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Old 03-18-2020, 06:15 PM   #29
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [RPM] Learning the system

I anticipate our hidden enemy trying to mind-control our weretiger and set her on us. This would be deadly, she's by far our best hand-to-hand fighter, and her Will is pretty low when she's in tiger form.

I'd like to ward her against this, which would be a spell ward, if the mind control was magical, as per p. 24 of T:RPM. I need Lesser Control Magic, with a duration, but that seems to be all the necessary modifiers - is that right?

A ward against possession would presumably be Path of Spirit and one against psionics would be Path of Mind. Is that correct?

I could also strengthen her Will, with Lesser Strengthen Mind, or Greater Strengthen Mind for a bigger bonus to Will, but that gets quite expensive.

I'm wondering about a charm that ends mind control. That's presumably Greater Restore Mind plus Lesser control Magic, plus a stack of additional energy to allow for the cost of a spell, if a spell is what I end up trying to counter. Does that make sense?
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monster hunters, ritual path magic, rpm


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