10-28-2012, 10:15 PM | #51 | |
Join Date: Nov 2011
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Re: Lengthening Low-Tech History
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Still delaying development of the community is a good idea. Are there are subjects or fields in particular that will suffer more than others from not being able to communicate with a large community of scientists? |
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10-28-2012, 10:39 PM | #52 | |||
Join Date: Apr 2006
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Re: Lengthening Low-Tech History
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10-28-2012, 10:44 PM | #53 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Lengthening Low-Tech History
A field that's dependent on a fairly small number of discoveries will have significant randomness for a small community; it could be almost as fast as for a large community, it could simply never occur.
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10-28-2012, 10:47 PM | #54 | |
Join Date: Nov 2011
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Re: Lengthening Low-Tech History
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10-28-2012, 10:58 PM | #55 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Lengthening Low-Tech History
I think it's important to distinguish in this discussion between science and technology. Technology came first and was initially created without any help from science; Paleolithic hunters didn't need mineralogy or crystallography to make flaked stone blade—though they surely learned a bit about practical mineralogy in making them. When science emerged, it had no immediate impact on technology. Even as late as the Industrial Revolution, the influence often went the other way: Thermodynamics emerged from such sources as Carnot's analysis of the operating efficiency of heat engines, for example. Probably the first examples of purely theoretical science giving rise to useful technology were the aniline dye industry emerging from organic chemistry and radio emerging from Maxwell's electromagnetic equations—that is, roughly TL6.
To prevent science, the most important thing is to prevent the general publication of scientific findings. That may result in technology continuing to develop empirically, by tinkering, and thus significantly slower, without the accelerator effect of systematic research. This could be done technologically, by not having the printing press emerge. But that may be hard to manage: The Chinese developed it at TL4 and the Europeans either copied it or invented it independently a bit later but also at TL4. Slowing technological growth might prevent this, but that reduces to preventing or limiting technology. Alternatively, it might be possible to hinder the printing press's adoption by having a logographic script rather than a syllabic or alphabetic one—which in turn might be accomplished by not having languages with a standard CV syllable structure; syllabic writing appears to emerge in languages with simple two-sound syllables, like Japanese, and alphabetic writing emerges out of syllabic writing. Or, culturally, not having the ethos of open publication of results could hinder the emergence of science. The Royal Society's rules where credit went to the first publication really made a difference! Before them, advanced knowledge was often esoteric or even occult—and "science" wasn't clearly demarcated from "sorcery." The Taoists, who worked that way, came up with some damned clever things but never achieved a self-sustaining scientific revolution. As to slowing down technology—I would favor several changes in legal institutions: * Make ownership of property, and especially of capital, insecure, and contracts hard to enforce; this makes it hard for people to make long-term plans or to profit from innovating. * Set up guild monopolies of trades, which can restrict artisans to established methods. * Hinder interregional trade, so that a country that comes up with a new and more efficient method of producing something can't profit by exporting it. * Alternatively, have a single massive empire that controls pretty much everything, to make innovation driven by military competition unnecessary—you don't want people inventing the flexion or torsion catapult or the polyreme, to pick early examples, lest they get the idea that innovation is worthwhile in general. You can actually combine this with hindering interregional trade if the empire has internal tariffs, as I believe the Romans did. I'm not sure there's any good way to make technological innovation unworkable in itself. I suppose you could have constant fog to prevent people seeing the stars and devising calendars, or a purely oceanic world where fire is impossible and sapient beings might not have hands . . . but that's radical departures from Earth and in the latter case from humanity. If we're talking about slowing human innovation on Earth, I'd look at institutions. One other method definitely works, because we know it DID work, historically. Suppress the practice of rational inquiry, and, in particular, reject the concept of natural causes as a blasphemous limitation on God's omnipotence. The Muslim world did this when the Sunni took over and suppressed the Mutazilites—and went from one of the leading intellectual communities of the world (ahead of the Chinese in science, though not in practical arts) to being left in the dust by the West, where Thomas Aquinas had argued the opposite point in Paris and won the debate (so that we have Catholic theology to thank for Western science). Bill Stoddard |
10-28-2012, 11:03 PM | #56 |
Join Date: Mar 2006
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Re: Lengthening Low-Tech History
The comments about recurring natural disasters flattening cities and The Song of Ice and Fire gave me an idea. Westeros seems to have seasons which last for years. What if the setting has drastic environmental changes that happen on a short enough time-frame to keep civilizations from getting too stable. Like, ice ages happen to one degree or another (heh heh) every 500-1000 years or so and last for a few centuries. The kind of society or state that develops during one "season" might not be set up to endure the next change without being radically altered -- and I think that would change tech development.
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10-28-2012, 11:12 PM | #57 |
Join Date: Aug 2009
Location: OK
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Re: Lengthening Low-Tech History
You could also just make it difficult for any societies to flourish.
Perhaps make tin and copper even rarer than they were. You could increase flooding, make rivers dry up or move frequently (which would destroy the cities built around them), you can make sure there's nowhere on the map safe for coastal travel (definitely no Mediterranean), you can put mountain impasses in inopportune places to prevent the spread of crops and animals and technologies, you can give them food crops that don't provide as much nutrition, you can put have frequent volcanic eruptions and earthquakes, potential trade routes blocked by tundra or deserts or horse archers, and so on like that. Minor things that your players wouldn't necessarily even pick up on. They're not going to know that the available wheat varieties all have 20% less calories and protein. You can do an awful lot with simple geography to prevent people from progressing past TL 1 or 2.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
10-28-2012, 11:28 PM | #58 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Lengthening Low-Tech History
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Bill Stoddard |
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10-29-2012, 06:15 AM | #59 |
Banned
Join Date: Apr 2008
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Re: Lengthening Low-Tech History
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10-29-2012, 07:38 AM | #60 | ||||
Join Date: Nov 2011
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Re: Lengthening Low-Tech History
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I've read that one, it was a fascinating read. Last edited by Sindri; 10-29-2012 at 07:41 AM. |
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Tags |
fantasy, history, low-tech, low-tech companion 1, low-tech companion 3, scientism |
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