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Old 03-11-2021, 08:56 AM   #1
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Fantastic Dungeon Grappling & Technical Grappling

I personally like the Fantastic Dungeon Grappling a bit more for its simplicity, but there are some points which I'm wondering are because of space requirements/simplicity or balance.

Constriction Attack inflicts double CP in Technical Grappling. This seems gone in Fantastic Grappling.

The Binding advantage is also not mentioned. Should we assume it just inflicts CP as normal? What about stuff like spider-web or anything with layering? Should we just assume there is no upper CP limit for it? Also, Engulfing doubled CP inflicted, do you still think this should be a thing? Same with Binding having DR/Control Resistance equal to level/3.

I don't see any mention of how much CR inflicted by grappling with weapons either, or the max CR. Technical Grappling had a bunch of rules about leverage?

Anything else which didn't really get transferred?
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Last edited by RedMattis; 03-11-2021 at 09:00 AM.
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armed grappling, dungeon grappling, fantastic grappling, martial arts, technical grappling

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