Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 03-06-2011, 10:48 PM   #741
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

Quote:
Originally Posted by Fnordianslip View Post
Hmm, as the Forum Pervert, can we even consider this as a rendering error? ;-)
Yes, because if it weren't an error, I wouldn't have brought it up.

But, here's how it looks after 26.5 hours.
Mark Skarr is offline   Reply With Quote
Old 03-06-2011, 11:28 PM   #742
Fnordianslip
 
Fnordianslip's Avatar
 
Join Date: Dec 2005
Default Re: Art for games

Very nice, and now it's considerably less likely that her foes will fall down laughing at her light...er...poles...
Fnordianslip is offline   Reply With Quote
Old 03-07-2011, 10:29 AM   #743
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Art for games

What's the light source? Logically it should be the light sabers, since it's the right color of light, but that wouldn't produce the lighting pattern seen here (which is fairly even from head to toe, though apparently close by, since the stairwell is nearly invisible).
Anthony is online now   Reply With Quote
Old 03-07-2011, 01:18 PM   #744
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

Actually, the lightsabers are a light source. Just not the only one, nor are they the most intense. There is sun light coming in from windows behind her, and some in front of, but below, and to the sides.

Here is what it would look like with just the lightsabers as a light source. Lux/Reality is awesome, I can turn off light sources and see what the effect is in a matter of seconds, and then make an image from that.

Here is the final render with multiple, but not directly seen, light sources. If you look closely at the top of her head, you can see a light source reflected through her hair.
Mark Skarr is offline   Reply With Quote
Old 03-07-2011, 01:41 PM   #745
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Art for games

Quote:
Originally Posted by Mark Skarr View Post
Here is what it would look like with just the lightsabers as a light source.
That's pretty cool looking, though I'd probably want to make them brighter if they were the only light source.
Anthony is online now   Reply With Quote
Old 03-17-2011, 03:30 PM   #746
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

My character, Pink's birthday was March 15th. So, I had started working on this. I didn't get it finished until today because of work needing me to do some photoshop work for them.

(What? Photoshop has entered my job description somehow?!)

Edit-
After some discussion with MonkeyFist, we agreed that there should be a more appropriate media outlet for the announcment. So, this morning (1600 is morning for me, at the moment), I put this version together. This one is subject to change waiting on hearing if they'd want to use different fonts or logos.

Last edited by Mark Skarr; 03-18-2011 at 04:13 PM. Reason: Add second link
Mark Skarr is offline   Reply With Quote
Old 03-29-2011, 04:29 PM   #747
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

I did this to show the size/height differences between Pink and Argurous. Okay, this was after I made sure they were the right sizes.

Even with those platforms and redonkulously long legs Pink is tiny. Good thing super powers don't always care about physical bulk.
Mark Skarr is offline   Reply With Quote
Old 04-08-2011, 11:14 AM   #748
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

Sorry, guys. I've been over at Access Denied doing some pictures for Bob (well, just one, that's taken most of March).

I made this based on a character named Ignis from an Anime/H-game I can't remember the name of.

The hallway has some weird scaling issues. The individual doors actually vary in height, so she's not a giant. I had to look at the model before I realized that.
Mark Skarr is offline   Reply With Quote
Old 04-09-2011, 01:39 PM   #749
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

This one's only at 1.1k samples, so, it's not done yet. But, it's at a high enough quality to show.

I'm enjoying the new build of Lux, it's making networked rendering easier and has fixed transparency problems that I had with the previous release.
Mark Skarr is offline   Reply With Quote
Old 04-09-2011, 08:37 PM   #750
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Art for games

Quote:
Originally Posted by Mark Skarr
This one's only at 1.1k samples, so, it's not done yet. But, it's at a high enough quality to show.

I'm enjoying the new build of Lux, it's making networked rendering easier and has fixed transparency problems that I had with the previous release.
Is it any old assassin?

"Rabbits, chickens, cows and ducks! Turn the lights on! Fiat Lux!"
Not another shrubbery is offline   Reply With Quote
Reply

Tags
art


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.