-Man when the wall-crawler first fought the criminal Scorpion (see Scorpion; Spider-Man). Stacy was impressed that Spider-Man broke off the fight to save a bystander from injury, and has assisted Spider-Man several times since.

Captain Stacy suspects that Peter Parker is Spider-Man, based mainly on circumstantial evidence, but has no real proof as yet.
Height: 5' 11".
Weight: 190 lbs.
Eyes: Brown.
Hair: Grey, formerly brown.
Uniform: Standard police uniform.
Strength Level: George Stacy possesses the normal human strength of a man his age, height, and build who engages in regular exercise.
Known Superhuman Powers: None.
Other Abilities: George Stacy is a skilled detective and administrator. In his youth, he was a skilled boxer, and retains much of his boxing skill today.
Weapons: George Stacy's personal sidearm is a Colt Government M1911 chambered for the .45 ACP with a built-in small tactical light. As a police captain, he has access to the weapons used by the SWAT teams.

150 points
Attributes:
ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0]; Dodge 9.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: Charisma 1 [5]; Combat Reflexes [15]; Fit [5]; Intuition [15]; Legal Enforcement Powers 1 [5]; Police Rank 3 [5]; Status 1 [0]*; Wealth (Comfortable) [10].
Perks: Looks Good In Uniform [1]; Pistol-Fist (Pistol) [1] .
Disadvantages: Addiction (Tobacco) [-5]; Code of Honor (Professional) [-5]; Sense of Duty (to Gwen, his daughter) [-1]; Duty (NYPD) (12) [-10]; Pacifism (Cannot Harm Innocents) [-10].
Quirks: Humble [-1]; Minor Handicap (Arthritis Setting Into Hip) [-1]; Responsive [-1].
Skills: Boating/TL8 (Unpowered) (A) DX-1 [1] 10; Body Language (Human) (A) Per+1 [4] 12; Boxing (A) DX+1 [4] 12; Criminology/TL8 (A) IQ+2 [8] 13; Current Affairs/TL8 (New York City) (E) IQ+0 [1] 11; Detect Lies (H) Per+1 [8] 12; Fishing (E) Per+1 [2] 12; Guns/TL8 (Pistol) (E) DX+2 [4] 13; Hiking (A) HT+0 [2] 11; Interrogation (A) IQ+1 [4] 12; Law (New York City) (H) IQ+1 [8] 12; Savoir-Faire (Police) (E) IQ+1 [2] 12; Urban Survival (A) Per+1 [4] 12.
Starting Spending Money: $7,050 (20% of Starting Wealth, minus the cost of the M1911 and integral tactical flashlight).

* Includes +1 from Rank.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 02-21-2010, 09:01 PM   #407
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

STACY, GWEN

Real Name: Gwendolyn Stacy
Occupation: College student, working on a biochemistry degree.
Legal Status: Citizen of the United States with no criminal record.
Identity: Gwen Stacy does not use a dual identity.
Other Aliases: "Nerdette" (a nickname given to her by Flash Thompson).
Place of Birth: Queens, New York City
Marital Status: Single.
Known Relatives: George (father).
Group Affiliation: None.
Base of Operations: New York City.
History: Gwen Stacy's early life is largely uneventful. It is known that she attended high school alongside Peter Parker and Flash Thompson, and that her father, police Captain George Stacy, expected her to follow in his footsteps and join the police academy (see Stacy, Captain George; Spider-Man; Thompson, Flash). Gwen, however, enrolled at Empire State University, where her natural intelligence and scientific aptitude led her to major in biochemistry.

Gwen first became involved with Spider-Man's adventures when he enlisted her help in attempting to cure Dr. Curt Connors, the biochem professor at the University, of being the Lizard (see Lizard). Since then, she has aided Spider-Man on several occasions, which has made her father fear for her safety; to alleviate his fears, she has enrolled in a self-defense course offered at the college. These experiences have led her to becoming more self-confident.

Recently, Gwen was critically injured during a confrontation between Spider-Man and the Green Goblin (see Green Goblin). To save her life, Spider-Man performed an emergency blood transfusion, using his own blood. The long-term effects of this transfusion have yet to be recorded.
Height: 5' 7".
Weight: 130 lbs.
Eyes: Blue.
Hair: Blond.
Uniform: None.
Strength Level: Gwen Stacy possesses the normal human strength of a woman her age, height, and build who engages in moderate exercise.
Known Superhuman Powers: None.
Other Abilities: Gwen is a gifted biochemist, and is studying the basics of hand-to-hand combat.

