12-16-2011, 05:51 AM | #1 |
Join Date: Dec 2011
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4e rules { Sweeping blows by humans and by giants (SM+2) }
how do you handle sweeping blows by humans and by giants (sm2+) this question also includes dragon tails
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12-16-2011, 06:12 AM | #2 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: 4e rules
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But pretty much as normal, but note the difference in relative SM would make a to hit penalty for the bigger guys. Per Sweep (Martial Arts p81) the dragon can learn Sweep (Brawling) for his tail. One thing people tend to forget is its called "Sweep" not "Leg Sweep" and corresponds to a variety of possible maneuvers. Edit: By the way your going to get more responses typically with a better subject line. 4e rules is too vague, but had you put in Sweeping blows or something you would have had all the martial arts guys all over this thread to help you out. As it is there less likely to pay attention to it then the rules lawyer types, or the handful that troll looking for newbies to help. |
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12-16-2011, 06:19 AM | #3 |
Join Date: Nov 2009
Location: Oregon
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Re: 4e rules
If what you mean by "Sweeping Blows" is attacks with the intention of knocking the target down instead of inflicting damage, see the Sweep technique in Martial Arts (pg 81). If you're talking about wide, swinging punches, that's just a normal attack, possible made as Telegraphic or All-Out. A tail that can attack is a Striker (Basic Set pg 88), likely Crushing with Limited Arc, possibly Clumsy and/or Cannot Parry.
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12-16-2011, 06:49 AM | #4 |
Join Date: Jun 2009
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Re: 4e rules
I've wondered this myself.
The only real example of a "sweep" I've seen is Whirlwind Attack. There has to be rules for this sort of thing. If there's something I could make as a random houserule off the top my head, maybe you can let a SM 2+ character cover an area with any swing based melee attack (or a punch) based on their width. It'd cause knockback (maybe double) regardless of damage type to any target with a smaller SM.
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12-16-2011, 07:35 AM | #5 |
Join Date: Oct 2007
Location: Vermont
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Re: 4e rules { Sweeping blows by humans and by giants (SM+2) }
If you mean broad sweeping attacks designed to knock the opponents weapon aside, then you need to look at Beat (from Martial Arts) or Disarm.
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12-16-2011, 07:44 AM | #6 |
Join Date: Jun 2009
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Re: 4e rules { Sweeping blows by humans and by giants (SM+2) }
You know how giant monsters in fiction are able to swat away an entire team of heroes in one punch just because of the long arc their arms cover?
As far as I can tell GURPS doesn't have any official rules over it past considering attacks from a larger creature as a Large-Area Injury.
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Who is this kid? [link] Last edited by Psychotime; 12-16-2011 at 07:47 AM. |
12-16-2011, 07:48 AM | #7 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: 4e rules { Sweeping blows by humans and by giants (SM+2) }
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PS: Thanks to Mr. marsh for the subject change. |
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12-16-2011, 07:57 AM | #8 |
Join Date: Jun 2009
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Re: 4e rules { Sweeping blows by humans and by giants (SM+2) }
Is it possible the thing I'm talking about was put in Dungeon Fantasy, Dragons, or normal Fantasy? It probably is, because it's very in genre.
I think I can understand why a normal game wouldn't need it, though. Because as far as I can imagine there's no creature in real life that the rule would ever apply to.
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Who is this kid? [link] Last edited by Psychotime; 12-16-2011 at 08:05 AM. |
12-16-2011, 08:18 AM | #9 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: 4e rules { Sweeping blows by humans and by giants (SM+2) }
Was me, actually. Meaningful thread names ease searches, facilitate tracking discussions through subscriptions, and have a better chance to attract a person with the right answer. Empty names, we hates it.
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12-16-2011, 08:26 AM | #10 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: 4e rules { Sweeping blows by humans and by giants (SM+2) }
I'd just make it an attack power with the appropriate modifiers. There's a point of being too generic, or else the combat section would just devolve into a massive if-then chain (if your size is bigger than x, your striker is larger than y etc.).
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Tags |
combat rules, size modifier |
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