02-23-2012, 02:20 PM | #11 | |
Join Date: Sep 2008
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Re: Spaceships and ROF
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...or, y'know, not, for your Spaceships/Black Ops game. |
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02-23-2012, 02:21 PM | #12 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Spaceships and ROF
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Really, I don't see why you don't just have the mean number of shots hit. Take the percent chance of success (using the RoF bonus of a single gun) and multiply it by the number of shots. There's a complication there with PD, but I'm not sure that the PD rules aren't themselves deeply flawed. I guess you could throw in a randomizer that results in the expected number of hits within 1-2 standard deviations. Last edited by sir_pudding; 02-23-2012 at 02:25 PM. |
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02-23-2012, 02:23 PM | #13 | |
Join Date: Dec 2006
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Re: Spaceships and ROF
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So for example if you were firing with a RoF 200 and succeed by 5 (and your enemy failed to dodge)- you would normally hit with 5 shots, the remaining 195 going elsewhere. If you were going 'number of hits per MoS== RoF/100 min 1' then you would hit with 10 shots (200/100 = 2, MoS = 5, 5*2 = 10). I am not endorsing or decrying the approach, just clarifying. |
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Tags |
rof, spaceships |
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