04-19-2013, 11:53 AM | #1 |
Join Date: Feb 2005
Location: Austin Texas
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immovable power
Hi All,
I'm trying to figure out how to make an "immovable" power. I know absolutes don't work in GURPS but I'm basically trying to figure out how to make a power where when the character braces themselves against a surface they are incredibly likely to stay on that surface. I know Clinging helps but is there a strength roll to clinging to resist knockback or being moved once you are clung on? If so I would just add specialized strength only usable for that purpose. Other than that all that I can find that makes you immovable is SM. I guess I could do growth, only for purposes of clung knockback :) thanks ahead of time.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
04-19-2013, 12:32 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: immovable power
Additional HP only for KNB resistance and I think there is even a knockback resistance build somewhere.
Also consider the mass increased affliction from GURPS Power Ups: Enhancements.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
04-19-2013, 12:35 PM | #3 | |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: immovable power
Quote:
Brick's Slower Train Stopper (-20%/-40%): Binding 10 (Melee Reach C, -30%, All-Out Attack, -25%; Costs 1 FP, -5%; Accessiblity, Only on Objects/Beings that move towards you, -10%; Triggered Delay, when Binding ST exceeds 1/2 Victim ST, +50%) [14] + Clinging (only while using Binding, -40%) [12] Brick's Instant Train Stopper (-65%): Binding 107 (Melee Reach 1, -25%, All-Out Attack, -25%; Costs 1 FP, -5%; Accessiblity, only on Objects/Beings that move towards you, -10%) [75]
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04-19-2013, 12:41 PM | #4 |
Join Date: Aug 2004
Location: Austin, TX
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Re: immovable power
Extra HP (Only to resist knockback, -80%). For 20 points, you get +50 to ST but only for resisting knockback. That's enough to make you immovable against most human-scale concerns - a pound of high explosive can go off at your feet (6dx2 damage) and you won't move!
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04-19-2013, 02:31 PM | #5 |
Join Date: Feb 2005
Location: Austin Texas
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Re: immovable power
Thanks,
I looked at HP for knockback only and thought that was a pretty good concept but looked and noticed that it was for things that "have no strength at all" per basic set. I decided to do it a slightly different route. Lifting Strength 3/level base (to resist knockback only -80%) (.6/level)
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He stared out in the distance to see the awesome might of the Meerkat war party. |
04-19-2013, 02:39 PM | #6 |
Join Date: May 2005
Location: Lynn, MA
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Re: immovable power
Resistant, Knockback (Immunity) [30]
But that won't keep you from being picked up or dragged! |
04-19-2013, 02:50 PM | #7 |
Join Date: Apr 2005
Location: Houston, TX
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Re: immovable power
How about a Binding power with Accessibility: Self Only (probably -80%)?
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04-19-2013, 05:22 PM | #8 |
Join Date: Mar 2010
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Re: immovable power
Have you considered the Immovable Stance skill? (GURPS Basic, pg 201)
Something like: "No! You Move!" [50] {Unusual Training (Immovable Stance) [1]; No Nuisance Rolls (Immovable Stance) [1]; Immovable Stance DX+6 ([32]; Cosmic Utility, +50%) [48]} ... should make the character immune to both knockback and falling down if you're using the process defined in one of the Pyramid issues to convert a skill into an advantage; GM permitting. |
04-19-2013, 05:30 PM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: immovable power
Quote:
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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04-19-2013, 10:30 PM | #10 |
Join Date: Jun 2010
Location: Dreamland
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Re: immovable power
Controllable Disadvantage: Sessile [1] is one of the coolest super powers I've ever seen...
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Tags |
clinging, immovable, size modifier |
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