08-05-2020, 08:27 PM | #41 |
Join Date: Dec 2012
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
So have I, that's why I mentioned test animations (they might have been lost, never released, or never made, but I have read that they considered having him just jump, and chose not to for fear that it would look silly).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
08-05-2020, 08:29 PM | #42 | |||||
Join Date: Sep 2004
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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The Amazons haven't interacted with anyone outside their island since before 1600 (Age of Sail, TL4). Part of Diana's back story will be that Steve Trevors crashed in 2019, renewing an interest in what the outside world is up to. |
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08-05-2020, 08:54 PM | #43 |
Join Date: Mar 2013
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
I seem to recall that they had some sort of super-healing device, I believe it was called the "Purple Ray."
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
08-05-2020, 09:00 PM | #44 |
Join Date: Sep 2004
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
Yep, actually introduced in WW #1 in 1942. I have not decided exactly what to do with it. Divergent tech? WW's healing gadget? Patron with access to unusual stuff? Something that Wonder Woman uses to tan with?
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08-05-2020, 10:27 PM | #45 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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Finally, I get exactly what it is we're asking, and the thread name makes sense... but it took me five pages, and my reading comprehension isn't normally that bad. Well, maybe it is in these forums. XP I guess I'm just saying, that in trying for such a specific name, it backfires because it appears to be contradictory. Much like the Marvel thread with nerfed characters - and additional restrictions on their design - something like "DC Selectively Nerfed" works better. Though, if it wouldn't create more confusion and clutter, I'd love to just see actual DC/Marvel Nerfed threads, for those who just want to run a more budget friendly version of either superhero universe.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 08-05-2020 at 10:31 PM. |
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08-05-2020, 11:07 PM | #46 |
Join Date: Sep 2007
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
I had sort of assumed from the discussion of Golden Age Superman that this was both a period treatment, and anything from his first year or two of publication was fair game. Wrong on both counts.
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08-06-2020, 06:11 AM | #47 | |
Join Date: Sep 2004
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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I'll clarify it in the first post, but the intent was always: a) more budget friendly versions based on stripping out a lot of the power creep characters got over decades of publication. b) what it would have been like if a "first version" was now rather than back when they were first introduced. |
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08-06-2020, 06:26 AM | #48 | ||
Join Date: Sep 2004
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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The early Superman also had a nose for trouble, but didn't seem particularly smart or clever. What feats would move him from "much smarter than average" to "near genius" ? I'd actually demote him a point or two if I used the first few stories. Clark needed everything spelled out before he seemed to know what was going on, though I figured that was mostly for the viewers benefit. Quote:
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08-06-2020, 02:29 PM | #49 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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[Supers] DCU Nerfed (See below for details) Lets us know the general areas of discussion, but that we'd better read more if we don't want to get it wrong. That might violate some thread naming rule, though. Even reading the thread name with the proper meaning, however, seems like there's still a little more to it. As a picky kind of guy, I get it; you've got a particular vision for this project, and that's wonderful. :) It just isn't as generic as even the (properly understood) title for the thread indicates. Also, why tie your hands if something introduced well after the Golden Age suits your purposes? Or even, not introduced at all? Maybe you like it as a story element, maybe it just makes a character more suited to GURPS gameplay. Again, I worry I'm nitpicking, but then I see you having to explain things over and over again, making me think maybe I've got a valid point.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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08-06-2020, 03:18 PM | #50 | |
Join Date: Mar 2013
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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And how, do they play bullets 'n bracelets without some higher tech?
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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