07-18-2014, 09:20 PM | #11 |
Join Date: Nov 2009
Location: Oregon
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Re: Tweaking weapons and Armour for Space opera:
If you don't want to deal with the high Acc and RoF of Lasers, why not use Blasters instead? They don't need to be "Charged Particle Beams" per se; the stats are appropriate for many superscience energy weapons that fire discrete packets instead of beams.
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07-19-2014, 08:02 AM | #12 | |
Join Date: Aug 2007
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Re: Tweaking weapons and Armour for Space opera:
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To extend things there's much less reason to aim extensively with a laser rifle. You might get some good out of taking 3 Turns to steady your hands and breathing but most of the things you're going to be doing while using the Precision aiming Technique from Tactical Shooting won't apply. So, no. your proposal has it backwards. You may also be overestimating the effect of ACC 12 on long distance shooting. -12 for range is only 200 yards.
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Fred Brackin |
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07-19-2014, 08:23 AM | #13 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Tweaking weapons and Armour for Space opera:
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But given how utterly OP bullets are, I don't really mind. TL 10 storm carbines can equip HEMP rounds and blast through hardsuits. A laser rifle can't do that.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-19-2014, 08:47 AM | #14 | |
Join Date: Aug 2007
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Re: Tweaking weapons and Armour for Space opera:
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So that example I pretty exaggerated and even all the other targeting aids you can use except for a scope will only get you back out to 50 yards. Add the scope (TL9 ETS) and it's 150 yards. If you give up on the 10 hits to the eye and settle for 1 in a reasonable tiem frame you can do it at the Laser rifle's 1/2D of 700 yards but you still need to start with Skill-18. If anyone is really worried about massive numbers of laser hits reduce Laser ROF. <shrug> Doc Smith's DeLameters were continuous beam weapons but not all classic SF rayguns were. This does makes lasers an even worse deal compared to advanced firearms.
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Fred Brackin |
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07-19-2014, 09:31 AM | #15 |
Join Date: Jul 2005
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Re: Tweaking weapons and Armour for Space opera:
Oh man, I misread the subject. I was looking forward to rules on "twerking" your weapons and armor for space opera.
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07-19-2014, 02:29 PM | #16 |
Join Date: Jan 2010
Location: Los Angeles County
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Re: Tweaking weapons and Armour for Space opera:
I've always had this vague suspicion/superstition that Acc should only count for canceling range penalties and not hit location or speed penalties.
I don't think that fully makes sense (far is small is far) but the idea is there none the less...
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Use Steam? Check out the GURPS Fan Club! Melissa - Lost in Dreams - World jumping engineering student. Greg - Day 1 - SFX expert, single father, and zombie outbreak survivor. Last edited by MatthewVilter; 07-19-2014 at 06:58 PM. Reason: Typo |
07-19-2014, 06:21 PM | #17 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Tweaking weapons and Armour for Space opera:
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And it doesn't add 200 yards. It adds +12. If you're already firing Full ROF and shooting at them multiple times (at that range, why not?) it lets you soak lots of other penalties. Sure, it makes 200 yards easy. It also makes 1000 yards routine. I've put some thought into that, but don't have a complete set.. I think some previous thoughts on the matter were published on PbP under the title "strange neighbors"
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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07-19-2014, 06:47 PM | #18 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Tweaking weapons and Armour for Space opera:
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07-19-2014, 07:12 PM | #19 |
Join Date: Aug 2007
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Re: Tweaking weapons and Armour for Space opera:
Only if you are an exceptional sniper with Skill-18. Average infantrymen with Skill-11 will miss with 2/3rds of even Aimed shots at full ROF at 1000 yards.
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Fred Brackin |
07-19-2014, 08:29 PM | #20 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Tweaking weapons and Armour for Space opera:
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Very true. That is a thought worth considering though: a cap on how much of a weapons acc you can apply per second.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 07-19-2014 at 11:44 PM. |
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