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Old 05-23-2022, 12:22 AM   #1421
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Default Re: DreadStormers [IC]

Pacifica confirms the possibility of an attack, she tells him to be patient and asks him to create a diversion to reduce the enemy focus on the command centers. She also tells him that if “all things are OK” in the targeted locations, without notice of Dread Stormer attack, it might mean the operations have been successful. That’s among the important information he must share ASAP (following the plan).
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Old 05-30-2022, 08:41 AM   #1422
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
Daymar, give me another roll for the sergeant. his skill is 12 - 2 (causalities) + 2 (position) = 12

The opposition rolled an 11. The effective skill is 13 (base) -4 (causalities) -2 (leader shot dead) =7, for failure by four.
Quote:
Originally Posted by GnomesofZurich View Post
[998] 22-05-19 18:32:13 CEST

Pookivo Strategy roll

3d6 <= 12
3 + 5 + 2 = 10 ... success by 2
With a success by six, another +2 position is taken, and 10% causulties (~4) for the dreadstormer forces and 20% causalities for the loyalists (~10). The loyalists are at a net -8, and so retreat! They won't inflict causalities, but get a +8 to their roll and they get to get away! The dreadstormers will still control the entrances to the officer's quarters.

they roll... an 18. wow. failure by 15. Gnomes, go ahead and roll vs skill 8 (12 - 4 causalities).

Quote:
Well that's ~8% of the enemy force, so let's take them out. Hopefully this goes quickly enough so I can get the battleplans back early enough to be actionable.

Going with a photorefraction, stealth, and Beam Weapons -1 (Maximum Aiming [6 base +2 for 3 turns, not sure if bracing applies], neck targetting [-5], assuming 10 yard range [-4]) roll for each.
Perception check... 7. that's vs. the 12. The photoreception is negating being essentially in plain sight, with +2 for having to worry about being shot. They succeed by three, and two open up wild fire in the area (supressing fire with a skill of 8)

both miss, but its a wild experience.

The third shot in the neck drops an attacker.


At this point, the successful battle up top is reaching this position, and Hua's quarry flee.

Quote:
Pacifica confirms the possibility of an attack, she tells him to be patient and asks him to create a diversion to reduce the enemy focus on the command centers. She also tells him that if “all things are OK” in the targeted locations, without notice of Dread Stormer attack, it might mean the operations have been successful. That’s among the important information he must share ASAP (following the plan).
Vinobi rolls his eyes and mutters something about "operational insecurity", then says he will cause a diversion in 10 minutes that should last for about 20 minutes, and leaves to report back.


It might be a good time to coordinate between the two groups.
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Old 05-30-2022, 10:05 AM   #1423
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
With a success by six, another +2 position is taken, and 10% causulties (~4) for the dreadstormer forces and 20% causalities for the loyalists (~10). The loyalists are at a net -8, and so retreat! They won't inflict causalities, but get a +8 to their roll and they get to get away! The dreadstormers will still control the entrances to the officer's quarters.

they roll... an 18. wow. failure by 15. Gnomes, go ahead and roll vs skill 8 (12 - 4 causalities).
Wouldn't that be a failure by 7 once the retreat bonus is taken into account, and the skill being rolled against be 12 because there's a total position bonus of 4?

Quote:
Originally Posted by ericthered View Post
Perception check... 7. that's vs. the 12. The photoreception is negating being essentially in plain sight, with +2 for having to worry about being shot. They succeed by three, and two open up wild fire in the area (supressing fire with a skill of 8)

both miss, but its a wild experience.
Laser's flying everywhere, I briefly wonder if I could adapt my photorefraction into something that would deflect laser fire. Then I hear a gunshot somewhere and think better of it.

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Originally Posted by ericthered View Post
At this point, the successful battle up top is reaching this position, and Hua's quarry flee.
I'll try to slip into the mass trying to retreat into the officer's quarters.

Quote:
[1006] 22-05-30 18:05:11 CEST
Photorefraction
3d6 <= 15
6 + 1 + 1 = 8 ... success
[1005] 22-05-30 18:04:39 CEST
Stealth
3d6 <= 16
6 + 4 + 4 = 14 ... success
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Old 05-30-2022, 10:32 AM   #1424
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
Wouldn't that be a failure by 7 once the retreat bonus is taken into account, and the skill being rolled against be 12 because there's a total position bonus of 4?
[1007] 22-05-30 18:31:46 CEST

Strategy roll

3d6
5 + 3 + 3 = 11

Depending on whether the target skill roll is 8 or 12, this will be failure by 3 or success by 1.
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Old 05-30-2022, 11:53 AM   #1425
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Default Re: DreadStormers [IC]

Since it’s been enough time for the people in the room to recover from the lack of oxygen, Pacifica asks her team to temporarily flush the oxygen away.

Everybody must be on the ready.

Then, she’ll call the allied command centers to relay the information.
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Old 05-31-2022, 11:38 AM   #1426
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
Wouldn't that be a failure by 7 once the retreat bonus is taken into account, and the skill being rolled against be 12 because there's a total position bonus of 4?
Yes, you're right, I botched the math. Here is a second try:
13 (base skill) - 8 (causalities) - 2 (command chain damage) + 8 (retreat) = 11 ... failure by 7.

