07-23-2013, 07:03 PM | #21 | ||
Join Date: Dec 2007
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Re: Shooting a LOT of Bullets Through a LOT of Folks
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07-23-2013, 07:26 PM | #22 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Shooting a LOT of Bullets Through a LOT of Folks
The problem is that you roll against 9 to hit always.
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07-23-2013, 09:15 PM | #23 |
Join Date: Apr 2005
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Re: Shooting a LOT of Bullets Through a LOT of Folks
RoF 100 is +7. If he's firing at only an effective skill of 9 despite that huge RoF bonus, it seems a little off to assume that every round is actually passing through the target hex (Instead of beside, above, or below).
If it's an effective skill of 9 without RoF bonus, it should certainly be added in. You still won't drop the whole 100 men, but only because all the bullets were stopped by the mass of now-dead soldiers that were the first few tens of rows. |
07-23-2013, 09:41 PM | #24 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Shooting a LOT of Bullets Through a LOT of Folks
Forgive me if this was already factored in... but how fast will a slain soldier drop?
I mean, how much of the burst has a chance of striking the first soldier in the column before he's "out of the way"?
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07-23-2013, 09:55 PM | #25 |
Join Date: Jan 2010
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Re: Shooting a LOT of Bullets Through a LOT of Folks
It takes about 0.45 seconds to drop one meter (say we're shooting at center of mass) at RoF 100 that means 45 of the rounds will hit the body.
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07-23-2013, 11:24 PM | #26 | |
Join Date: Jul 2008
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Re: Shooting a LOT of Bullets Through a LOT of Folks
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Okay, exactly what factor are you purporting to account for with the +10?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-23-2013, 11:41 PM | #27 |
Join Date: Dec 2007
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Re: Shooting a LOT of Bullets Through a LOT of Folks
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07-23-2013, 11:53 PM | #28 |
Join Date: Mar 2006
Location: Iceland*
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Re: Shooting a LOT of Bullets Through a LOT of Folks
I thought Hitting the Wrong Target was meant to be rolled for each individual missile which misses. Which means that you'll hit the first target with X number of missiles depending on margin of success and the RoF rules and then further targets will be hit by each individual missile which misses on the lower of 9 or what you'd have had to deliberately aim at them (I'd ignore concealment from intervening targets, though).
Basically, it means that the first few men of the file you're shooting at will absorb the vast majority of the attacks, with the rest being hit only with fire that blows-through them. Which seems realistic enough. Now, the fact that you don't actually want to roll that many times is a different issue. I resolve that by rolling a few dice and adjusting the average outcome upward or downwards according to whether I rolled well or not. I use combat skill rolls to position the beaten zone accurately and generally a combination of Tactics and Observation to select a good enfilading firing position, choosing the right moment to open fire, catching as many enemy as possible within the beaten zone and trying to include as many enemy commanders or other high-value targets within as possible.
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07-24-2013, 12:11 AM | #29 |
Join Date: Jul 2008
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Re: Shooting a LOT of Bullets Through a LOT of Folks
That rule is a perfect example of the discontinuity problem. Cross a magic line by a centimeter and everything behaves totally differently.
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07-24-2013, 12:15 AM | #30 |
Join Date: Dec 2007
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Re: Shooting a LOT of Bullets Through a LOT of Folks
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Tags |
contrived, legionary abuse, murphy's rules, rof |
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