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Old 10-04-2021, 01:19 PM   #11
TGLS
 
Join Date: Jan 2014
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Confuse would work. Knocking that out requires Per-based freight handling at -2 to pick out the correct time. I also need to know your range, and you need to make the roll: you get -1 to skill per yard away you are.
I'll try to get away from Thibi for a moment so I can safely disappear, then I'll go ahead with the sabotage. I'll try to get at contact distance.

Fast-Talk to get a few minutes, Stealth to get out of everyone's sight, Photorefraction to vanish.
Quote:
[657] 21-10-04 21:11:48 CEST
Fast-Talk
3d6 <= 13
4 + 3 + 2 = 9 ... success
[658] 21-10-04 21:12:19 CEST
Stealth
3d6 <= 16
6 + 4 + 5 = 15 ... success (Hopefully margin of three is enough)
[659] 21-10-04 21:12:58 CEST
Photorefraction
3d6 <= 15
6 + 5 + 5 = 16 ... failure
Well hopefully no one spots the blurry person. Next Freight Handling to spot the moment, then Stealth over, Confuse + Mechanic to mess things up, Stealth away and then to deblur and return.
Quote:
[660] 21-10-04 21:15:51 CEST
Freight Handling (-2)
3d6 <= 12
2 + 5 + 1 = 8 ... success
[661] 21-10-04 21:16:02 CEST
Stealth
3d6 <= 16
3 + 3 + 6 = 12 ... success
[662] 21-10-04 21:16:40 CEST
Confuse
3d6 <= 15
6 + 2 + 3 = 11 ... success
[663] 21-10-04 21:16:56 CEST
Mechanic
3d6 <= 13
3 + 2 + 3 = 8 ... success
[664] 21-10-04 21:17:22 CEST
Stealth
3d6 <= 16
2 + 4 + 4 = 10 ... success
Hopefully that went OK
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