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Old 12-10-2013, 01:56 PM   #1
Zeralith
 
Join Date: Dec 2013
Default Unkillable

The character I'm currently making has the Unkillable 3(B95) trait, and I'd like their body to only be able to re-materialize in total darkness. Would this count as a Hindrance (Strong Light, Very Common, -50%), or a Trigger (Darkness, Very Common, -5%)? I suppose it'd be up to the GM if I were using this character for a real game, but at the moment I'm only making characters for fun.
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Old 12-10-2013, 02:00 PM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Unkillable

It's a feature that you only "revive" in dark places.
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Old 12-10-2013, 02:47 PM   #3
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Default Re: Unkillable

Quote:
Originally Posted by Zeralith View Post
The character I'm currently making has the Unkillable 3(B95) trait, and I'd like their body to only be able to re-materialize in total darkness. Would this count as a Hindrance (Strong Light, Very Common, -50%), or a Trigger (Darkness, Very Common, -5%)? I suppose it'd be up to the GM if I were using this character for a real game, but at the moment I'm only making characters for fun.
In what way is it a disadvantage? If you don't have anyway of seeing in total darkness it could be a quirk.
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Old 12-10-2013, 02:57 PM   #4
starslayer
 
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Default Re: Unkillable

If you have hinderance light- then so long as your dead body is well illuminated you will never trigger unkillable. Killing the character in a well lit room means that while the body is in the light they remain dead and do not start regenerating, once the light disapears then they start regenerating- but you stop again if light is reexposed. Once your back at full health you respawn somewhere convienient (it can be a feature that it only takes place in the darkness)

If you have trigger- Darkness, then once dead you do not start regenerating until you are plunged wholly into darkness, once that happens the regeneration starts, and when complete, you respawn somewhere safe (it does not stop again if taken back into the light).

The dead body will, obviously, not regenerate, and more damage will have no effect once you are dead (unlike someone with unkillable 2)- but being tossed into a volcano or into the sun is bad.
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Old 12-10-2013, 03:03 PM   #5
sir_pudding
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Default Re: Unkillable

Quote:
Originally Posted by Zeralith View Post
The character I'm currently making has the Unkillable 3(B95) trait, and I'd like their body to only be able to re-materialize in total darkness. Would this count as a Hindrance (Strong Light, Very Common, -50%), or a Trigger (Darkness, Very Common, -5%)? I suppose it'd be up to the GM if I were using this character for a real game, but at the moment I'm only making characters for fun.
Unkillable 3 already has "Your fully intact will coalesce in a location of the GM’s choosing" built-in. It doesn't make a lot of sense to get points back for the location when the GM can already just choose "darkness" every time. This is why you are being told that it is a feature. Arguably it's a minor enhancement (or at least a perk) because it somewhat restricts where the GM can put you and makes your coalescing safer and more predictable for you.

If you get to pick where you materialize then that's clearly an enhancement. Probably +50% cosmic. You could limit that enhancement with an Only in Total Darkness Accessibility.

Last edited by sir_pudding; 12-10-2013 at 03:06 PM.
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Old 12-10-2013, 03:27 PM   #6
Anthony
 
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Default Re: Unkillable

Quote:
Originally Posted by Zeralith View Post
The character I'm currently making has the Unkillable 3(B95) trait, and I'd like their body to only be able to re-materialize in total darkness. Would this count as a Hindrance (Strong Light, Very Common, -50%), or a Trigger (Darkness, Very Common, -5%)?
Unless the darkness has to apply to your corpse (meaning they can keep you dead by shining a light on it), neither one; it's just a feature describing how you reform.
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Old 12-10-2013, 06:14 PM   #7
DangerousThing
 
Join Date: Mar 2013
Default Re: Unkillable

Quote:
Originally Posted by sir_pudding View Post
Unkillable 3 already has "Your fully intact will coalesce in a location of the GM’s choosing" built-in. It doesn't make a lot of sense to get points back for the location when the GM can already just choose "darkness" every time. This is why you are being told that it is a feature. Arguably it's a minor enhancement (or at least a perk) because it somewhat restricts where the GM can put you and makes your coalescing safer and more predictable for you.

If you get to pick where you materialize then that's clearly an enhancement. Probably +50% cosmic. You could limit that enhancement with an Only in Total Darkness Accessibility.
I would give it a +20% enhancement if the only effect is that his body reappears someplace in total darkness. Useful, that, if one is a vampire. Though how many places are really in *total* darkness.
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Old 12-10-2013, 07:08 PM   #8
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Default Re: Unkillable

I actually did the very same for Unkillable 2 once and as it is not that trivial to keep someone "lit", I went for the trigger, the hindrance seemed a bit too good a deal...

For Unkillable 3, it is of course a bit awkward, as the basic idea is that you can NOT be trapped (by damage at least), thus if you are not linked to your mortal remains, why should the presence or absence of a certain substance affect your ability?
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Old 12-10-2013, 07:29 PM   #9
The Benj
 
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Default Re: Unkillable

Hence why if you CAN be trapped, it's cheaper. :)
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Old 12-10-2013, 07:57 PM   #10
David Johnston2
 
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Default Re: Unkillable

Quote:
Originally Posted by DangerousThing View Post
I would give it a +20% enhancement if the only effect is that his body reappears someplace in total darkness. Useful, that, if one is a vampire.
Not really. With Unkillable 3, the body will always materialize in a safe enough place. A vampire would no more rematerialize in a place exposed to sunlight than a reincarnating human would materialize trapped in an underground coffin.
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