12-02-2011, 04:52 PM | #1 |
Join Date: Oct 2011
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Altered Time Rate With Guns
Okay, so, I've been curious about something for a while.
One of my players has Altered Time Rate. She also has a rifle. She uses her ATR to shoot the rifle three times in a single move. Is this viable? |
12-02-2011, 04:59 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Altered Time Rate With Guns
It depends.
If it is a time manipulation power that can affect what she holds then yes. If it is a heightened reflex kind of thing then the action of the rifle is not increased so you may have jamming and the bullets not cycling fast enough. However I think ATR 3 would be ok with anything but an automatic. |
12-02-2011, 05:11 PM | #3 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Altered Time Rate With Guns
Quote:
Each weapon used with these rules can fire its listed RoF once per maneuver. This amounts to once per turn unless the gunman has Altered Time Rate. That advantage warps time for the user and his gear, letting him use full RoF during every maneuver." GURPS Gun-Fu, p. 10. |
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12-02-2011, 05:11 PM | #4 | |
Join Date: Oct 2011
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Re: Altered Time Rate With Guns
Quote:
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12-02-2011, 05:17 PM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Altered Time Rate With Guns
Quote:
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12-02-2011, 05:23 PM | #6 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Altered Time Rate With Guns
Then they have limited ATR. It's probably no more than a 5-10% limitation, but that's 5-10 points.
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12-02-2011, 05:32 PM | #7 |
Join Date: Aug 2007
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Re: Altered Time Rate With Guns
However it is the one most relevant to Gun-Fu. It is a feature as to whether or not ATR also affects things on you and the default for Gun-Fu is yes, but of course Your Genre May Vary.
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12-02-2011, 05:51 PM | #8 |
Join Date: Aug 2005
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Re: Altered Time Rate With Guns
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12-02-2011, 05:58 PM | #9 | |
Join Date: Mar 2011
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Re: Altered Time Rate With Guns
Quote:
Basically, you get what you pay for. It gives you extra maneuvers, a gun gets so many shots per maneuver, so someone with ATR can take extra shots with the gun. *Doubling molecule speed quadruples temp as measured in K. One level of ATR, puts you at 1200K roughly then. |
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12-02-2011, 06:18 PM | #10 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Altered Time Rate With Guns
I remember that thread. Now, everything else being equal, the inability to exceed the gun's RoF while still experiencing red shifted comms and faster poison cycles, would be a limitarion.
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