120 points
Attributes:
ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 12 [20].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.
Languages: English (Native) (Native Language) [0]; Spanish (Accented) [4].
Cultural Familiarities: Western (Native) [0].
Advantages: Appearance (Beautiful) [12]; Fit [5]; Physical Scientist 2 [20]; Rapid Healing [5].
Perks: High-Heeled Heroine [1]; Photogenic [1].
Disadvantages: Bad Sight (Nearsighted) (Mitigator: Glasses/Contacts, -60%) [-10]; Charitable (12) [-15]; Chummy [-5]; Pacifism (Cannot Kill) [-15]; Selfless (12) [-5].
Quirks: Dreamer [-1].
Skills: Bioengineering/TL8 (Tissue Engineering) (H) IQ-2 [1] – 11; Biology/TL8 (Earthlike Biochemistry) (H) IQ+0 [1] – 13*; Chemistry/TL8 (H) IQ+0 [1] – 13*; Computer Operation/TL8 (E) IQ+0 [1] – 13; Dancing (A) DX+0 [2] – 11; Electronics Operation/TL8 (Scientific) (A) IQ+0 [2] – 13; Hiking (A) HT-1 [1] – 11; Mathematics/TL8 (Applied) (H) IQ+0 [1] – 13*; Physiology/TL8 (Human) (H) IQ+0 [1] – 13*; Savoir-Faire (Police) (E) IQ+0 [1] – 13; Skating (H) HT-2 [1] – 10.
Starting Spending Money: $4,000 (20% of Starting Wealth).

* Includes +2 from Physical Scientist.

Designer's Notes:
1. I'm not entirely sure if this Gwen will suffer the same fate as her mainstream and Ultimate Marvel counterparts (and hence kicking off the Clone Saga story arcs with their numerous retcons over the years). Hence the lack of the Dramatic Death perk or of any Destiny disadvantage.
2. While the entry indicates that she is "studying" combat, she has not been studying long enough to have any points invested in combat skills as yet. I would assume that she would gain Boxing (A) DX-1 [1] – 10 or Brawling (E) DX+0 [1] – 11, and Judo (H) DX-2 [1] – 9 at some point in the near future.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 07-26-2017 at 07:07 PM. Reason: removed her modeling career, added origin for going "Spider-Gwen"
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Old 02-21-2010, 09:04 PM   #408
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THOMPSON, FLASH

Real Name: Eugene "Flash" Thompson
Occupation: College student, attending on a football scholarship.
Legal Status: Citizen of the United States with no criminal record.
Identity: Flash Thompson does not use a dual identity.
Other Aliases: None.
Place of Birth: New York City.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: New York City.
History: Eugene Thompson, "Flash" to most of his friends and acquaintances, was the local high school sports star and resident bully. As a child in elementary school, he was friends with Peter Parker, but later became Peter's school nemesis until their senior year. Part of the hostility he exhibited towards Peter was peer pressure as a "jock", he felt obligated to pick on the "nerds" like Pete. Another part of the hostility was because of a rumor about his nickname Pete once joked that it wasn't because of Flash's speed as a kid, with implications that greatly embarrassed Flash.

Since graduating high school, Flash has matured greatly. He is currently attending Empire State University on sports scholarships, and has actually renewed his friendship with Pete. Flash is also a fan of Spider-Man's, and although unaware that Pete and Spidey are the same person, has occasionally worn a spare Spider-Man outfit when Spidey and Pete needed to be seen at the same time or when proving that it could be anyone underneath the mask (see Spider-Man).
Height: 6' 2".
Weight: 195 lbs.
Eyes: Blue.
Hair: Reddish blond.
Uniform: None.
Strength Level: Flash Thompson has the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Flash is a gifted all-around athlete, with a basic knowledge of hand to hand combat.

125 points
Attributes:
ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [0].
Secondary Characteristics: Dmg 1d/2d-1; BL 34 lbs; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 6 [0]; Basic Move 6 [0]; Dodge 10.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: Appearance (Attractive) [4]; Combat Reflexes [15]; Gifted Athlete 2 [20]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Very Fit [15].
Perks: Style Familiarity (Boxing) [1]; Style Familiarity (Submission Wrestling) [1].
Disadvantages: Code of Honor (Personal) [-5]; Compulsive Carousing (12) [-5]; Easy to Read [-10]; Impulsiveness (12) [-10]; Pacifism (Reluctant Killer) [-5]; Sense of Duty (Friends) [-5]; Wealth (Struggling) [-10].
Quirks: Arrogant [-1]; Chauvinistic [-1]; Proud [-1]; Secretly Likes Romance Novels [-1].
Skills: Boxing (A) DX-1 [1] 11; Boxing Sport (A) DX-1 [1] 11; Carousing (E) HT+0 [1] 12; Climbing (A) DX+1 [1] 13*; Connoisseur (Romance Novels) (A) IQ-1 [1] 9; Jumping (E) DX+2 [1] 14*; Lifting (A) HT+1 [1] 13*; Savoir-Faire (Dojo) (E) IQ+0 [1] 10; Sports (American Football) (A) DX+1 [1] 13*; Sports (Baseball) (A) DX+1 [1] 13*; Sports (Basketball) (A) DX+1 [1] 13*; Sports (Hockey) (A) DX+1 [1] 13*; Swimming (E) HT+2 [1] 14*; Throwing (A) DX+1 [1] 13*; Wrestling (A) DX-1 [1] 11; Wrestling Sport (A) DX-1 [1] 11.
Starting Spending Money: $2,000 (20% of Starting Wealth)

