12-06-2009, 08:22 PM | #1 |
Join Date: Feb 2007
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[DF] The value of valuables
In the chest you find a silver necklace, an ivory bracelet, a small saphire and two bolts of silk...but what does it all mean in terms of money?
How do you go about deciding what things are worth in Dungeon Fantasy?
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12-06-2009, 08:37 PM | #2 |
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Join Date: Feb 2005
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Re: [DF] The value of valuables
Kromm's latest blog post indicates that GURPS Dungeon Fantasy 8: Treasure Tables should be coming out soon. That should help a lot.
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12-06-2009, 09:48 PM | #3 |
Join Date: Feb 2007
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Re: [DF] The value of valuables
I would like to believe that Treasure Tables is a guide for designing and valuing hoards as well as a system for generating them randomly. I want the book either way, though.
Does any other tabletop game use random treasure these days? Every MMORPG seems to use random treasure, but tabletop games seem to have stopped doing it.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
12-07-2009, 12:27 AM | #4 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] The value of valuables
D&D 3.5 used it. I don't remember if 4e does. As for value... well, it's supply and demand, isn't it? Unfortunately, GURPS Microeconomics is being delayed by unforeseen problems.
:)
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12-07-2009, 02:17 AM | #5 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF] The value of valuables
Quote:
(And yeah, I wish it was out already, too. Give us time -- this thing is freaking huge, complex and crunchy, and full of tables. Each one of these things separately leads to extra editing/layout time. All three make it... well... "fun.")
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12-07-2009, 07:20 AM | #6 |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: [DF] The value of valuables
MFSDHfghGfhfhfdg fgdfgfd hfhfg ? <- Lack of speach caused by mouth foaming...
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12-07-2009, 07:24 AM | #7 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: [DF] The value of valuables
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12-07-2009, 07:44 AM | #8 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: [DF] The value of valuables
Certainly, one can start with a description of an item (say, a heavy breastplate sized for a dwarf with the figure of a lion's head in the center, a foot-tall ivory statue of a warrior with ruby eyes, or a slightly damaged cabinet with secret compartments made of fine wood and inlaid with ebony and mother-of-pearl) and break that description down into component parts which will allow the GM to say "it costs $x." However, I'm happiest that it provides a system which will, with any luck, cut down on the "Another +1 sword?" syndrome familiar to so many old D&D players. Rather, this +1 sword has red silk tassels hanging from the hilt reminiscent of the style of the long-lost FillInTheBlank empire, that +1 sword has the blade extensively enameled with figures of flying cranes, and the other +1 sword screams when it strikes its target.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
12-07-2009, 07:54 AM | #9 | ||
Join Date: Feb 2007
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Re: [DF] The value of valuables
Quote:
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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12-07-2009, 08:47 AM | #10 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: [DF] The value of valuables
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In the case above, I might say the entire treasure pile has a nominal value of $3000. The silver necklace and the bracelet are each worth $250 and have effectively no weight, but will need to be sold in town at a discount. The sapphire is worth $500 on its own, again nearly weightless, and can be used as currency. The bolts of silk are $1000 apiece, weigh 5 lbs, and have to be sold in town. I'd expect the PCs to grab the bracelet, necklace, and gem and possibly leave the silk - 5 lbs is a lot in a game that tracks encumbrance. The price and weight of stuff is pretty arbitrary, so you can set it however you like. The real question is what do the PCs get out of it in the end and how much effort does it take to recover that value. |
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