10-15-2012, 12:47 PM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Inertialessness (the Lensman & Arilou sort), top speed, and spinning
Greetings, all!
Assuming a ship has its Inertial mass reduced to zero, but its Passive and Active Gravitational mass remaining at the usual level, such as with the inertialess drives of Lensmen, or of Star Control's Arilou, how does one figure what top speed the ship will achieve and how fast? Likewise, assuming such inertialessness applies to a ship's rotation, how is the angular speed derived from its attempt to 'spin'? Finally, a totally non-SF question: what is the best 'a spherical X in vacuum' way to attain an angular speed that is inversely proportional to an object's unmodified rest mass mass (whatever that mass may be, e.g. due to picking up stuff mid-turn), and does not depend on the duration of the application of given method (assuming that minimum application time is a measurable non-zero duration). (I'm assuming that the method is being reapplied constantly throughout the period of turning.) Thanks in advance! |
10-15-2012, 12:50 PM | #2 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Inertialessness (the Lensman & Arilou sort), top speed, and spinning
Quote:
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10-15-2012, 12:59 PM | #3 |
Join Date: Sep 2004
Location: Canada
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Re: Inertialessness (the Lensman & Arilou sort), top speed, and spinning
DIV BY ZERO ERROR REDO FROM START
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-15-2012, 01:01 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Inertialessness (the Lensman & Arilou sort), top speed, and spinning
Objects with zero rest mass are incapable of moving at a speed other than c.
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10-15-2012, 01:13 PM | #5 | |||
Join Date: Jun 2006
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Re: Inertialessness (the Lensman & Arilou sort), top speed, and spinning
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Within the framework of real physics, it's undefined. Actually I'm pretty sure that having no momentum and energy content also means you can build a thermodynamics argument it has no information content, and "something is here" is information, so going inertialess means you cease to exist. Quote:
Still, your angular velocity is going to be again set by friction. Quote:
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10-15-2012, 01:40 PM | #6 | |
Join Date: Sep 2004
Location: Canada
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Re: Inertialessness (the Lensman & Arilou sort), top speed, and spinning
Quote:
I was joking (a little) about the DIV BY 0 ERROR but apparently I wasn't that far off.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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10-15-2012, 02:05 PM | #7 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Inertialessness (the Lensman & Arilou sort), top speed, and spinning
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This presumably works for rotation as well, which can make for some very wild rides if there is the least bit of misalignment of the thrust vector with the center of mass of the ship. Ships may use negative feedback control systems when in free space, but in battles they typically grapple one another and nearby planets with tractors and struggle for movement control superiority. |
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10-16-2012, 12:35 PM | #8 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Inertialessness (the Lensman & Arilou sort), top speed, and spinning
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* == Which means that most likely I'm misremembering. |
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10-16-2012, 12:51 PM | #9 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Inertialessness (the Lensman & Arilou sort), top speed, and spinning
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He might have done arithmetic to pick a suitable speed for plot purposes, but since he never says how far apart anywhere is, I doubt it. |
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10-16-2012, 12:55 PM | #10 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Inertialessness (the Lensman & Arilou sort), top speed, and spinning
Quote:
Bill Stoddard |
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Tags |
arilou, inertialess, inertialessness, lensman, lensmen, physics |
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