* Includes +2 from Gifted Athlete.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 02-21-2010, 09:07 PM   #409
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

TINKERER

Real Name: Unknown.
Occupation: Underworld technician and inventor.
Legal Status: Presumably a citizen of the United States, no known criminal record.
Identity: Secret.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Apparently single.
Known Relatives: None.
Group Affiliation: Occasional ally of Mysterio.
Base of Operations: New York City.
History: The origins of the man known as the Tinkerer are currently unknown. It is known that he has been an inventor and mechanic for the New York City organized criminal syndicates for several years, possibly decades.

The Tinkerer operates in a repair shop in Harlem, "Tinkerer's Home Appliance Repair." The above-ground shop is where he performs all of his strictly legitimate work, and he is known to repair any household appliances or electronics for reasonable rates, often subtly improving their performance. The basement of the shop, however, which he keeps off-limits to the general populace, is where he entertains his criminal clientele.

The Tinkerer is responsible for creating the Scorpion's cybernetically-controlled tail, and has worked with Mysterio on numerous occasions (see Mysterio; Scorpion). The Tinkerer refuses to engage in overt criminal activities himself, preferring to stay behind the scenes as the one criminal supplier with the lowest overhead
Height: 5' 8".
Weight: 165 lbs.
Eyes: Grey.
Hair: White, bald on top.
Uniform: None.
Strength Level: The Tinkerer possesses the normal human strength of a man his age, height, and build who engages in little regular exercise.
Known Superhuman Powers: None.
Other Abilities: The Tinkerer is a skilled inventor and mechanic, and an expert in producing state-of-the-art technology from scrounged parts. He is able to produce devices which push the envelope of state-of-the-art from components found in most junkyards.
Weapons: The Tinkerer normally has access to a number of weapons he's designed and built.

155 points
Attributes:
ST 9 [-10]; DX 9 [-20]; IQ 14 [80]; HT 9 [-10].
Secondary Characteristics: Dmg 1d-2/1d-1; BL 16 lbs; HP 9 [0]; Will 12 [-10]; Per 14 [0]; FP 9 [0]; Basic Speed 4.5 [0]; Basic Move 4 [0]; Dodge 7.
Languages: English (Native) (Native Language) [0]; Spanish (Accented) [4].
Cultural Familiarities: Western (Native) [0].
Advantages: Artificer 3 [30]; Gadgeteer [25]; High Manual Dexterity 5 [25]; Reputation (Superb Mechanic) 2 (All the Time, Large Class of People) [5]; Wealth (Comfortable) [10].
Perks: Forgettable Face [1].
Disadvantages: Code of Honor (Professional) [-5]; Miserliness (12) [-10]; Pacifism (Self-Defense Only) [-15]; Secret (Underworld Supplier) (Imprisonment) [-20]; Skinny [-5]; Workaholic [-5].
Quirks: Attentive [-1]; Likes Classical Music [-1]; Uncongenial [-1].
Skills: Connoisseur (Music) (A) IQ-1 [1] 13; Electronics Operation/TL8 (Media) (A) IQ-1 [1] 13; Electronics Operation/TL8 (Sensors) (A) IQ+0 [2] 14; Forgery/TL8 (H) IQ+0 [4] 14; Inventor! (WC) IQ+4 [72] 18*; Lockpicking/TL8 (A) IQ+0 [2] 14; Savoir-Faire (Mafia) (E) IQ+0 [1] 14; Scrounging (E) Per+2 [4] 16; Streetwise (A) IQ-1 [1] 13.
Starting Spending Money: $8,000 (20% of Starting Wealth).

* Conditional +3 from Artificer.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 02-22-2010, 02:57 AM   #410
B9anders
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031 View Post
2. Spider-Man's fighting techniques are all Acrobatics-based because he has received no training, formal or informal, in hand to hand combat. Still, his DX 18 and Acrobatics skill of 20 have proven quite formidable.
Give him brawling instead then. That actually allows him to use punches as well and is just a much better fighting style, especially for the improvised attacks he often uses.

Also, he needs 25+ DX. He is routinely described as the most agile super around. Supers stat 'man-plus' supersoldier types like Captain America at DX 20 and spidey is a fair bit above that. Probably give him higher basic speed and maybe even a level of ATR as well, depending on what era we're statting. Mature 90s and later spidey should have that. If not, then extra attack.

I'd also throw in rapid healing or maybe even regeneration as he does recover quite fast from his wounds and doesn't seem to need much rest to do so. And definitely give him health in the 14-16 range. Also throw in some luck.

That seriously upgrades his powers, but then again spidey can actually duke it out with almost all but the cosmic level ones.
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