09-17-2010, 02:10 AM | #651 | |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Art for games
Quote:
Bruno, here is an example of using d-formers to add dents to a shield. The dwarf looks good. I'm also using that outfit for an NSFW picture. |
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09-17-2010, 07:28 AM | #652 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Art for games
Mark, when you get your NSFW stuff on a webserver, end me a link k? I'm intrigued.
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09-17-2010, 04:28 PM | #653 |
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Join Date: Aug 2004
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Re: Art for games
Oh, well, point. But no one taught me binary when I was in school. *sniffle*
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
09-17-2010, 04:38 PM | #654 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Art for games
I had to teach myself about non-decimal bases – and also about modular arithmetic, irrational numbers, imaginary numbers, infinity, and lots of other things – from books in 5th Grade. The teachers weren't into it at that point. You have a unique opportunity to instruct your kid in this stuff, though!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-17-2010, 04:43 PM | #655 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Art for games
Hm. I don't remember where I learned that trick. Not that it's terribly convenient for normal purposes, numbers like 8 (assuming your thumb is 1) aren't really ways your hand wants to be open.
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09-17-2010, 05:03 PM | #656 | |
Join Date: Oct 2007
Location: Vermont
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Re: Art for games
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My ongoing thread of GURPS versions of DC Comics characters. |
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09-17-2010, 07:53 PM | #657 | |
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Join Date: Oct 2007
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Re: Art for games
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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09-17-2010, 08:57 PM | #658 |
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Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Art for games
Oh, her dad will do that! I've let my Mathematics skills decay, in favor of putting points into Writing. And Expert Skill: Mommy. >_>
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
09-18-2010, 01:50 AM | #659 | ||
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Re: Art for games
Quote:
Quote:
Pink's an integral part of an over-arching story that's currently running through five of my games. Many worlds have a Pink. When two Pink's meet, they combine and their powers increase. Unfortunately for the new, composite Pink, her memories are erased and she's sent to a different, Pink-less world, where she begins life, anew, as Stephanie Aldermain. Stephanie is a cute, but otherwise non-descript portly girl (she's usually in the 4'8"-5' range and 125-145 lbs). The most notworthy thing about her is that she develops unluck when she turns twelve. Obviously, most get their powers activated when they're in their early teens, but there have been a few who have made it into their thirties and have children of their own. When they die their violent death, they transform into Pink. They keep their existing knowledge and personality, they just get a new, nearly indestructible, body and powers. Oh, and they always look like that. So, that 33-year old woman who died in a bus accident with the gas tanker, charcoal truck, and that van selling fireworks . . . suddenly turned into a teenager again. The IST version of Pink is currently sitting at a whopping 10,000 Cosmically-powered points (hence why she's at IST New York, Argurous wouldn't let someone that powerful, and young, out of her sight!). She's pretty much a Superman-type paragon character (insane ST, DR and some ranged attacks to make naval strike forces cry). She's part of the team, but in a "go over there and keep that invasion force busy while we track down the mastermind and deal with him" sort of way. On the other hand, she's only got an 11 IQ, a 12 Will and +3 versus mind-affecting powers. It works okay since IST New York's Alpha Team is anti-terrorism. Pink's not subtle. So she keeps everyone's attention while the people with the relevant powers and skills get to do their jobs. Another part of the fun is the social angle of dealing with an insanely powerful teen age girl who is an insatiable flirt and is still learning to deal with her emotions and powers. The picture is from them seeing a strike force of Praetorians (think Marvel's Sentinels, only much less interested in cordial relaitonships with powered beings) dimensionally hopping into Central Park, chasing another party from a different game. The situation progressed with Pink flying over and beating the giant robots into scrap (discovering that they explode if they're seriously damaged) while the team tracked down the other party. Pinks are in two of the other four games. One is sitting at just over 2,000 points and another is at 5,000. The 5k character has been getting her butt handed to her because she won't accept failure and keeps getting in too deep. Think about that for a minute. Last edited by Mark Skarr; 09-18-2010 at 01:38 PM. Reason: Used wrong version of "to." |
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09-18-2010, 11:05 AM | #660 |
Join Date: Oct 2007
Location: Vermont
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Re: Art for games
Thanks for the explanation, Mark.
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My ongoing thread of GURPS versions of DC Comics characters. |
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