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#1 |
Join Date: Nov 2004
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I may be missing something, but I can't find anywhere in the published materials that deals with throwing things like knives, hatchets, spears, or even rocks. I roughed out the following for knives and hatchets for the seafaring IN game I'm trying to start:
Thrown Axe: Power: 1 Acc:1 Range: str Thrown knife: Power: 0 Acc:0 Range: 1/2str I did it by comparing the range increments of GURPS weapons that do appear in IN, and applying a roughly similar ratio to guess what fraction of ST to use in IN. I did something similar with acc and power, i.e. thrown axes and knives do basically the same damage as handheld in GURPS, so they have the same power in IN. |
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#2 |
Join Date: Aug 2004
Location: Baltimore, MD
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I'd look at the "Throwing" skill (core book, pp. 77-78).
For a seafaring game, you'd probably want to know beforehand how you're going to handle harpoons -- I'm not sure if I'd just treat them like spears, or give them extra power for the size and barbs. |
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#3 | |
Join Date: Nov 2004
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As for harpoons, they certainly shouldn't have a higher base power than spears (not that I know what Power to assign spears; I'm thinking +3 or 4); they tend actually to be on the small side, as I understand it. I'd call the barbs an extra 2 hits when removed, though, based on the Gae Bolga from LR. The main effect, of course, is that there's now a rope connecting the harpooner and the harpoonee. |
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#4 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Weapons in general seem pretty weak in IN. The designers, from what I recall, expected the players to mostly go Celestial to fight.
Because...it was more dangerous to you, more difficult to damage, and much harder to heal than physical damage. Those designers were spot on...
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Curtis Says: Remember to take your Shots. And use a tight grouping. |
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#5 | |
Join Date: Nov 2004
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#6 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Doesn't the CPG have more weapons in it? (I know I was looking at the errata and found some for more weapons...)
I think the key design thing is that celestials are supposed to get face-to-face and rumble, not throw things at each other from "safe" distances or have firefights where cover and aim might matter. (For those, use GURPS...) Which doesn't actually help if you want those rules, of course, but bear in mind that the combat system for IN really is tuned for face-to-face, and you may want to tweedle anything else a lot more than you might expect, depending on your PCs.
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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#7 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Yes, it does. That's one of the reasons it's usually listed as a must-buy book, along with the GMG (with the in-universe timeline and the takes on real-world religions) and Liber Canticorum (with all those Songs)...
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#8 | ||
Join Date: Nov 2004
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EDIT: Also, using GURPS would mean having to round up 3e players and/or trying to adapt G:IN to 4e, and I remember the last time we tried to do that on the boards here. So far I haven't got any of those. :( Someone expressed mild interest in the Play by Post thread lower down, but nothing since then. Last edited by Dalillama; 12-13-2012 at 01:06 PM. |
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#9 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Considering what little I know about Pearcy's style of GMing, I strongly suspect that "if people are throwing things at the PCs," the game mechanic would have been something like, "Roll Dodge; if you fail it, take the failed check digit in hits. You'll take X time to get up the rope, so you'll need to roll Dodge...oh, 3 times before you get to the top."
>_>
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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Tags |
combat, resources, rules, weapons |
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