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#11 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Or you could use Piloting as a complementary skill. That would be another way to solve it.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#12 | ||
Join Date: Jun 2013
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There looks to be plenty of other stuff in that issue worth getting (particularly the "I've Got a Great Idea" and "Fortunately, I Saw This Coming" articles), so I might grab it regardless, but knowing this would be useful. Quote:
Another note: you usually suffer penalties for doing multiple things at once (as noted above for Leadership). For small fighters (SM +4-6), the cinematic rules in Spaceships 4 allow you to do this at only -1 instead of -2 or -4. If using those rules, I'd argue that piloting and firing a truly fixed, nose-mounted weapon are practically the same action, so you suffer no penalty (or only a -1 on one task - your choice). With more realistic rules, I'd still halve the penalty (flying and targeting are essentially the same action, but your attention is still somewhat split) - Piloting and Gunner are usually at -4 to do both, so you're instead at only -2. Last edited by Varyon; 05-24-2016 at 11:33 AM. |
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Tags |
catapult, dogfight, gunner, vehicle |
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