12-19-2020, 10:27 AM | #1 |
Join Date: Aug 2004
Location: U.K.
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High-Tech - LAW Damage
In the Light Antitank Weapons Table in High-Tech (p.148), all these shaped-charge warheads do armour piercing (crushing, divisor (10)) damage with a linked crushing explosion. However, in each case, the AP damage is also listed as ex for explosive. This implies that they're doing large amounts of armour piercing damage to everything in the vicinity of the impact point.
I didn't think shaped charges worked like that. Surely the AP damage should only affect the thing it actually hits, on which the blast is focussed? The linked damage would be explosive, of course. In Ultra-Tech, the armour piercing damage for shaped charges isn't explosive (but is incendiary). (And actually, now I look, the guided missiles in High-Tech are statted the same way.) Is this an erratum? It must be admitted that my WWII game character has just been getting far too desperate with a Panzerfaust in a confined space.
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12-19-2020, 10:43 AM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: High-Tech - LAW Damage
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If an explosive attack has an armor divisor, it does not apply to the collateral damage. For example, the shapedcharge warhead of an anti-tank rocket has an armor divisor of (10), but this only reduces the DR of a target it actually strikes; those nearby get their full DR against the blast.
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12-19-2020, 10:47 AM | #3 | |
Join Date: Sep 2007
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Re: High-Tech - LAW Damage
B414 says that the AD doesn't apply to targets in the blast radius.
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12-19-2020, 10:53 AM | #4 | |
Join Date: Aug 2004
Location: U.K.
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Re: High-Tech - LAW Damage
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Plus, as I said, the shaped charge rounds in Ultra-Tech don't work that way.
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12-19-2020, 11:42 AM | #5 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: High-Tech - LAW Damage
I figured that it meant that anyone on the other side could be hit by an overpenetrating explosion from the AP damage.
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12-19-2020, 12:10 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: High-Tech - LAW Damage
The initial damage of the LAW is listed as 6d*6; the actual amount of explosive in a LAW only justifies 8-10d damage. So yeah, basic got things wrong by oversimplifying.
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12-19-2020, 02:20 PM | #7 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: High-Tech - LAW Damage
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12-19-2020, 02:36 PM | #8 |
Join Date: Jul 2008
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Re: High-Tech - LAW Damage
Per DouglasCole's citation, HT is correctly following the guidance of the Basic Set in designating the penetrating aspect as ex.
That said, UT's substitution of cr inc does seem like a better approach, and one that makes the linked explosion blast effect structure actually make sense. It almost looks like HT tried to combine the UT approach (linked penetrator effect and blast effect) with the Basic approach (explosion with armor divisor) and came up with a result that loses the logic of both its ancestors...
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12-19-2020, 02:40 PM | #9 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: High-Tech - LAW Damage
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12-19-2020, 03:12 PM | #10 | |
Join Date: Dec 2020
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Re: High-Tech - LAW Damage
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As for shooting RPGīs and other similar stuff from indoors itīs a very bad idea, beware the backblast High Tech 4th. Ed. page 147. Your trooper is likely to get toasted. |
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