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10-12-2022, 01:01 PM | #1 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the DFRPG
Tomorrow Gaming Ballistic launches our latest support for the Dungeon Fantasy RPG and anything else that requires some creepy opposition:
Nightmare Fuel. These sequels to the Nordlond Bestiary and Enemies Book provide themed monsters of classic ookiness: Snakes, Bugs, and Evil Plants. This is the first project Gaming Ballistic is running on Backerkit Crowdfunding; we hope you'll help Nightmare Fuel bring three more volumes of monsters to the Dungeon Fantasy RPG! Click here to sign up to be notified on launch! Thanks! See you tomorrow!
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10-13-2022, 10:00 AM | #2 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
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10-13-2022, 10:10 AM | #3 |
Join Date: Jun 2013
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
Nice, I'll be certain to join in when I get home tonight. Of course, upon seeing the cover mock-ups, it occurred to me it would be hilarious if there were another stretch goal that would make available a version of the book with all the artwork redone in the cutesy style of the mock-ups. No change in stats - the giant snake will still crush your bones in its coils and swallow your broken corpse whole, but it'll look adorable the whole time.
EDIT: Just to make certain I'm understanding the setup correctly, the quick reference deck/pdf and Foundry VTT modules are only available as add-ons, correct? They are not included in any of the default options?
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GURPS Overhaul Last edited by Varyon; 10-13-2022 at 10:17 AM. |
10-13-2022, 10:22 AM | #4 |
Join Date: Feb 2005
Location: Austin Texas
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
found my own answer sorry
Submitted pdfs and vtt addon. :) The Beastiary has been a really great tool for my game and recommend supporting based on that.
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He stared out in the distance to see the awesome might of the Meerkat war party. Last edited by mehrkat; 10-13-2022 at 10:25 AM. Reason: oops |
10-13-2022, 10:30 AM | #5 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
Quote:
Complete Nightmare ($105) and Complete Digital Nightmare ($50) both include the QR cards and Foundry VTT modules. So do the All the New Things ($125) and All the New Things (Digital) ($60) pledge levels. If you follow the link above, you'll see photos of each pledge level, which should help. The "cutesy" books would be fun; I've been asked to provide cutesey covers, but it would need to sit there at like $73K to re-do all the art. There's a LOT of bespoke art under commission (or there will be once I get my art direction done).
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10-13-2022, 10:47 AM | #6 | |
Join Date: Jun 2013
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
Quote:
My original draft of the response had an eyeballed $100k, basically as "approximately double the Omnibus stretch goal," but I figured you'd have a better idea as to what it would cost. Art ain't cheap!
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GURPS Overhaul |
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10-13-2022, 11:56 AM | #7 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
Quote:
"Everything new since the last project," which was the big Nordlond Bestiary, seemed appropriate. Print/PDF and PDF-only of just the new books, likewise. Right now, "All the New Things" (which includes Shields Up), "NF PDF-only," and "NDF Print/PDF" are basically running tied. "Complete Nightmare in Print/PDF" is 2/3 the quantities of the other three. Everything else is onesy-twosy. Quote:
But yeah, the art budget here would be about $14K or so to redo everything in what amounts to the Munchkin art style. Not a bad thing...but it would be one of those things that would only pay for itself migrating the creatures to other games. Hmmm...
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10-13-2022, 12:18 PM | #8 |
Join Date: May 2007
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
I've backed.
On a semi-tangent on the subject of art, how do you think the emerging "computer-generated art" that we're starting to see will affect this sort of thing? If, in a few years' time, you can type in "creature with a man's upper body but a snake tail instead of legs, wielding a scimitar" and have a neural network produce a reasonable quality picture matching that description after a minute's waiting, how much does that ease/speed up the process of creating a fantasy bestiary?
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10-13-2022, 12:25 PM | #9 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
25% of the way!
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
10-13-2022, 01:38 PM | #10 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Nightmare Fuel: Snakes, Bugs (well, arthropods mostly), and Evil Plants for the D
Quote:
1) Some of the art that I've seen - and I get that machine learning improves with iteration - is great impressionistic stuff, but looking closely and things get odd. Oh, sure, it's a hydra from a distance, but zoom in a bit and what the holy heck is that even? 2) I'm not sure any of the stuff I've seen to date would produce an image like the montage on my Nordlond Bestiary or the action scenes that will grace the covers of Nightmare Fuel. 3) The details are never going to be exactly right. I can specify the precise armor and weapons to be used, and provide visual references. Maybe there will come a time where I feed such images into a generator and poof. 4) I like helping artists eat. I've nothing against AI per se, and if it gives me usable images, so be it. It may be that what you wind up doing is feeding data/instructions into the machine, generate the art, and THEN make the monster so that the details of the creature match those of the art. But for now, I'd rather go with the bespoke art from the team I've built over the years.
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bestiary, crowd funding |
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