04-17-2016, 12:39 AM | #1 |
Join Date: Apr 2016
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Limiting the duration of abilites?
Is there a way to apply a limited duration (and a cost modifier) to a continuous ability?
For instance having the ability of Altered Time Rate for one second. thanks. |
04-17-2016, 12:53 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Limiting the duration of abilites?
Maximum Duration (Powers, 111) and Reduced Duration (Psionic Powers, 21) cover what you want.
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04-17-2016, 01:22 AM | #3 |
Join Date: Apr 2016
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Re: Limiting the duration of abilites?
This is about the 5th time you've helped me with a reference
This board is awesome. Thanks. ON the otherhand it seems like every time I ask a question I have to buy another book. Haha! |
04-17-2016, 07:03 AM | #4 | |
Join Date: Sep 2007
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Re: Limiting the duration of abilites?
Quote:
I shudder to think what GURPS would be as one single hardcover volume. Though it would give us a new topic to model on the forum: can a realistic human with Lifting skill and Extra Effort actually raise "The Compleat GURPS" over their head? (Anyone have a pagecount total?) |
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04-17-2016, 07:11 AM | #5 |
Join Date: Aug 2006
Location: L.I., NY
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Re: Limiting the duration of abilites?
Another option would be to use "Costs Fatigue" at the 10% level (Basic Set, p.111). If the power doesn't have a fatigue costs, recharge time, limited use, etc., it doesn't really matter if it only lasts for one second, because it can just be turned on again in the next second.
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04-17-2016, 10:27 AM | #6 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Limiting the duration of abilites?
Quote:
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04-17-2016, 12:36 PM | #7 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Limiting the duration of abilites?
Quote:
If you think GURPS is prodigious, you should remember what The Other System was like. :-) I think that, of the 27 banker boxes of RPG material I had, probably 18-21 of them were The Other System.
__________________
I'm a collector, not a gamer. =) |
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04-17-2016, 06:34 PM | #8 | |
Join Date: May 2008
Location: Colorado
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Re: Limiting the duration of abilites?
Quote:
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04-17-2016, 08:36 PM | #9 |
Join Date: Aug 2006
Location: L.I., NY
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Re: Limiting the duration of abilites?
Good point, I forgot that. I checked and it's a full turn Ready action that doesn't require concentration. Aside from that, I realized that my approach wouldn't work to limit activation to one second, it would just require the fatigue cost to be paid every second.
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Tags |
altered time rate, limitations |
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