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Old 12-02-2011, 04:52 PM   #1
jackalope044
 
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Default Altered Time Rate With Guns

Okay, so, I've been curious about something for a while.

One of my players has Altered Time Rate. She also has a rifle. She uses her ATR to shoot the rifle three times in a single move.

Is this viable?
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Old 12-02-2011, 04:59 PM   #2
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Default Re: Altered Time Rate With Guns

It depends.
If it is a time manipulation power that can affect what she holds then yes.
If it is a heightened reflex kind of thing then the action of the rifle is not increased so you may have jamming and the bullets not cycling fast enough.
However I think ATR 3 would be ok with anything but an automatic.
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Old 12-02-2011, 05:11 PM   #3
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Default Re: Altered Time Rate With Guns

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Originally Posted by jackalope044 View Post
Okay, so, I've been curious about something for a while.

One of my players has Altered Time Rate. She also has a rifle. She uses her ATR to shoot the rifle three times in a single move.

Is this viable?
"RATE OF FIRE

Each weapon used with these rules can fire its listed RoF once per maneuver. This amounts to once per turn unless the gunman has Altered Time Rate. That advantage warps time for the user and his gear, letting him use full RoF during every maneuver."

GURPS Gun-Fu, p. 10.
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Old 12-02-2011, 05:11 PM   #4
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Default Re: Altered Time Rate With Guns

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Originally Posted by Refplace View Post
It depends.
If it is a time manipulation power that can affect what she holds then yes.
If it is a heightened reflex kind of thing then the action of the rifle is not increased so you may have jamming and the bullets not cycling fast enough.
However I think ATR 3 would be ok with anything but an automatic.
It's a heightened reflex kind of thing. I'm just going to say that the rifle is high-tech enough that the bullets leave the chamber and cycle fast enough for her to let out three rounds a second.
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Old 12-02-2011, 05:17 PM   #5
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Default Re: Altered Time Rate With Guns

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Originally Posted by Carlos View Post
"RATE OF FIRE

Each weapon used with these rules can fire its listed RoF once per maneuver. This amounts to once per turn unless the gunman has Altered Time Rate. That advantage warps time for the user and his gear, letting him use full RoF during every maneuver."

GURPS Gun-Fu, p. 10.
That is a pretty narrow definition of ATR and wouldn't fit Wired Reflexes builds, the Flash or most comic speedsters.
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Old 12-02-2011, 05:23 PM   #6
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Default Re: Altered Time Rate With Guns

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Originally Posted by Refplace View Post
That is a pretty narrow definition of ATR and wouldn't fit Wired Reflexes builds, the Flash or most comic speedsters.
Then they have limited ATR. It's probably no more than a 5-10% limitation, but that's 5-10 points.
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Old 12-02-2011, 05:32 PM   #7
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Default Re: Altered Time Rate With Guns

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Originally Posted by Refplace View Post
That is a pretty narrow definition of ATR and wouldn't fit Wired Reflexes builds, the Flash or most comic speedsters.
However it is the one most relevant to Gun-Fu. It is a feature as to whether or not ATR also affects things on you and the default for Gun-Fu is yes, but of course Your Genre May Vary.
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Old 12-02-2011, 05:51 PM   #8
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Default Re: Altered Time Rate With Guns

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Originally Posted by Kuroshima View Post
Then they have limited ATR. It's probably no more than a 5-10% limitation, but that's 5-10 points.
It is a 0% limitation. The time warping screws up comunications gear but makes your weapons work faster.

Of course any non automatic weapon wouldn't matter.
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Old 12-02-2011, 05:58 PM   #9
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Default Re: Altered Time Rate With Guns

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It is a 0% limitation. The time warping screws up comunications gear but makes your weapons work faster.

Of course any non automatic weapon wouldn't matter.
What do you mean exactly by screw up? Yes unless you step back down to a normal time rate normal people won't understand you (since you talk three times as fast), but it can still send out a nice normal radio wave, on the correct frequency. When things leave the warping they step back down to a normal rate. Otherwise it would screw up seeing, talking and not melting everything near you*.

Basically, you get what you pay for. It gives you extra maneuvers, a gun gets so many shots per maneuver, so someone with ATR can take extra shots with the gun.

*Doubling molecule speed quadruples temp as measured in K. One level of ATR, puts you at 1200K roughly then.
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Old 12-02-2011, 06:18 PM   #10
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Default Re: Altered Time Rate With Guns

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Originally Posted by blacksmith View Post
It is a 0% limitation. The time warping screws up comunications gear but makes your weapons work faster.

Of course any non automatic weapon wouldn't matter.
I remember that thread. Now, everything else being equal, the inability to exceed the gun's RoF while still experiencing red shifted comms and faster poison cycles, would be a limitarion.
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