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#151 |
Join Date: Jun 2006
Location: On the road again...
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Once again, an edit came out too long.
Doctor Strange Bio posted here. 1240 points Attributes: ST 11 [10]; DX 11 [20]; IQ 14 [80]; HT 11 [10]. Secondary Characteristics: Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 16 [10]; Per 14 [0]; FP 11 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0]. Languages: Chinese (Accented) [4]; English (Native) [0]; Latin (Accented) [4]. Advantages: Astral Projection (Alternate Form: Spirit; Projected Form, -50%; Magical, -10%) [100]; Charisma 3 [15]; Danger Sense (Magical, -10%) [14]; Energy Reserve 17 [51]; Healer 3 [30]; Independent Income 20 [20]; Indomitable [15]; Mind Reading (Multiple Contacts, +50%; Telecommunication, -20%; Magical, -10%) [36]; Reputation (Occult Expert) 2 (All the time; Large Class of People) [5]; Ritual Magery 5 [55]; Signature Gear (Cloak of Levitation) [3]; Signature Gear (Eye of Agamotto [Amulet]) [14]; Snatcher (Creation, +100%; Permanent, +300%; Magical, -10%) [392]; Telecommunication (Telesend) (Magical, -10%) [27]; Trained By A Master [30]; Wealth (Wealthy) [30]. Perks: Autotrance [1]; Cloaked [1]; Style Familiarity (Chin Na) [1]; Style Familiarity (T'ai Chi) [1]. Disadvantages: Bad Grip -1 [-5]; Discipline of Faith (Mysticism) [-10]; Ham-Fisted -1 [-5]; Light Sleeper [-5]; Loner (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Reputation (As a kook) -4 (Small class of people; Some of the time, 10 or less) [-4]; Sense of Duty (Earth Dimension) [-15]. Quirks: Chauvinistic [-1]; Closet Hockey Fan [-1]. Skills: Biology/TL8 (Biochemistry) (H) IQ-2 [1] – 12; Breath Control (H) HT+1 [8] – 12; Connoisseur (Visual Arts) (A) IQ+1 [4] – 15; Diagnosis/TL8 (Human) (H) IQ+1 [1] – 15*; Electronics Operation/TL8 (Medical) (A) IQ+2 [8] – 16; Esoteric Medicine (H) Per+1 [1] – 15*; Games (Hockey) (E) IQ [1] – 14; Hobby Skill (Hockey Teams) IQ [1] – 14; Innate Attack (Beam) (E) DX+3 [8] – 14; Innate Attack (Projectile) (E) DX+3 [6] – 14†; Judo (H) DX+1 [8] – 12; Judo Art (H) DX+1 [7] – 12‡; Literature (H) IQ+1 [8] – 15; Meditation (H) Will+0 [4] – 16; Occultism (A) IQ+6 [24] – 20; Pharmacy/TL8 (Synthetic) (H) IQ+1 [1] – 15*; Physician/TL8 (Human) (H) IQ+1 [1] – 15*; Physiology/TL8 (Human) (H) IQ+1 [1] – 15*; Pressure Points (Human) (H) IQ-2 [1] – 12; Ritual Magic (Sorcery) (VH) IQ+11 [32] – 25§; Surgery/TL8 (Neurosurgery) (H) IQ+4 [20] – 18*#; Thaumatology (VH) IQ+11 [32] – 25§; Writing (A) IQ+1 [4] – 15. Magic Ritual Paths: Path of Air (VH) IQ+6 [4] – 20§∫; Path of Body Control (VH) IQ+6 [4] – 20§∫; Path of Communication and Empathy (VH) IQ+6 [4] – 20§∫; Path of Earth (VH) IQ+6 [4] – 20§∫; Path of Fire (VH) IQ+6 [4] – 20§∫; Path of Gate (VH) IQ+6 [4] – 20§∫; Path of Healing (VH) IQ+6 [4] – 20§∫; Path of Illusion and Creation (VH) IQ+6 [4] – 20§∫; Path of Knowledge (VH) IQ+6 [4] – 20§∫; Path of Light and Darkness (VH) IQ+6 [4] – 20§∫; Path of Making and Breaking (VH) IQ+6 [4] – 20§∫; Path of Meta-Spells (VH) IQ+6 [4] – 20§∫; Path of Mind Control (VH) IQ+6 [4] – 20§∫; Path of Movement (VH) IQ+6 [4] – 20§∫; Path of Necromancy (VH) IQ+6 [4] – 20§∫; Path of Protection and Warning (VH) IQ+6 [4] – 20§∫; Path of Sound (VH) IQ+6 [4] – 20§∫; Path of Technological (VH) IQ+6 [4] – 20§∫; Path of Water (VH) IQ+6 [4] – 20§∫; Path of Weather (VH) IQ+6 [4] – 20§∫. Spells: Alarm (H) def+1 [2] – 20; Astral Vision (H) def+5 [6] – 19; Banish (H) def+5 [6] – 15; Conceal Magic (H) def+1 [2] – 20; Counterspell (H) def+1 [2] – 