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Old 01-02-2012, 02:49 PM   #1
Flyndaran
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Default Equipment for non-humanoids

Has anyone made items uniquely suited to their non-humanoids?

I'm trying to come up with some sort of harness/vehicle for my SM-1 slow moving giant slug like creatures. Ultra tech doesn't help with its assumptions of humanoid shape.
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Old 01-02-2012, 03:25 PM   #2
vierasmarius
 
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Default Re: Equipment for non-humanoids

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Originally Posted by Flyndaran View Post
Has anyone made items uniquely suited to their non-humanoids?

I'm trying to come up with some sort of harness/vehicle for my SM-1 slow moving giant slug like creatures. Ultra tech doesn't help with its assumptions of humanoid shape.
High-Tech (pg.10) has some simple guidelines for scaling equipment weight and cost based on SM. Morphology of equipment is probably a special effect, except in a setting with lots of humanoid aliens, such that it would be possible to find an off-the-shelf three-piece suit for a SM-1 biped, but not for an SM-1 sentient slug. In that situation, the more unusual suit would be marked up, probably between x2 and x5 cost. The weight would be unchanged for it's SM, though.

For example, perhaps the slugs use the equivalent of the Lower Body Exoskeleton to improve their mobility on land. It would normally weigh and cost 1/2 the listed values (ie, 15lb and $6k) but because of their unusual morphology, cost is doubled, back up to $12k. Granted, you'd need to decide just what sort of mobility improvement that provides, since it's intended for critters that already have legs...
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Old 01-02-2012, 03:36 PM   #3
Flyndaran
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Default Re: Equipment for non-humanoids

But all those exoskeletons for humans assume no improvement in mobility just increases in strength.
My guys would be more concerned with increases in movement, especially the poor ones not interested in combat uses.
I can't wait until Vehicles comes out. Maybe it would have something akin to a walker/wheelchair hybrid.
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Old 01-02-2012, 04:39 PM   #4
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Default Re: Equipment for non-humanoids

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But all those exoskeletons for humans assume no improvement in mobility just increases in strength.
Super Jump and increased Move seems like improvements to mobility to me. Why not use one of the smaller Vehicles from Ultra-Tech and just call it an exo-skeleton?
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Old 01-02-2012, 05:02 PM   #5
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Default Re: Equipment for non-humanoids

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Originally Posted by Flyndaran View Post
Has anyone made items uniquely suited to their non-humanoids?

I'm trying to come up with some sort of harness/vehicle for my SM-1 slow moving giant slug like creatures. Ultra tech doesn't help with its assumptions of humanoid shape.
How does the creature grasp? Does it have limbs? Tentacles? Prehensile tale? Prehensile tongue?
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Old 01-02-2012, 05:21 PM   #6
Flyndaran
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Default Re: Equipment for non-humanoids

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Super Jump and increased Move seems like improvements to mobility to me. Why not use one of the smaller Vehicles from Ultra-Tech and just call it an exo-skeleton?
I could only see two full suits that gave +1 move.
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Old 01-02-2012, 05:24 PM   #7
Flyndaran
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Default Re: Equipment for non-humanoids

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How does the creature grasp? Does it have limbs? Tentacles? Prehensile tale? Prehensile tongue?
Two tentacle arms.. the most "normal" of its features really.
I guess low tech would be ride-able skateboards.
Ultra tech would be flexible suits mimicking natural movements just faster and stronger.
But what would be in between or ultra tech but cheap for the business-snail on a budget?
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Old 01-02-2012, 05:25 PM   #8
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Default Re: Equipment for non-humanoids

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Two tentacle arms.. the most "normal" of its features really.
I guess low tech would be ride-able skateboards.
Ultra tech would be flexible suits mimicking natural movements just faster and stronger.
But what would be in between or ultra tech but cheap for the business-snail on a budget?
Maybe the equivalent of a motorized wheelchair?
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Old 01-02-2012, 05:40 PM   #9
Flyndaran
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Default Re: Equipment for non-humanoids

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Maybe the equivalent of a motorized wheelchair?
Without Vehicles to give some stats, that's probably the best we can do. Blasted gurps... makes me have to think on my own..... grumble, whine....
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Old 01-02-2012, 10:01 PM   #10
Rendu
 
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Default Re: Equipment for non-humanoids

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Originally Posted by Flyndaran View Post
Has anyone made items uniquely suited to their non-humanoids?

I'm trying to come up with some sort of harness/vehicle for my SM-1 slow moving giant slug like creatures. Ultra tech doesn't help with its assumptions of humanoid shape.
Reduced Move (and possibly No Legs) with a Mitigator. see p.B142 "Technological Assistance" under "Lame".
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