12 (base skill) - 4 (causalities) +4 (position bonus) = 12... success by 1

Quote:
Originally Posted by GnomesofZurich View Post
[1007] 22-05-30 18:31:46 CEST

Strategy roll

3d6
5 + 3 + 3 = 11
with a MoV of 8, 25% more causalities are inflicted (~13), and no more are taken.

The battle is over.

The enemy flees deeper into the ship, undoubtedly spreading word of the battle. They don't stay in one group, and are scattered. Less than a third of the enemy escapes, a little more than a dozen men*. Most of the enemy has not been killed outright, but is merely wounded or captured. **

*13, but you don't know that yet.

** once again, GM records: 1/4th dead or dying, 1/4 captured but unharmed, for ~ 9 of each. You have a feel for this but not exact numbers.

Quote:
Laser's flying everywhere, I briefly wonder if I could adapt my photorefraction into something that would deflect laser fire. Then I hear a gunshot somewhere and think better of it.

I'll try to slip into the mass trying to retreat into the officer's quarters.
Hua just slips in... only the confusion and hurry to get in lets her do so unnoticed, alongside three of the fleeing enemy. The officer gets two security in and locks the door. The two security post up on the door, aiming to shoot at anyone going through it. The officer heads towards the captain's quarters.



Daymar, just behind the front lines, receives a runner with a message from Pacifica: she has taken her command center and killed some of its crew, captured the others, and is keeping them subdued via flushing out the oxygen in control center periodically. She has also gotten a message from Vinobi.**


Quote:
Originally Posted by Hide View Post
Since it’s been enough time for the people in the room to recover from the lack of oxygen, Pacifica asks her team to temporarily flush the oxygen away.

Everybody must be on the ready.

Then, she’ll call the allied command centers to relay the information.
During the oxygen flush cycle, the battle is fought. Pacifica calls Sgt. Pookivo at the fore command center (deck 6). Pookivo says the other two dreadstormers are mopping up the remnants of an attack from the hyperdrive and officer's quarters.


He asks what message he should pass on to Daymar.
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Last edited by ericthered; 05-31-2022 at 11:41 AM.
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Old 05-31-2022, 03:45 PM   #1427
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
The officer heads towards the captain's quarters.
I'll try to catch up with the officer, and try to slip into the captain's quarters, or at least remain in earshot. I don't imagine the officer has anything new to say, but the captain could make a decision that needs to be dealt with. And if not, then I'd be placed to take the both of them out.

Quote:
[1009] 22-05-31 23:41:34 CEST
Stealth
3d6 <= 16
6 + 5 + 5 = 16 ... success
[1010] 22-05-31 23:41:48 CEST
Observation
3d6 <= 13
5 + 5 + 5 = 15 ... failure
Stealth by two, observation failed... Guess I don't hear anything?
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Old 06-01-2022, 02:37 PM   #1428
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Daymar, just behind the front lines, receives a runner with a message from Pacifica: she has taken her command center and killed some of its crew, captured the others, and is keeping them subdued via flushing out the oxygen in control center periodically. She has also gotten a message from Vinobi.**

During the oxygen flush cycle, the battle is fought. Pacifica calls Sgt. Pookivo at the fore command center (deck 6). Pookivo says the other two dreadstormers are mopping up the remnants of an attack from the hyperdrive and officer's quarters.

He asks what message he should pass on to Daymar.
Are we waiting on Pacifica to relay a message through Pookivo, or should I react to the message from the runner now?
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Old 06-02-2022, 10:51 AM   #1429
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
I'll try to catch up with the officer, and try to slip into the captain's quarters, or at least remain in earshot. I don't imagine the officer has anything new to say, but the captain could make a decision that needs to be dealt with. And if not, then I'd be placed to take the both of them out.

Stealth by two, observation failed... Guess I don't hear anything?
Hua follows the officer up to the captain's office. observation is unneccessary. The captain's face is stone as he hears the report. Then he says: "Then we have lost. I will give the order to destroy the ship. We can at least take them with us and deny it to the enemy."


He reaches for the comm set behind his desk.


Quote:
Originally Posted by GnomesofZurich View Post
Are we waiting on Pacifica to relay a message through Pookivo, or should I react to the message from the runner now?
Go ahead and respond... Hide has been somewhat slow to respond in general. If pacifica sends a message, we can stitch those two parts together.
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Old 06-02-2022, 12:00 PM   #1430
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
He reaches for the comm set behind his desk.
A comm set's a pretty rare thing, right? Assuming so, I'll fire away, hoping to reduce it a pile of junk. If not, then I guess I'll shoot the captain.

Quote:
[1011] 22-06-02 19:42:35 CEST
Beam Weapons +2 for 10 shots
-3d6 +17
- 4 - 4 - 5 + 17 = 4
Five hits depending how far the comm set is:
Quote:
[1012] 22-06-02 19:58:45 CEST
Damage rolls
3d6
1: 6 + 5 + 1 = 12
2: 3 + 5 + 5 = 13
3: 6 + 3 + 5 = 14
4: 6 + 4 + 4 = 14
5: 1 + 2 + 3 = 6
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