20; Dispel Possession (H) def+5 [6] – 20; Entombment (H) def+2 [3] – 17; Fireball (H) def+3 [4] – 20; Flight (H) def+2 [3] – 20; Identify Spell (H) def+1 [2] – 20; Lightning (H) def+6 [7] – 20; Manipulate (H) def+2 [3] – 20; Pentagram (H) def+5 [6] – 16; Reverse Missiles (H) def+2 [3] – 20; Scrywall (H) def+1 [2] – 20; Shield (H) def+1 [2] – 20; Sunbolt (H) def+6 [7] – 20; Truthsayer (H) def+2 [3] – 20; Turn Spirit (H) def+3 [4] – 20. * Includes +3 from Healer. † Defaulted From Innate Attack (Beam). ‡ Defaulted from Judo. § Includes +5 from Ritual Magery. # Includes -3 From Ham-Fisted. ∫ Defaulted from Ritual Magic (Sorcery)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 04-11-2008 at 07:37 AM. |
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#152 | ||
Join Date: Mar 2005
Location: The deep dark haunted woods
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#153 | |
Join Date: Aug 2004
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Quirks and Skills: Dunno why, but the hockey thing struck me as funny :) Just something from the blue, or current continuity? Magic Ritual Paths: Nothing special to note... I just like the way the Ritual Method cuts down what could be a very cluttered area of the cs. You might get some ideas for modifying this further when Thaumatology comes out... |
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#154 | |||
Join Date: Jun 2006
Location: On the road again...
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#155 | |
Join Date: Aug 2004
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#156 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Doc Strange has two Independent Incomes in the write-up. Also, that astral projection ability seems to take 10 seconds to activate or deactivate. Though the details might just be getting left off the character sheet, since you do have it costing [100].
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#157 | |
Join Date: Jun 2006
Location: On the road again...
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As for his astral projection, let me see here. The Spirit meta-trait is 261 points. 261 * 0.9 is 234.9, + 15 for AF makes it 249.9, rounded to 250 points. 250 - 60% worth of modifiers (or 150 points) is 100 points. And to my knowledge, taking 10 seconds (or more!) to project your astral form is in keeping with most magical traditions that I'm aware of that claim such a feat. I don't see astral projection as requiring "Active Change" or anything of that nature to reduce the time, as he has to mentally prepare to separate mind from body. Reintegrating the two is also something that seems like it would take some readjustment time.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#158 | |
Join Date: Aug 2004
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#159 | |
Join Date: Aug 2004
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#160 | |
Join Date: Aug 2004
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He should probably have a little Karate skill to go along with his Judo, at least at a beginner (1 pt) level. After all, Wong kicks butt, and will eventually teach Strange as much as he will learn. Also, Ditko Strange was definitely not afraid to deliver a good right cross when spells weren't the right tool for a situation.... I'm not saying take him to the ridiculous level seen back in Avengers/Defenders War, when he was nearly able to school *Mantis*, but some competence in fisticuffs seems in order. |
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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