01-08-2021, 05:56 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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[Powers] Neutralize Poison with Healing
Neutralizing Poison
Make a roll at a penalty equal to the penalty to the resistance roll against the poison (-10 if the poison can’t be resisted). Pay 2 FP for each die damage the poison can do if all resistance rolls fail. Example: Deathcap mushroom has a HT-2 roll to resist and does 2d toxic damage for two cycles at three-hour intervals, or a total of 4d damage. Treating Deathcap mushroom poisoning requires a roll at -2 and costs 8 FP. This is a Cosmic enhancement (+50%) if you can do it and heal other kinds of injury. If you can only heal poison, that’s a -40% limitation instead. Talked with Christoper about this - he suggested the cost should be based on the HT penalty instead. What does the hive mind think?
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Tags |
healing, neutralize poison |
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